1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<TITLE>bin2obj</TITLE> 8<LINK rel="stylesheet" href="../css/nitro.css" type="text/css"> 9<STYLE type="text/css"> 10<!-- 11.sample_source{ 12 background-color : #e8e8e8; 13} 14H3{ 15 color : teal; 16} 17.command_list{ 18 margin-bottom : 16pt; 19} 20.command_desc{ 21 } 22.command_item{ 23 margin-top : 16pt; 24 background-color : #e8e8e8; 25} 26.blockquoted_table { 27 border : 1px; 28 width : 80%; 29} 30TD,TH{ 31 border-color : #c0d8d8; 32 padding : 1pt 4pt 1pt 4pt; 33 border-width : 1px; 34 border-style : solid; 35} 36--> 37</STYLE> 38</HEAD> 39<BODY> 40<H1 align="left">bin2obj <IMG src="../image/NTR.gif" align="middle"><IMG src="../image/TWL.gif" align="middle"></H1> 41<H2>Description</H2> 42<P><CODE>bin2obj</CODE> is a tool that converts binary files into object files that can be directly linked by the linkers of C compilers in CodeWarrior.</P> 43<H2>Using the Tool</H2> 44<H3>Start Command</H3> 45<PRE><CODE>% bin2obj BINARY_FILE OBJECT_FILE 46 [-b|--begin SYMBOL_BEGIN] [-e|--end SYMBOL_END] 47 [-C|--compatible] [-a|--align ALIGNMENT] [-r|--readonly] [-s|--section SECTION]</CODE></PRE> 48<P>Converts the binary file specified by <CODE>BINARY_FILE</CODE> into a linkable object format and outputs the file with the name <CODE>OBJECT_FILE</CODE>. This tool operates the same way as the the BinToElf tool that comes with the CodeWarrior for NINTENDO DS package.</P> 49<P>The <CODE>-b</CODE> and <CODE>-e</CODE> options specify symbols that enable the data in the binary file to be accessed from programs written in C and other languages. You can use the long names for the options, <CODE>--begin</CODE> and <CODE>--end</CODE> instead of <CODE>-b</CODE> and <CODE>-e</CODE>.</P> 50<P>The name for the symbol at the start of the data region is specified using <CODE>SYMBOL_BEGIN</CODE>. Similarly, the name for the symbol at the end of the data region (more specifically, the next address after the last data) is specified using <CODE>SYMBOL_END</CODE>. The size of the binary region is calculated by subtracting the value of <CODE>SYMBOL_BEGIN</CODE> from the value of <CODE>SYMBOL_END</CODE>. </P> 51<P>When specifying the symbol name, you can use the special keywords <CODE>%f, %t, %b, and %e</CODE>. These keywords reference a portion of a binary file, as shown below for the file specified by <CODE>BINARY_FILE</CODE>.</P> 52<BLOCKQUOTE> 53<DL> 54 <DT><CODE>%f</CODE> or <CODE>%t</CODE> 55 <DD>The portion of <CODE>BINARY_FILE</CODE> excluding the directory. 56 <DT><CODE>%b </CODE> 57 <DD>The portion of <CODE>BINARY_FILE</CODE> excluding the directory and the file extension. 58 <DT><CODE>%e</CODE> 59 <DD>The file extension of <CODE>BINARY_FILE</CODE> (excluding the dot) 60</DL> 61</BLOCKQUOTE> 62<P>When these options are not specified, the default values are <CODE>%b_begin</CODE> for <CODE>SYMBOL_BEGIN</CODE> and <CODE>%b_end</CODE> for <CODE>SYMBOL_END</CODE>.</P> 63<P>The <CODE>-C</CODE> option generates a symbol that is compatible with the BinToElf tool that is included in CodeWarrior for NINTENDO DS. You can use the long name <CODE>--compatible</CODE> instead of <CODE>-C </CODE>. The <CODE>-C </CODE> option is equivalent to the following option specifications:</P> 64<BLOCKQUOTE> 65<P><CODE>-b _binary_%f -e _binary_%f_end</CODE></P> 66</BLOCKQUOTE> 67<P>The <CODE>-a</CODE> option specifies the alignment value for the data block when the binary file is made into an object. You can use the long name <CODE>--align</CODE> instead of <CODE>-a</CODE>. The default value is 4.</P> 68<P>When the <CODE>-r</CODE> option is specified, the data block is handled as a read-only section (normally a <CODE>.rodata</CODE> section.) You can use the long name <CODE>--readonly</CODE> instead of <CODE>-r</CODE>. If this option is not specified, the data block is treated as a readable/writable section (normally a <CODE>.data</CODE> section).</P> 69<P>The <CODE>-s</CODE> option can be used to specify the data block section name. You can use the long name <CODE>--section</CODE> for <CODE>-s</CODE>. If this option is not specified, <CODE>.rodata</CODE> is used as the name for a read-only data block and <CODE>.data</CODE> gets used as the name for a readable/writable data block.</P> 70<H2>Location</H2> 71<P><CODE>$TwlSDK/tools/bin/bin2obj.exe</CODE></P> 72<H2>See Also</H2> 73<P>The BinToElf tool in the CodeWarrior for NINTENDO DS package.</P> 74<H2>Revision History</H2> 75<P>2005/06/14 Initial version.</P> 76<hr><p>CONFIDENTIAL</p></body> 77</HTML>