1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Particle model Properties panel</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Particle model Properties panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>On the particle model <B>Properties</B> panel, you can add particle sets and make various settings for particle models such as whether to display the particle model.</p> 20 <h2>Particle Model Properties Panel Settings and Features</h2> 21 <p>This page describes particle model <B>Properties</B> panel settings and features.</p> 22 <a href="assets/particle_model.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb_2" src="assets/particle_model.png" alt="Particle Model Properties Panel"/></a> 23 <ol class="manual_image"> 24 <li> 25 <p>Add particle set</p> 26 <p class="manual_image">Adds a particle set directly under the selected particle model for use as a child particle. <br /> For details on particle sets, click <a href="../../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html#ParticleSet">here</a>.</p> 27 </li> 28 <li> 29 <p>Category</p> 30 <p class="manual_image">You can select whether to show or hide categories on the particle model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy set parameters using the <B>Copy</B> button.</p> 31 </li> 32 <li> 33 <p>General</p> 34 <p class="manual_image">You can select whether to enable or disable a particle model and whether to display it by selecting the appropriate checkboxes.</p> 35 </li> 36 <li> 37 <p>Positioning</p> 38 <p class="manual_image"><B>Scale</B>, <B>Rotate </B>and <B>Translate </B>settings can be made under <B>Positioning</B> for the particle model.</p> 39 </li> 40 <li> 41 <p>Model info</p> 42 <p class="manual_image">Displays information about the particle model.</p> 43 </li> 44 <li> 45 <p>Skeleton</p> 46 <p class="manual_image">It is not currently used.</p> 47 </li> 48 <li> 49 <p>Mesh</p> 50 <p class="manual_image">Allows you to set the render priority of a particle model.</p> 51 </li> 52 <li> 53 <p>User Data</p> 54 <p class="manual_image">Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</p> 55 </li> 56 </ol> 57 <!-- InstanceEndEditable --> </div> 58 <div class="footer" /> 59</div> 60<hr><p>CONFIDENTIAL</p></body> 61<!-- InstanceEnd --> 62</html> 63