1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Particle Link</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Linking Particles and 3D Models</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This page uses sample data to describe basic settings for linking particles.</p> 19 <p>Particle link is a linking feature for generating particle effects and making them track any node of a 3D model.</p> 20 <p>Particle link is set on the particle link <B>Properties</B> panel of CreativeStudio.</p> 21 <p class="hint_warn">Caution:<br /> Particles can be linked only on CreativeStudio.<BR> There is no support for binary output or previewing using Viewer.</p> 22 <h2>Loading sample data</h2> 23 <p>Use CreativeStudio to load the ToyMobile sample data prepared in the following folder.</p> 24 <p class="hint_warn">Caution:<br /> Unlike other intermediate files, load the particle link intermediate file by selecting <B>File</B> > <B>Open </B>> <B>Particle link</B>.</p> 25 <h3>Loading Models and Effects</h3> 26 <p>Load the sample data by selecting <B>File > Open > Intermediate file</B> on the CreativeStudio menu</p> 27 <table> 28 <thead> 29 <tr> 30 <th>Intermediate files</th> 31 <th>Location</th> 32 </tr> 33 </thead> 34 <tbody> 35 <tr> 36 <th>Rocket and stars model</th> 37 <td>" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobile.cres "</td> 38 </tr> 39 <tr> 40 <th>Fire and smoke effects</th> 41 <td>" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileEffect.cres "</td> 42 </tr> 43 </tbody> 44 </table> 45 <h3>Loading particle links (action)</h3> 46 <p>Load a particle link by selecting <B>File > Open > Particle link</B> on the CreativeStudio menu</p> 47 <table> 48 <thead> 49 <tr> 50 <th>Intermediate files</th> 51 <th>Location</th> 52 </tr> 53 </thead> 54 <tbody> 55 <tr> 56 <th>Particle link data</th> 57 <td>" %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileAction.cact "</td> 58 </tr> 59 </tbody> 60 </table> 61 <p>When the intermediate files are loaded as described above, a particle link that causes a smoke effect to track a 3D model with applied skeletal animation and a flame effect are displayed.</p> 62 <img src="assets/action01.png" alt="Action Image 01"/> 63 <p>Since ToyMobile uses a 200-frame animation, change the playback time on the timeline panel to 200.</p> 64 <img src="assets/action02.png" alt="Action Image 02"/> 65 <p>Animations have been created for the 3D model and effects (fire/smoke) of ToyMobile.</p> 66 <p>Using particle link makes it possible to link each separate model and effect to express a single scene.</p> 67 <h2>Particle Link Settings</h2> 68 <p>This section describes settings for making the fire effect track the rocket by actually using the particle link Properties panel.</p> 69 <h3>Checking Settings on the Particle Link Properties Panel</h3> 70 <p>Select <B>Action1</B> displayed in the <B>Contents</B> panel to open the particle link <B>Properties</B> panel.</p> 71 <p>For details on the particle link <B>Properties</B> panel, click <a href="../../../ui_reference/panel/effect/particle_cooperation/index.html">Here</a>.</p> 72 <img src="assets/action03.png" alt="Action Image 03"/> 73 <p>A particle link for the smoke effect has been set for ToyMobile.</p> 74 <img src="assets/action04.png" alt="Action Image 04"/> 75 <p>The model to be linked with is ToyMobile and settings on the Smoke tab represent link settings for the smoke effect.</p> 76 <p>The above settings cause the smoke effect to track ToyMobile when it is animated.</p> 77 <h4>Creating a New Particle Link</h4> 78 <p>Here, we will create a new particle link that causes the fire effect to track ToyMobile.</p> 79 <p>Press the <B>Add</B> button on the particle link <B>Properties</B> panel.</p> 80 <p>Pressing the <B>Add</B> button displays a <B>Track0</B> tab for setting a new particle link.</p> 81 <img src="assets/action05.png" alt="Action Image 05"/> 82 <p>The <B>Track0</B> tab name can be changed freely.</p> 83 <p>Here, the tab name is changed to <B>Fire</B>.</p> 84 <img src="assets/action06.png" alt="Action Image 06"/> 85 <p>When the name is changed, the tab name also changes automatically.</p> 86 <p>You can link the fire effect to ToyMobile using this Fire tab.</p> 87 <h5>Settings for the particle to be linked</h5> 88 <p>The playback time and model to be linked with are set on the created <B>Fire</B> tab.</p> 89 <p>The playback time referred to here is the playback time of the particle link linking the model and the effects.</p> 90 <p>In this case, use 200 frames to match the number of frames of the skeletal animation applied to the ToyMobile 3D model.</p> 91 <p>The model to be linked with remains Toy_Mobile.</p> 92 <img src="assets/action07.png" alt="Action Image 07"/> 93 <p class="hint">Select the model to be linked with from the pull-down menu when there is more than one linkable model.</p> 94 <p>Under <B>Particles</B>, select the particle to be made to track Toy_Mobile.</p> 95 <p>Open the pull-down menu to display particles that can be linked to the model.</p> 96 <img src="assets/action08.png" alt="Action Image 08"/> 97 <p>SmokeEmitter (the smoke effect) has already been linked, so select MobileFireEmitter.</p> 98 <p>Set the frame at which to start playback of the tracking particle.</p> 99 <img src="assets/action09.png" alt="Action Image 09"/> 100 <p>Set Frame 0 here, because the particle should start tracking the model at the same time that Toy_Mobile animation starts.</p> 101 <p class="warning">The effect is not displayed if a start frame occurring after the playback time of the particle link is set.</p> 102 <p>Select the <B>Continue until action stops</B> checkbox.</p> 103 <p>The <B>Playback time</B> set here is different from the particle link playback time because it represents the time that a particle is played back.</p> 104 <img src="assets/action10.png" alt="Action Image 10"/> 105 <p>This setting sets continuous effect tracking until the particle link playback time is reached.</p> 106 <p class="hint"><em>Sample Setting</em>: You can create a particle link where the effect tracks the model for only 100 frames starting from the start frame by setting the playback time to 100 frames.</p> 107 <h5>Constraints settings</h5> 108 <p>Under <B>Constraints</B>, you can set the tracking method and type of particle to be linked using particle link.</p> 109 <p>Select the <B>Enable</B> checkbox when setting <B>Constraints</B>.</p> 110 <p>For ToyMobile, select the radio button for the particle emitter, because a particle emitter is being linked.</p> 111 <img src="assets/action11.png" alt="Action Image 11"/> 112 <p>Set <B>Bone to link with</B> and <B>Options</B>.</p> 113 <p>Select the node of the model that particles are to track for the bone to be linked.</p> 114 <p>Open the pull-down window to display all nodes of the model for which particles can be set.</p> 115 <img src="assets/action12.png" alt="Action Image 12"/> 116 <p>Here, the link is made to the <B>RocketNozzle</B> node.</p> 117 <p>Under <B>Options</B>, you can set whether the particle should track the scale and rotate (SR) or the translate (T) motion of the model.</p> 118 <img src="assets/action13.png" alt="Action Image 13"/> 119 <p>Select the <B>T</B> checkbox for Toy_Mobile.</p> 120 <p>You can confirm that the fire effect tracks the rocket by playing the animation on the CreativeStudio <B>Control</B> panel.</p> 121 <img src="assets/action14.png" alt="Action Image 14"/> 122 <p>Using particle link allows you to create and confirm links between models and effects under CreativeStudio.</p> 123 <!-- InstanceEndEditable --> </div> 124 <div class="footer" /> 125</div> 126<hr><p>CONFIDENTIAL</p></body> 127<!-- InstanceEnd --> 128</html>