1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Alpha</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Alpha</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>Under <B>Alpha</B>, you can set the alpha of a particle color.</p> 18 <h2>Alpha Settings and Features</h2> 19 <p>This page describes <B>Alpha </B>settings and features. <br /> For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">Here</a>.</p> 20 <img class="manual_image" src="assets/particle_alpha.png" alt="Particle alpha"/> 21 <ol class="manual_image"> 22 <li> 23 <p>Animation</p> 24 <p class="manual_image">Sets whether there is an alpha animation. <br /> Settings shown under <B>Alpha </B>change when creating an animation.</p> 25 </li> 26 <li> 27 <p>Default</p> 28 <p class="manual_image">Sets the standard value of alpha using a value from 0 to 1.<br /> <B>Enable </B>(checkbox) can be used to enable/disable settings.</p> 29 <p class="hint">The default setting is <B>Do not animate</B>. <br /> The settings shown change when creating an animation.</p> 30 </li> 31 </ol> 32 <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" --> 33 <h3>Copy Resources at Runtime (Common Feature)</h3> 34 <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p> 35 <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p> 36 <p>During game development, turn this setting on if you want to change particle parameters independently.</p> 37 <!-- #EndLibraryItem --><h3>Animation</h3> 38 <p>You can select whether to animate the particle alpha from a pull-down menu.</p> 39 <img class="manual_image" src="assets/particle_alpha01.png" alt="Particle alpha 01"/> 40 <h4>Do not animate</h4> 41 <p>Alpha animation is not performed.</p> 42 <h4>Overwrite previous value</h4> 43 <p>Select this option when setting the default value for the alpha or when creating an animation using a curve. <br /> Curves can be created using the <B>CurveEditor </B>panel.</p> 44 <img class="manual_image" src="assets/particle_alpha02.png" alt="Particle alpha 02"/> 45 <h5>Enable (checkbox)</h5> 46 <p>Selecting <B>Enable </B>(checkbox) causes the <B>Overwrite previous value</B> setting to be applied by CreativeStudio.</p> 47 <h5>Default Value</h5> 48 <p>This setting specifies the particle alpha default value from 0 to 1.</p> 49 <h5>Playback Options</h5> 50 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 51 <table> 52 <thead> 53 <tr> 54 <th>Options</th> 55 <th>Description</th> 56 </tr> 57 </thead> 58 <tbody> 59 <tr> 60 <th>None.</th> 61 <td>Do not use playback options.</td> 62 </tr> 63 <tr> 64 <th>Fit to Lifetime</th> 65 <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td> 66 </tr> 67 <tr> 68 <th>Specify Frame Count</th> 69 <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td> 70 </tr> 71 <tr> 72 <th>Frames per Cycle</th> 73 <td>This specifies the number of frames in a single loop cycle when looping animations.</td> 74 </tr> 75 <tr> 76 <th>Random Offset</th> 77 <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td> 78 </tr> 79 <tr> 80 <th>Random Table</th> 81 <td>The random table randomly obtains a value at particle emission time from the animation frame.</td> 82 </tr> 83 </tbody> 84 </table> 85 <!-- InstanceEndEditable --> </div> 86 <div class="footer" /> 87</div> 88<hr><p>CONFIDENTIAL</p></body> 89<!-- InstanceEnd --></html> 90