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11<title>Particle emitter Properties panel</title>
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17    <h1>Particle emitter Properties panel</h1>
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19    <p>On the particle emitter <B>Properties</B> panel, you can set the shape, size, direction, and position of particles to be emitted.</p>
20    <h2>Particle Emitter Properties Panel Settings and Features</h2>
21    <p>This page describes the settings and features of the particle emitter <B>Properties</B> panel.</p>
22    <a href="assets/particle_emitter.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_emitter.png" alt="Particle Emitter Properties Panel"/></a>
23    <table class="space">
24      <tr>
25        <th><em>A</em></th>
26        <td class="td_color">Categories</td>
27        <td>You can show/hide the various categories in the particle emitter <B>Properties</B> panel and also copy settings.<br /> To read details about Categories and about copy &amp; pasting, see <a href="../../property/index.html#category">here</a>.</td>
28      </tr>
29      <tr>
30        <th><em>B</em></th>
31        <td class="td_color"><a href="#emitter_common">General</a></td>
32        <td>From the pull-down menu, select the <I>Particle set to emit to</I> and the <I>Tracked particle model</I>.</td>
33      </tr>
34      <tr>
35        <th><em>C</em></th>
36        <td class="td_color">Positioning</td>
37        <td>Set the emitter's position using <B>Scale</B>, <B>Rotate </B>and <B>Translate </B>.<br /> When the <I>Link </I>checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked.</td>
38      </tr>
39      <tr>
40        <th><em>D</em></th>
41        <td class="td_color">Emission</td>
42        <td>Use this category to set the particle emission volume, emission interval and emission time for the emitter.</td>
43      </tr>
44      <tr>
45        <th><em>E</em></th>
46        <td class="td_color"><a href="#emitter_shape">Shape</a></td>
47        <td>Use this to set the shape of the emitter.<br /> The settings items will differ depending on the shape that has been set for the emitter. In addition, <a href="../effect_common_setting/index.html">Runtime Setting</a> can be set for the shape.</td>
48      </tr>
49      <tr>
50        <th><em>F</em></th>
51        <td class="td_color"><a href="../effect_common_setting/index.html">Runtime Setting</a></td>
52        <td>When the checkbox for <B>Copy Resource</B> is marked, the resources are copied on the library side. This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. <br /> During game development, turn this setting on if you want to change individual particle parameters.</td>
53      </tr>
54    </table>
55    <a name="emitter_common" id="emitter_common"></a>
56    <h3>General</h3>
57    <p>In the General category you can set the <I>Particle set to emit to</I> and the <I>Tracked particle model</I>.</p>
58    <img src="assets/particle_emitter00.png" alt="General"/>
59    <h4>Particle set to emit to</h4>
60    <p>From the pull-down menu, select a particle-emitting Particle Set configured in the particle emitter Properties panel.</p>
61    <h4>Tracked particle model</h4>
62    <p>Configure this setting if you want the set particle emitter to track a particle model.</p>
63    <p>The pull-down menu displays a list of particle models that you can select from for tracking.</p>
64    <p class="new_hint"><B>Note:</B> If you have selected a particle model for tracking, the particle emitter will be &quot;automatically&quot; inserted into the hierarchical structure of the specified model.</p>
65    <p class="hint_warn">Caution:<br /> The only particle models you can select for tracking are those that exist when the particles are created.</p>
66    <a name="emitter_shape" id="emitter_shape"></a>
67    <h3>Setting the Shape</h3>
68    <p>CreativeStudio can work with the following six emitter shapes. Different shapes emit particles differently.</p>
69    <table>
70      <thead>
71        <tr>
72          <th>Emitter shape</th>
73          <th>Description</th>
74        </tr>
75      </thead>
76      <tbody>
77        <tr>
78          <th>Point</th>
79          <td>Particles are emitted from a single point. Does not have any size or orientation settings.</td>
80        </tr>
81        <tr>
82          <th>Disc</th>
83          <td>Particles are emitted horizontally from a disc.</td>
84        </tr>
85        <tr>
86          <th>Sphere</th>
87          <td>Particles are emitted outwards from inside a sphere.</td>
88        </tr>
89        <tr>
90          <th>Cylinder</th>
91          <td>Particles are emitted outwards from inside a cylinder.</td>
92        </tr>
93        <tr>
94          <th>Rectangle</th>
95          <td>Particles are emitted outwards from inside a rectangle.</td>
96        </tr>
97        <tr>
98          <th>Cube</th>
99          <td>Particles are emitted outwards from inside a cube.</td>
100        </tr>
101      </tbody>
102    </table>
103    <p>For details on settings available for each emitter shape, click <a href="../../../../user_guide/particle_effect/particleeffect_structure/content/index.html">here</a>.</p>
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