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11<title>Particle model Properties panel</title>
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17    <h1>Particle model Properties panel</h1>
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19    <p>On the particle model <B>Properties </B>panel, you can add particle sets and configure various settings for models, such as whether to show or hide models.</p>
20    <h2>Particle Model Properties Panel Settings and Features</h2>
21    <p>This page describes particle model <B>Properties</B> panel settings and features.</p>
22    <a href="assets/particle_model.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_model.png" alt="Particle Model Properties Panel"/></a>
23    <table class="space">
24      <tr>
25        <th><em>A</em></th>
26        <td class="td_color">Add Particle icon</td>
27        <td>Adds a particle set or an emitter set directly under the selected model for use as a child particle. <br /> For details on particle sets, see <a href="../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html#ParticleSet">here</a>.<br /> For details on emitters, see <a href="../../../../../user_guide/particle_effect/particleeffect_structure/content/index.html">here</a>.</td>
28      </tr>
29      <tr>
30        <th><em>B</em></th>
31        <td class="td_color">Categories</td>
32        <td>You can select whether to show or hide categories on the particle model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy set parameters using the <B>Copy</B> button.</td>
33      </tr>
34      <tr>
35        <th><em>C</em></th>
36        <td class="td_color">General</td>
37        <td>You can select whether to enable or disable a model and whether to display it by selecting the appropriate checkboxes.</td>
38      </tr>
39      <tr>
40        <th><em>D</em></th>
41        <td class="td_color">Positioning</td>
42        <td>Set the position of the model using <B>Scale</B>, <B>Rotate </B>and <B>Translate </B>.<br /> When the <I>Link </I>checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked.</td>
43      </tr>
44      <tr>
45        <th><em>E</em></th>
46        <td class="td_color">Model info</td>
47        <td>Displays information about the model.</td>
48      </tr>
49      <tr>
50        <th><em>F</em></th>
51        <td class="td_color">Mesh</td>
52        <td><span class="manual_image">Allows you to set the render priority of a model.</span></td>
53      </tr>
54      <tr>
55        <th><em>G</em></th>
56        <td class="td_color">User Data</td>
57        <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td>
58      </tr>
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