1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Particle model Properties panel</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Particle model Properties panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>On the particle model <B>Properties </B>panel, you can add particle sets and configure various settings for models, such as whether to show or hide models.</p> 20 <h2>Particle Model Properties Panel Settings and Features</h2> 21 <p>This page describes particle model <B>Properties</B> panel settings and features.</p> 22 <a href="assets/particle_model.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_model.png" alt="Particle Model Properties Panel"/></a> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Add Particle icon</td> 27 <td>Adds a particle set or an emitter set directly under the selected model for use as a child particle. <br /> For details on particle sets, see <a href="../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html#ParticleSet">here</a>.<br /> For details on emitters, see <a href="../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html">here</a>.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color">Categories</td> 32 <td>You can select whether to show or hide categories on the particle model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy set parameters using the <B>Copy</B> button.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color">General</td> 37 <td>You can select whether to enable or disable a model and whether to display it by selecting the appropriate checkboxes.</td> 38 </tr> 39 <tr> 40 <th><em>D</em></th> 41 <td class="td_color">Positioning</td> 42 <td>Set the position of the model using <B>Scale</B>, <B>Rotate </B>and <B>Translate </B>.<br /> When the <I>Link </I>checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked.</td> 43 </tr> 44 <tr> 45 <th><em>E</em></th> 46 <td class="td_color">Model info</td> 47 <td>Displays information about the model.</td> 48 </tr> 49 <tr> 50 <th><em>F</em></th> 51 <td class="td_color">Mesh</td> 52 <td><span class="manual_image">Allows you to set the render priority of a model.</span></td> 53 </tr> 54 <tr> 55 <th><em>G</em></th> 56 <td class="td_color">User Data</td> 57 <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td> 58 </tr> 59 </table> 60 <!-- InstanceEndEditable --> </div> 61 <div class="footer" /> 62</div> 63<hr><p>CONFIDENTIAL</p></body> 64<!-- InstanceEnd --> 65</html>