1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Particle emitter Properties panel</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Particle emitter Properties panel</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>On the particle emitter <B>Properties</B> panel, you can set the shape, size, direction, and position of particles to be emitted.</p> 18 <h2>Particle Emitter Properties Panel Settings and Features</h2> 19 <p>This page describes the particle emitter <B>Properties</B> panel settings and features. For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">here</a>.</p> 20 <img class="manual_image" src="assets/particle_emitter.png" alt="Particle emitter Properties panel"/> 21 <ol class="manual_image"> 22 <li> 23 <p>Particle set to emit to</p> 24 <p class="manual_image">Selects the particle set that uses the particle emitter from the pull-down menu.</p> 25 </li> 26 <li> 27 <p>General</p> 28 <p class="manual_image">Selecting the <B>Copy resources at runtime</B> checkbox copies the resources for emitter and shape on the library side. <br /> This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. <br /> During game development, turn this setting on if you want to change particle parameters independently.</p> 29 </li> 30 <li> 31 <p>Positioning</p> 32 <p class="manual_image"><B>Scale</B>, <B>Rotate</B> and <B>Translate</B> settings can be made under <B>Positioning</B> for the particle emitter.</p> 33 </li> 34 <li> 35 <p>Emission</p> 36 <p class="manual_image">You can set the particle emission volume to be emitted by the particle emitter, emission interval, emission time, and emitter shape.</p> 37 </li> 38 <li> 39 <p>Configuration Options for Emitter Shapes</p> 40 <p class="manual_image">The settings that appear here differ depending on the emitter shape set under <B>Emission</B>.</p> 41 </li> 42 </ol> 43 <a name="runtime_resource_copy" id="runtime_resource_copy"></a> <!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" --> 44 <h3>Copy resources at runtime (Common Feature)</h3> 45 <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p> 46 <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p> 47 <p>During game development, turn this setting on if you want to change particle parameters independently.</p> 48 <!-- #EndLibraryItem --> 49 <h3>Configuration Options for Emitter Shapes</h3> 50 <p>CreativeStudio can work with the following six emitter shapes. Different shapes emit particles differently.</p> 51 <table> 52 <thead> 53 <tr> 54 <th>Emitter shape</th> 55 <th>Description</th> 56 </tr> 57 </thead> 58 <tbody> 59 <tr> 60 <th>Point</th> 61 <td>Particles are emitted from a single point. Does not have any size or orientation settings.</td> 62 </tr> 63 <tr> 64 <th>Disc</th> 65 <td>Particles are emitted horizontally from a disc.</td> 66 </tr> 67 <tr> 68 <th>Sphere</th> 69 <td>Particles are emitted outwards from inside a sphere.</td> 70 </tr> 71 <tr> 72 <th>Cylinder</th> 73 <td>Particles are emitted outwards from inside a cylinder.</td> 74 </tr> 75 <tr> 76 <th>Rectangle</th> 77 <td>Particles are emitted outwards from inside a rectangle.</td> 78 </tr> 79 <tr> 80 <th>Cube</th> 81 <td>Particles are emitted outwards from inside a cube.</td> 82 </tr> 83 </tbody> 84 </table> 85 <p>For details on settings available for each emitter shape, click <a href="../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html">here</a>.</p> 86 87 <!-- InstanceEndEditable --> </div> 88 <div class="footer" /> 89</div> 90<hr><p>CONFIDENTIAL</p></body> 91<!-- InstanceEnd --></html> 92