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9<title>Particle emitter Properties panel</title>
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15  <h1>Particle emitter Properties panel</h1>
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17  <p>On the particle emitter <B>Properties</B> panel, you can set the shape, size, direction, and position of particles to be emitted.</p>
18  <h2>Particle Emitter Properties Panel Settings and Features</h2>
19  <p>This page describes the particle emitter <B>Properties</B> panel settings and features. For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">here</a>.</p>
20  <img class="manual_image" src="assets/particle_emitter.png" alt="Particle emitter Properties panel"/>
21  <ol class="manual_image">
22    <li>
23      <p>Particle set to emit to</p>
24      <p class="manual_image">Selects the particle set that uses the particle emitter from the pull-down menu.</p>
25    </li>
26    <li>
27      <p>General</p>
28      <p class="manual_image">Selecting the <B>Copy resources at runtime</B> checkbox copies the resources for emitter and shape on the library side. <br /> This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. <br /> During game development, turn this setting on if you want to change particle parameters independently.</p>
29    </li>
30    <li>
31      <p>Positioning</p>
32      <p class="manual_image"><B>Scale</B>, <B>Rotate</B> and <B>Translate</B> settings can be made under <B>Positioning</B> for the particle emitter.</p>
33    </li>
34    <li>
35      <p>Emission</p>
36      <p class="manual_image">You can set the particle emission volume to be emitted by the particle emitter, emission interval, emission time, and emitter shape.</p>
37    </li>
38    <li>
39      <p>Configuration Options for Emitter Shapes</p>
40      <p class="manual_image">The settings that appear here differ depending on the emitter shape set under <B>Emission</B>.</p>
41    </li>
42  </ol>
43  <a name="runtime_resource_copy" id="runtime_resource_copy"></a> <!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" -->
44  <h3>Copy resources at runtime (Common Feature)</h3>
45  <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p>
46  <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p>
47  <p>During game development, turn this setting on if you want to change particle parameters independently.</p>
48  <!-- #EndLibraryItem -->
49  <h3>Configuration Options for Emitter Shapes</h3>
50  <p>CreativeStudio can work with the following six emitter shapes. Different shapes emit particles differently.</p>
51  <table>
52    <thead>
53      <tr>
54        <th>Emitter shape</th>
55        <th>Description</th>
56      </tr>
57    </thead>
58    <tbody>
59      <tr>
60        <th>Point</th>
61        <td>Particles are emitted from a single point. Does not have any size or orientation settings.</td>
62      </tr>
63      <tr>
64        <th>Disc</th>
65        <td>Particles are emitted horizontally from a disc.</td>
66      </tr>
67      <tr>
68        <th>Sphere</th>
69        <td>Particles are emitted outwards from inside a sphere.</td>
70      </tr>
71      <tr>
72        <th>Cylinder</th>
73        <td>Particles are emitted outwards from inside a cylinder.</td>
74      </tr>
75      <tr>
76        <th>Rectangle</th>
77        <td>Particles are emitted outwards from inside a rectangle.</td>
78      </tr>
79      <tr>
80        <th>Cube</th>
81        <td>Particles are emitted outwards from inside a cube.</td>
82      </tr>
83    </tbody>
84  </table>
85  <p>For details on settings available for each emitter shape, click <a href="../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html">here</a>.</p>
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