1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: ubl_Api.h 4 5 Copyright (C)2010 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 17231 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef UBL_API_H_ 17 #define UBL_API_H_ 18 19 #include<nn/fs.h> 20 #include<nn/fnd.h> 21 #include<nn/Result.h> 22 23 namespace nn { 24 namespace ubl { 25 26 /*=======================================================================* 27 Function Prototype Declarations 28 *=======================================================================*/ 29 30 /* 31 32 33 34 35 */ 36 nn::Result Initialize( void ); 37 38 /* 39 40 */ 41 void Finalize( void ); 42 43 /* 44 45 46 47 */ 48 nn::Result Clear( void ); 49 50 /* 51 52 53 54 55 56 57 58 59 60 61 */ 62 bool IsExist( u64 authorId , u32 titleId , u64 dataId); 63 64 /* 65 66 67 68 */ 69 u32 GetTotalLocalUser( void ); 70 71 /* 72 73 74 75 76 77 */ 78 u64 GetUserId( void ); 79 80 /* 81 82 83 84 85 86 */ 87 bool GetUserName( wchar_t *name ); 88 89 /* 90 91 92 93 94 95 96 */ 97 u64 GetHashValue( const void *inputBuffer , size_t inputSize); 98 99 /* 100 101 102 103 104 105 106 107 108 109 110 */ 111 nn::Result Entry( u64 id, nn::fnd::DateTime *dt ); 112 113 } // end of namespace ubl 114 } // end of namespace nn 115 116 #endif /* UBL_API_H_ */ 117