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16    <h1>General</h1>
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18    <p>On the <B>General</B> tab, you can set rendering for the material <B>Properties </B>panel, assign textures, and set the render layer.</p>
19    <h2>General Tab Settings and Features</h2>
20    <p>This page describes <B>General</B> tab settings and features.</p>
21    <div class="wrap_picture"> <img src="assets/Total_setting.png" alt="Overall settings"/> </div>
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23      <table class="space">
24        <tr>
25          <th><em>A</em></th>
26          <td class="td_color">Rendering</td>
27          <td>You can make settings for the entire material <B>Properties</B> panel using checkboxes.</td>
28        </tr>
29        <tr>
30          <th><em>B</em></th>
31          <td class="td_color">Texture assignments</td>
32          <td>You can select which coordinator to use for textures loaded into CreativeStudio.</td>
33        </tr>
34        <tr>
35          <th><em>C</em></th>
36          <td class="td_color">Render layer</td>
37          <td>You can control the rendering order and set the type of render layer.<br /> You can set the type of render layer for the material by selecting from the pull-down menu.</td>
38        </tr>
39      </table>
40    </div>
41    <h3 class="wrap_clear">Rendering</h3>
42    <p>Under <B>Render</B>, you can enable/disable fog and the the type of lighting used on the material Properties panel.</p>
43    <p class="new_hint"><B>Note:</B> When using lighting and/or fog, be sure to select the checkbox for the corresponding item. <br /> If left unselected, settings will not be applied to the material even if a light or fog is created.</p>
44    <h3>Texture assignments</h3>
45    <p>Under <B>Texture assignments</B>, you can assign coordinator mappings to each texture (0 ~ 3) used as a source for the texture combiner. <br /> Selections are made from a pull-down menu.</p>
46    <p class="hint">Although the combiner source, Texture 3, is a procedural texture, procedural textures are not currently supported.</p>
47    <p><B>Example:</B> When the assignment 0.1.1.2 is selected in the texture coordinate unit</p>
48    <p>0 = Assign Coordinator 0 to the combiner source, Texture 0. <br /> 1 = Assign Coordinator 1 to the combiner source, Texture 1. <br /> 1 = Assign Coordinator 2 to the combiner source, Texture 1. <br /> 2 = Assign Coordinator 2 to the combiner source, Texture 3.</p>
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