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9<title>Timeline Differences</title>
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15  <h1>Timeline Differences</h1>
16  <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> <a name="time_axis" id="time_axis"></a>
17  <h2>Timeline Differences (currently, all times are particle lifetimes)</h2>
18  <p>Three reference timelines are used to animate particle effects.</p>
19  <p>The following figure shows the timelines used when animating particle effects.</p>
20  <img class="user_guide_chart" src="assets/particleeffect_timetype.png" alt="Timeline Differences"/>
21  <h3>Particle Emitter Time</h3>
22  <!-- #BeginLibraryItem "/Library/glossary_particle_emitter_time.lbi" --> <!-- パーティクルエミッタの時間 ( particle_emitter_time ) -->
23  <p>The <I>particle emitter time</I> is the amount of time since the particle emitter began emitting particles.<br /> This has no effect on any animation of the emitted particles.</p>
24  <!-- #EndLibraryItem -->
25  <h3>Particle Model and Material Time</h3>
26  <!-- #BeginLibraryItem "/Library/glossary_particle_model_time.lbi" --> <!-- パーティクルモデルとマテリアルの時間 ( particle_model_time ) -->
27  <p>This is the particle model and material time. This is the timeline used for <I>graphics</I>. You can synchronize particle set animations with this timeline. (This feature is not currently supported.)</p>
28  <!-- #BeginLibraryItem "/Library/now_making.lbi" --> <!-- 作成中! --> <img class="user_guide_chart" src="../../../../../Library/assets/now_making.png" alt="作成中"/><!-- #EndLibraryItem --><!-- #EndLibraryItem --> <!-- #BeginLibraryItem "/Library/glossary_graphics.lbi" --> <!-- グラフィックス ( graphics ) -->
29  <p><I>Graphics</I> is a general term for CreativeStudio features that handle data that has been exported from 3D graphics tools. This term is used to distinguish these features from those that relate to <I>particle effects</I>.</p>
30  <!-- #EndLibraryItem -->
31  <h3>Particle Lifetime</h3>
32  <!-- #BeginLibraryItem "/Library/glossary_particle_life_time.lbi" --> <!-- パーティクル寿命の時間 ( particle_life_time ) -->
33  <p>The <I>particle lifespan</I> is the amount of time between the emission of a particle from a particle emitter and its expiration.<br /> It can be used to animate individual particles.</p>
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35  <p class="warning">When animating particle effects, you can control particle color, alpha, and texture coordinate animation separately from that for <I>materials</I>.</p>
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