1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 6.5.0.0 for Windows"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<TITLE>setinitialcode</TITLE> 8<LINK rel="stylesheet" href="../CSS/revolution.css"> 9</HEAD> 10<BODY> 11<H1 align="left">setinitialcode</H1> 12 13<H2>Description</H2> 14<P>The <CODE>setinitialcode</CODE> tool is used to set the game code (four ASCII characters) for the ELF and RPF files that are run while developing a disc application.</P> 15 16<P>Although the value can be set using either a hexadecimal number or a character string, it must be 32 bits long. The default is <CODE>0x30303030</CODE> ("0000"). You should also note that <STRONG>characters used by an application's game code must be uppercase.</STRONG></P> 17 18<P>The value configured using <CODE>setinitialcode</CODE> will be applied to the Owner ID and home directory for the NAND file system, instead of the <CODE><EM>GameName</EM></CODE> value of the disc ID set by <CODE>ddf</CODE>.</P> 19 20<P><STRONG>Note, however, that when creating master data (<CODE>rvm</CODE>), the <CODE><EM>GameName</EM></CODE> value of the disc ID is used for the game code, and the value set by <CODE>setinitialcode</CODE> is ignored.</STRONG></P> 21 22<dl><dd><pre class="construction"> 23% setinitialcode <initial code> 24</pre></dd></dl> 25 26<H2>Location</H2> 27<P><CODE>$REVOLUTION_SDK_ROOT/X86/bin/setinitialcode</CODE></P> 28 29<H2>Revision History</H2> 30<P> 312008/07/24 Revised description. <br>2008/06/19 Initial version.<br> 32</P> 33 34<hr><p>CONFIDENTIAL</p></body> 35</HTML>