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16    <h1>Texture configuration</h1>
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18    <p>Under texture configuration, you can attach a texture loaded into CreativeStudio to a material by selecting that texture.</p>
19    <h2>Texture Configuration Settings and Functions</h2>
20    <p>This page describes texture configuration settings and features.</p>
21    <div class="wrap_picture"> <img src="assets/texture_setting.png" alt="Texture configuration"/> </div>
22    <div class="wrap_text">
23      <table class="space">
24        <tr>
25          <th><em>A</em></th>
26          <td class="td_color">Add/delete</td>
27          <td>You can add a texture loaded into CreativeStudio to a material by selecting that texture. <br /> The added texture can be deleted by selecting <B>Delete</B>.</td>
28        </tr>
29        <tr>
30          <th><em>B</em></th>
31          <td class="td_color">Texture configuration 0 ~ 2</td>
32          <td>You can add up to three textures when adding textures. <br /> Settings corresponding to the texture number can be made.</td>
33        </tr>
34      </table>
35    </div>
36    <h3 class="wrap_clear">Add/delete</h3>
37    <p>Allows you to add a texture loaded into CreativeStudio to a material by selecting that texture.</p>
38    <p>Textures 0 through 2 (max. 3) can be set.</p>
39    <img src="assets/texture_setting01.png" alt="Texture configuration 01"/>
40    <p>Pressing the <B>Add</B> button adds the texture icon to the list.</p>
41    <p>The procedure for attaching the texture is required after the icon is added.</p>
42    <h4>Applying a Texture</h4>
43    <p>Right-click the texture icon to display the textures loaded into CreativeStudio, and select the texture to add.</p>
44    <img src="assets/texture_setting03.png" alt="Texture Configuration 03"/>
45    <p>When a texture is applied, the file name of the texture is displayed in the texture icon.</p>
46    <img src="assets/texture_setting04.png" alt="Texture Configuration 4"/>
47    <h3>Texture configuration 0 ~ 2</h3>
48    <p>You can configure textures attached to a material.</p>
49    <img src="assets/texture_setting02.png" alt="Texture configuration 02"/>
50    <h4>Filtering</h4>
51    <p>From the pull-down menu, select and set the filtering to use when mapping textures.</p>
52    <table>
53      <thead>
54        <tr>
55          <th>Filtering</th>
56          <th>Description</th>
57        </tr>
58      </thead>
59      <tbody>
60        <tr>
61          <th>Nearest</th>
62          <td>With this method, the corresponding pixels are referenced strictly during pixel color determination. <br /> This causes each texel to be displayed boldly. <br /> Can only be selected when there is no mipmapping.</td>
63        </tr>
64        <tr>
65          <th>Linear</th>
66          <td>With this method, the neighboring texel colors are interpolated during pixel color determination. <br /> This causes the texture image to be displayed smoothly. Can only be selected when there is no mipmapping.</td>
67        </tr>
68        <tr>
69          <th>Nearest - mipmap - nearest</th>
70          <td>Performs point sampling within the image, with no interpolation during mipmapping.<br /> Can only be set for mipmapping.</td>
71        </tr>
72        <tr>
73          <th>Nearest - mipmap - linear</th>
74          <td>Performs point sampling within the image, with interpolation during mipmapping.<br /> Can only be set for mipmapping.</td>
75        </tr>
76        <tr>
77          <th>Linear - mipmap - nearest</th>
78          <td>Performs bilinear filtering within the image, with no interpolation during mipmapping.<br /> Can only be set for mipmapping. </td>
79        </tr>
80        <tr>
81          <th>Linear - mipmap - linear</th>
82          <td>Performs bilinear filtering within the image, with interpolation during mipmapping.<br /> Can only be set for mipmapping.</td>
83        </tr>
84      </tbody>
85    </table>
86    <h4>Texture sampler</h4>
87    <p>You can set the border color of a texture, tiling of a texture, or mipmapping.</p>
88    <h5>Border color</h5>
89    <p>The border color of a texture can be set using R, G and B.</p>
90    <h5>UV Direction wrap</h5>
91    <p>You can select texture tiling from the following.</p>
92    <table>
93      <thead>
94        <tr>
95          <th>Tiling Methods</th>
96          <th>Description</th>
97        </tr>
98      </thead>
99      <tbody>
100        <tr>
101          <th>Repeat</th>
102          <td>Repeats the texture.</td>
103        </tr>
104        <tr>
105          <th>Mirror</th>
106          <td>Repeatedly mirrors the texture.</td>
107        </tr>
108        <tr>
109          <th>Clamp</th>
110          <td>Extends the color at the edge of a texture.</td>
111        </tr>
112        <tr>
113          <th>Clamp border color</th>
114          <td>Fills the region outside the texture area with the specified border color.</td>
115        </tr>
116      </tbody>
117    </table>
118    <h5>LOD min. level / LOD bias</h5>
119    <p>Allows the LOD minimum level and LOD bias to be set.</p>
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