1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Timeline Differences</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Timeline Differences</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> <a name="time_axis" id="time_axis"></a> 17 <h2>Timeline Differences (currently, all times are particle lifetimes)</h2> 18 <p>Three reference timelines are used to animate particle effects.</p> 19 <p>The following figure shows the timelines used when animating particle effects.</p> 20 <img class="user_guide_chart" src="assets/particleeffect_timetype.png" alt="Timeline Differences"/> 21 <h3>Emitter time</h3> 22 <!-- #BeginLibraryItem "/Library/glossary_particle_emitter_time.lbi" --><!-- パーティクルエミッタの時間 ( particle_emitter_time ) --> 23 <p>The <I>emitter time</I> is the amount of time since the emitter began emitting particles.<br /> This has no effect on any animation of particles emitted by the emitter.</p><!-- #EndLibraryItem --> 24 <h3>Model and Material Time</h3> 25 <!-- パーティクルモデルとマテリアルの時間 ( particle_model_time ) --> 26 <p>This is the model and material time axis. Even if the particle lifespan is one frame, color can be gradually changed by using the material to animate the particle color. </p><h3>Particle Lifetime</h3><!-- #BeginLibraryItem "/Library/glossary_particle_life_time.lbi" --> <!-- パーティクル寿命の時間 ( particle_life_time ) --> 27 <p>The <I>particle lifespan</I> is the amount of time between the emission of a particle from an emitter and its expiration.<br /> It can be used to animate individual particles.</p> 28 <!-- #EndLibraryItem --><p class="warning">When animating particle effects, you can control particle color, alpha, and texture coordinate animation separately from that for <I>materials</I>.</p> 29 <!-- InstanceEndEditable --> </div> 30 <div class="footer" /> 31</div> 32<hr><p>CONFIDENTIAL</p></body> 33<!-- InstanceEnd --></html>