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10<title>Particle Link</title>
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16    <h1>Linking Particles and 3D Models</h1>
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18    <p>This page uses sample data to describe basic settings for linking particles.</p>
19    <p>Particle link is a linking feature for generating particle effects and making them track any node of a 3D model.</p>
20    <p>Particle link is set on the particle link <B>Properties</B> panel of CreativeStudio.</p>
21    <p class="hint_warn">Caution:<br /> Particles can be linked only on CreativeStudio.<BR> There is no support for binary output or previewing using Viewer.</p>
22    <h2>Loading sample data</h2>
23    <p>Use CreativeStudio to load the ToyMobile sample data prepared in the following folder.</p>
24    <p class="hint_warn">Caution:<br /> Unlike other intermediate files, load the particle link intermediate file by selecting <B>File</B> &gt; <B>Open </B>&gt; <B>Particle link</B>.</p>
25    <h3>Loading Models and Effects</h3>
26    <p>Load the sample data by selecting <B>File &gt; Open &gt; Intermediate file</B> on the CreativeStudio menu</p>
27    <table>
28      <thead>
29        <tr>
30          <th>Intermediate files</th>
31          <th>Location</th>
32        </tr>
33      </thead>
34      <tbody>
35        <tr>
36          <th>Rocket and stars model</th>
37          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobile.cres &quot;</td>
38        </tr>
39        <tr>
40          <th>Fire and smoke effects</th>
41          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileEffect.cres &quot;</td>
42        </tr>
43      </tbody>
44    </table>
45    <h3>Loading particle links (action)</h3>
46    <p>Load a particle link by selecting <B>File &gt; Open &gt; Particle link</B> on the CreativeStudio menu</p>
47    <table>
48      <thead>
49        <tr>
50          <th>Intermediate files</th>
51          <th>Location</th>
52        </tr>
53      </thead>
54      <tbody>
55        <tr>
56          <th>Particle link data</th>
57          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileAction.cact &quot;</td>
58        </tr>
59      </tbody>
60    </table>
61    <p>When the intermediate files are loaded as described above, a particle link that causes a smoke effect to track a 3D model with applied skeletal animation and a flame effect are displayed.</p>
62    <img src="assets/action01.png" alt="Action Image 01"/>
63    <p>Since ToyMobile uses a 200-frame animation, change the playback time on the timeline panel to 200.</p>
64    <img src="assets/action02.png" alt="Action Image 02"/>
65    <p>Animations have been created for the 3D model and effects (fire/smoke) of ToyMobile.</p>
66    <p>Using particle link makes it possible to link each separate model and effect to express a single scene.</p>
67    <h2>Particle Link Settings</h2>
68    <p>This section describes settings for making the fire effect track the rocket by actually using the particle link Properties panel.</p>
69    <h3>Checking Settings on the Particle Link Properties Panel</h3>
70    <p>Select <B>Action1</B> displayed in the <B>Contents</B> panel to open the particle link <B>Properties</B> panel.</p>
71    <p>For details on the particle link <B>Properties</B> panel, click <a href="../../../ui_reference/panel/effect/particle_cooperation/index.html">Here</a>.</p>
72    <img src="assets/action03.png" alt="Action Image 03"/>
73    <p>A particle link for the smoke effect has been set for ToyMobile.</p>
74    <img src="assets/action04.png" alt="Action Image 04"/>
75    <p>The model to be linked with is ToyMobile and settings on the Smoke tab represent link settings for the smoke effect.</p>
76    <p>The above settings cause the smoke effect to track ToyMobile when it is animated.</p>
77    <h4>Creating a New Particle Link</h4>
78    <p>Here, we will create a new particle link that causes the fire effect to track ToyMobile.</p>
79    <p>Press the <B>Add</B> button on the particle link <B>Properties</B> panel.</p>
80    <p>Pressing the <B>Add</B> button displays a <B>Track0</B> tab for setting a new particle link.</p>
81    <img src="assets/action05.png" alt="Action Image 05"/>
82    <p>The <B>Track0</B> tab name can be changed freely.</p>
83    <p>Here, the tab name is changed to <B>Fire</B>.</p>
84    <img src="assets/action06.png" alt="Action Image 06"/>
85    <p>When the name is changed, the tab name also changes automatically.</p>
86    <p>You can link the fire effect to ToyMobile using this Fire tab.</p>
87    <h5>Settings for the particle to be linked</h5>
88    <p>The playback time and model to be linked with are set on the created <B>Fire</B> tab.</p>
89    <p>The playback time referred to here is the playback time of the particle link linking the model and the effects.</p>
90    <p>In this case, use 200 frames to match the number of frames of the skeletal animation applied to the ToyMobile 3D model.</p>
91    <p>The model to be linked with remains Toy_Mobile.</p>
92    <img src="assets/action07.png" alt="Action Image 07"/>
93    <p class="hint">Select the model to be linked with from the pull-down menu when there is more than one linkable model.</p>
94    <p>Under <B>Particles</B>, select the particle to be made to track Toy_Mobile.</p>
95    <p>Open the pull-down menu to display particles that can be linked to the model.</p>
96    <img src="assets/action08.png" alt="Action Image 08"/>
97    <p>SmokeEmitter (the smoke effect) has already been linked, so select MobileFireEmitter.</p>
98    <p>Set the frame at which to start playback of the tracking particle.</p>
99    <img src="assets/action09.png" alt="Action Image 09"/>
100    <p>Set Frame 0 here, because the particle should start tracking the model at the same time that Toy_Mobile animation starts.</p>
101    <p class="warning">The effect is not displayed if a start frame occurring after the playback time of the particle link is set.</p>
102    <p>Select the <B>Continue until action stops</B> checkbox.</p>
103    <p>The <B>Playback time</B> set here is different from the particle link playback time because it represents the time that a particle is played back.</p>
104    <img src="assets/action10.png" alt="Action Image 10"/>
105    <p>This setting sets continuous effect tracking until the particle link playback time is reached.</p>
106    <p class="hint"><em>Sample Setting</em>: You can create a particle link where the effect tracks the model for only 100 frames starting from the start frame by setting the playback time to 100 frames.</p>
107    <h5>Constraints settings</h5>
108    <p>Under <B>Constraints</B>, you can set the tracking method and type of particle to be linked using particle link.</p>
109    <p>Select the <B>Enable</B> checkbox when setting <B>Constraints</B>.</p>
110    <p>For ToyMobile, select the radio button for the particle emitter, because a particle emitter is being linked.</p>
111    <img src="assets/action11.png" alt="Action Image 11"/>
112    <p>Set <B>Bone to link with</B> and <B>Options</B>.</p>
113    <p>Select the node of the model that particles are to track for the bone to be linked.</p>
114    <p>Open the pull-down window to display all nodes of the model for which particles can be set.</p>
115    <img src="assets/action12.png" alt="Action Image 12"/>
116    <p>Here, the link is made to the <B>RocketNozzle</B> node.</p>
117    <p>Under <B>Options</B>, you can set whether the particle should track the scale and rotate (SR) or the translate (T) motion of the model.</p>
118    <img src="assets/action13.png" alt="Action Image 13"/>
119    <p>Select the <B>T</B> checkbox for Toy_Mobile.</p>
120    <p>You can confirm that the fire effect tracks the rocket by playing the animation on the CreativeStudio <B>Control</B> panel.</p>
121    <img src="assets/action14.png" alt="Action Image 14"/>
122    <p>Using particle link allows you to create and confirm links between models and effects under CreativeStudio.</p>
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