1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" -->
3<head>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<meta http-equiv="Content-Style-Type" content="text/css" />
6<!-- InstanceBeginEditable name="CSS の相対パス指定" -->
7<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" />
8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" -->
9<title>Timeline Differences</title>
10<!-- InstanceEndEditable -->
11</head>
12<body>
13<div>
14  <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" -->
15  <h1>Timeline Differences</h1>
16  <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> <a name="time_axis" id="time_axis"></a>
17  <h2>Timeline Differences (currently, all times are particle lifetimes)</h2>
18  <p>Three reference timelines are used to animate particle effects.</p>
19  <p>The following figure shows the timelines used when animating particle effects.</p>
20  <img class="user_guide_chart" src="assets/particleeffect_timetype.png" alt="Timeline Differences"/>
21  <h3>Emitter time</h3>
22  <!-- #BeginLibraryItem "/Library/glossary_particle_emitter_time.lbi" --><!-- パーティクルエミッタの時間 ( particle_emitter_time ) -->
23  <p>The <I>emitter time</I> is the amount of time since the emitter began emitting particles.<br /> This has no effect on any animation of particles emitted by the emitter.</p><!-- #EndLibraryItem -->
24    <h3>Model and Material Time</h3>
25  <!-- パーティクルモデルとマテリアルの時間 ( particle_model_time ) -->
26  <p>This is the model and material time axis. Even if the particle lifespan is one frame, color can be gradually changed by using the material to animate the particle color. </p><h3>Particle Lifetime</h3><!-- #BeginLibraryItem "/Library/glossary_particle_life_time.lbi" --> <!-- パーティクル寿命の時間 ( particle_life_time ) -->
27  <p>The <I>particle lifespan</I> is the amount of time between the emission of a particle from an emitter and its expiration.<br /> It can be used to animate individual particles.</p>
28  <!-- #EndLibraryItem --><p class="warning">When animating particle effects, you can control particle color, alpha, and texture coordinate animation separately from that for <I>materials</I>.</p>
29  <!-- InstanceEndEditable --> </div>
30  <div class="footer" />
31</div>
32<hr><p>CONFIDENTIAL</p></body>
33<!-- InstanceEnd --></html>