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11<H1 align="left">setinitialcode</H1>
12
13<H2>Description</H2>
14<P>The <CODE>setinitialcode</CODE> tool is used to set the game code (four ASCII characters) for the ELF and RPF files that are run while developing a disc application.</P>
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16<P>Although the value can be set using either a hexadecimal number or a character string, it must be 32 bits long. The default is <CODE>0x30303030</CODE> (&quot;0000&quot;). You should also note that <STRONG>characters used by an application's game code must be uppercase.</STRONG></P>
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18<P>The value configured using <CODE>setinitialcode</CODE> will be applied to the Owner ID and home directory for the NAND file system, instead of the <CODE><EM>GameName</EM></CODE> value of the disc ID set by <CODE>ddf</CODE>.</P>
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20<P><STRONG>Note, however, that when creating master data (<CODE>rvm</CODE>), the <CODE><EM>GameName</EM></CODE> value of the disc ID is used for the game code, and the value set by <CODE>setinitialcode</CODE> is ignored.</STRONG></P>
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22<dl><dd><pre class="construction">
23%&nbsp; setinitialcode &lt;initial code&gt;
24</pre></dd></dl>
25
26<H2>Location</H2>
27<P><CODE>$REVOLUTION_SDK_ROOT/X86/bin/setinitialcode</CODE></P>
28
29<H2>Revision History</H2>
30<P>
312008/07/24 Revised description. <br>2008/06/19 Initial version.<br>
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34<hr><p>CONFIDENTIAL</p></body>
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