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9<title>Alpha</title>
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15  <h1>Alpha</h1>
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17  <p>Under <B>Alpha</B>, you can set the alpha of a particle color.</p>
18  <h2>Alpha Settings and Features</h2>
19  <p>This page describes <B>Alpha </B>settings and features. <br /> For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">Here</a>.</p>
20  <img class="manual_image" src="assets/particle_alpha.png" alt="Particle alpha"/>
21  <ol class="manual_image">
22    <li>
23      <p>Animation</p>
24      <p class="manual_image">Sets whether there is an alpha animation. <br /> Settings shown under <B>Alpha </B>change when creating an animation.</p>
25    </li>
26    <li>
27      <p>Default</p>
28      <p class="manual_image">Sets the standard value of alpha using a value from 0 to 1.<br /> <B>Enable </B>(checkbox) can be used to enable/disable settings.</p>
29      <p class="hint">The default setting is <B>Do not animate</B>. <br /> The settings shown change when creating an animation.</p>
30    </li>
31  </ol>
32  <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" -->
33  <h3>Copy Resources at Runtime (Common Feature)</h3>
34  <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p>
35  <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p>
36  <p>During game development, turn this setting on if you want to change particle parameters independently.</p>
37  <!-- #EndLibraryItem --><h3>Animation</h3>
38  <p>You can select whether to animate the particle alpha from a pull-down menu.</p>
39  <img class="manual_image" src="assets/particle_alpha01.png" alt="Particle alpha 01"/>
40  <h4>Do not animate</h4>
41  <p>Alpha animation is not performed.</p>
42  <h4>Overwrite previous value</h4>
43  <p>Select this option when setting the default value for the alpha or when creating an animation using a curve. <br /> Curves can be created using the <B>CurveEditor </B>panel.</p>
44  <img class="manual_image" src="assets/particle_alpha02.png" alt="Particle alpha 02"/>
45  <h5>Enable (checkbox)</h5>
46  <p>Selecting <B>Enable </B>(checkbox) causes the <B>Overwrite previous value</B> setting to be applied by CreativeStudio.</p>
47  <h5>Default Value</h5>
48  <p>This setting specifies the particle alpha default value from 0 to 1.</p>
49  <h5>Playback Options</h5>
50  <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p>
51  <table>
52    <thead>
53      <tr>
54        <th>Options</th>
55        <th>Description</th>
56      </tr>
57    </thead>
58    <tbody>
59      <tr>
60        <th>None.</th>
61        <td>Do not use playback options.</td>
62      </tr>
63      <tr>
64        <th>Fit to Lifetime</th>
65        <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td>
66      </tr>
67      <tr>
68        <th>Specify Frame Count</th>
69        <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td>
70      </tr>
71      <tr>
72        <th>Frames per Cycle</th>
73        <td>This specifies the number of frames in a single loop cycle when looping animations.</td>
74      </tr>
75      <tr>
76        <th>Random Offset</th>
77        <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td>
78      </tr>
79      <tr>
80        <th>Random Table</th>
81        <td>The random table randomly obtains a value at particle emission time from the animation frame.</td>
82      </tr>
83    </tbody>
84  </table>
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