1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Particle emitter Properties panel</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Particle emitter Properties panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>On the particle emitter <B>Properties</B> panel, you can set the shape, size, direction, and position of particles to be emitted.</p> 20 <h2>Particle Emitter Properties Panel Settings and Features</h2> 21 <p>This page describes the settings and features of the particle emitter <B>Properties</B> panel.</p> 22 <a href="assets/particle_emitter.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/particle_emitter.png" alt="Particle Emitter Properties Panel"/></a> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Categories</td> 27 <td>You can show/hide the various categories in the particle emitter <B>Properties</B> panel and also copy settings.<br /> To read details about Categories and about copy & pasting, see <a href="../../property/index.html#category">here</a>.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color"><a href="#emitter_common">General</a></td> 32 <td>From the pull-down menu, select the <I>Particle set to emit to</I> and the <I>Tracked particle model</I>.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color">Positioning</td> 37 <td>Set the emitter's position using <B>Scale</B>, <B>Rotate </B>and <B>Translate </B>.<br /> When the <I>Link </I>checkbox is marked, the Scale settings for the X, Y and Z axes can be set linked.</td> 38 </tr> 39 <tr> 40 <th><em>D</em></th> 41 <td class="td_color">Emission</td> 42 <td>Use this category to set the particle emission volume, emission interval and emission time for the emitter.</td> 43 </tr> 44 <tr> 45 <th><em>E</em></th> 46 <td class="td_color"><a href="#emitter_shape">Shape</a></td> 47 <td>Use this to set the shape of the emitter.<br /> The settings items will differ depending on the shape that has been set for the emitter. In addition, <a href="../effect_common_setting/index.html">Runtime Setting</a> can be set for the shape.</td> 48 </tr> 49 <tr> 50 <th><em>F</em></th> 51 <td class="td_color"><a href="../effect_common_setting/index.html">Runtime Setting</a></td> 52 <td>When the checkbox for <B>Copy Resource</B> is marked, the resources are copied on the library side. This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. <br /> During game development, turn this setting on if you want to change individual particle parameters.</td> 53 </tr> 54 </table> 55 <a name="emitter_common" id="emitter_common"></a> 56 <h3>General</h3> 57 <p>In the General category you can set the <I>Particle set to emit to</I> and the <I>Tracked particle model</I>.</p> 58 <img src="assets/particle_emitter00.png" alt="General"/> 59 <h4>Particle set to emit to</h4> 60 <p>From the pull-down menu, select a particle-emitting Particle Set configured in the particle emitter Properties panel.</p> 61 <h4>Tracked particle model</h4> 62 <p>Configure this setting if you want the set particle emitter to track a particle model.</p> 63 <p>The pull-down menu displays a list of particle models that you can select from for tracking.</p> 64 <p class="new_hint"><B>Note:</B> If you have selected a particle model for tracking, the particle emitter will be "automatically" inserted into the hierarchical structure of the specified model.</p> 65 <p class="hint_warn">Caution:<br /> The only particle models you can select for tracking are those that exist when the particles are created.</p> 66 <a name="emitter_shape" id="emitter_shape"></a> 67 <h3>Setting the Shape</h3> 68 <p>CreativeStudio can work with the following six emitter shapes. Different shapes emit particles differently.</p> 69 <table> 70 <thead> 71 <tr> 72 <th>Emitter shape</th> 73 <th>Description</th> 74 </tr> 75 </thead> 76 <tbody> 77 <tr> 78 <th>Point</th> 79 <td>Particles are emitted from a single point. Does not have any size or orientation settings.</td> 80 </tr> 81 <tr> 82 <th>Disc</th> 83 <td>Particles are emitted horizontally from a disc.</td> 84 </tr> 85 <tr> 86 <th>Sphere</th> 87 <td>Particles are emitted outwards from inside a sphere.</td> 88 </tr> 89 <tr> 90 <th>Cylinder</th> 91 <td>Particles are emitted outwards from inside a cylinder.</td> 92 </tr> 93 <tr> 94 <th>Rectangle</th> 95 <td>Particles are emitted outwards from inside a rectangle.</td> 96 </tr> 97 <tr> 98 <th>Cube</th> 99 <td>Particles are emitted outwards from inside a cube.</td> 100 </tr> 101 </tbody> 102 </table> 103 <p>For details on settings available for each emitter shape, click <a href="../../../../user_guide/particle_effect/particleeffect_structure/content/index.html">here</a>.</p> 104 <!-- InstanceEndEditable --> </div> 105 <div class="footer" /> 106</div> 107<hr><p>CONFIDENTIAL</p></body> 108<!-- InstanceEnd --> 109</html>