1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     tpl_ReadTexturePackage.h
4 
5   Copyright (C)2010 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 28630 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_TPL_CTR_TPL_READTEXTUREPACKAGE_H_
17 #define NN_TPL_CTR_TPL_READTEXTUREPACKAGE_H_
18 
19 #include <nn/tpl/CTR/tpl_PackagerType.h>
20 
21 
22 #ifdef __cplusplus
23 extern "C" {
24 #endif
25 
26 
27 namespace nn { namespace tpl { namespace CTR {
28 
29     /* Please see man pages for details
30 
31 
32 
33 
34     */
35     u16 GetTextureNum(const void* pTexPackage);
36 
37     /* Please see man pages for details
38 
39 
40 
41 
42 
43 
44 
45     */
46     s16 GetTextureIndex(const void* pTexPackage, const char* texPath);
47 
48     /* Please see man pages for details
49 
50 
51 
52 
53 
54 
55 
56 
57 
58 
59 
60     */
61     void* GetTexture(s32* mipLevel, u32* mipmapSize, const void* pTexPackage, const s16 texIndex);
62 
63     /* Please see man pages for details
64 
65 
66 
67 
68 
69 
70 
71 
72     */
73     bool GetTextureInfo(CtrTextureInfo* pTexInfo, const void* pTexPackage, const s16 texIndex);
74 
75     /* Please see man pages for details
76 
77 
78 
79 
80 
81 
82 
83     */
84     bool CheckTexturePackageHeader(const void* pTexPackage);
85 
86 
87 }}} // namespace
88 
89 
90 #ifdef __cplusplus
91 }
92 #endif
93 
94 #endif // NN_TPL_CTR_TPL_READTEXTUREPACKAGE_H_
95