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11<title>Particle model Properties panel</title>
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17    <h1>Particle model Properties panel</h1>
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19    <p>On the particle model <B>Properties</B> panel, you can add particle sets and make various settings for particle models such as whether to display the particle model.</p>
20    <h2>Particle Model Properties Panel Settings and Features</h2>
21    <p>This page describes particle model <B>Properties</B> panel settings and features.</p>
22    <a href="assets/particle_model.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb_2" src="assets/particle_model.png" alt="Particle Model Properties Panel"/></a>
23    <ol class="manual_image">
24      <li>
25        <p>Add particle set</p>
26        <p class="manual_image">Adds a particle set directly under the selected particle model for use as a child particle. <br /> For details on particle sets, click <a href="../../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html#ParticleSet">here</a>.</p>
27      </li>
28      <li>
29        <p>Category</p>
30        <p class="manual_image">You can select whether to show or hide categories on the particle model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy set parameters using the <B>Copy</B> button.</p>
31      </li>
32      <li>
33        <p>General</p>
34        <p class="manual_image">You can select whether to enable or disable a particle model and whether to display it by selecting the appropriate checkboxes.</p>
35      </li>
36      <li>
37        <p>Positioning</p>
38        <p class="manual_image"><B>Scale</B>, <B>Rotate </B>and <B>Translate </B>settings can be made under <B>Positioning</B> for the particle model.</p>
39      </li>
40      <li>
41        <p>Model info</p>
42        <p class="manual_image">Displays information about the particle model.</p>
43      </li>
44      <li>
45        <p>Skeleton</p>
46        <p class="manual_image">It is not currently used.</p>
47      </li>
48      <li>
49        <p>Mesh</p>
50        <p class="manual_image">Allows you to set the render priority of a particle model.</p>
51      </li>
52      <li>
53        <p>User Data</p>
54        <p class="manual_image">Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</p>
55      </li>
56    </ol>
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