1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>General</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>General</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>On the <B>General</B> tab, you can set rendering for the material <B>Properties </B>panel, assign textures, and set the render layer.</p> 19 <h2>General Tab Settings and Features</h2> 20 <p>This page describes <B>General</B> tab settings and features.</p> 21 <div class="wrap_picture"> <img src="assets/Total_setting.png" alt="Overall settings"/> </div> 22 <div class="wrap_text"> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Rendering</td> 27 <td>You can make settings for the entire material <B>Properties</B> panel using checkboxes.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color">Texture assignments</td> 32 <td>You can select which coordinator to use for textures loaded into CreativeStudio.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color">Render layer</td> 37 <td>You can control the rendering order and set the type of render layer.<br /> You can set the type of render layer for the material by selecting from the pull-down menu.</td> 38 </tr> 39 </table> 40 </div> 41 <h3 class="wrap_clear">Rendering</h3> 42 <p>Under <B>Render</B>, you can enable/disable fog and the the type of lighting used on the material Properties panel.</p> 43 <p class="new_hint"><B>Note:</B> When using lighting and/or fog, be sure to select the checkbox for the corresponding item. <br /> If left unselected, settings will not be applied to the material even if a light or fog is created.</p> 44 <h3>Texture assignments</h3> 45 <p>Under <B>Texture assignments</B>, you can assign coordinator mappings to each texture (0 ~ 3) used as a source for the texture combiner. <br /> Selections are made from a pull-down menu.</p> 46 <p class="hint">Although the combiner source, Texture 3, is a procedural texture, procedural textures are not currently supported.</p> 47 <p><B>Example:</B> When the assignment 0.1.1.2 is selected in the texture coordinate unit</p> 48 <p>0 = Assign Coordinator 0 to the combiner source, Texture 0. <br /> 1 = Assign Coordinator 1 to the combiner source, Texture 1. <br /> 1 = Assign Coordinator 2 to the combiner source, Texture 1. <br /> 2 = Assign Coordinator 2 to the combiner source, Texture 3.</p> 49 <!-- InstanceEndEditable --> </div> 50 <div class="footer" /> 51</div> 52<hr><p>CONFIDENTIAL</p></body> 53<!-- InstanceEnd --> 54</html>