1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Texture Filters</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Texture Filters</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>A <I>texture filter</I> is an operation that determines the appearance of textures applied to a polygonal model based either on the <I>distance of the model from the viewpoint</I> or the <I>skew</I> relative to the view angle. This section describes the types of texture filters. In addition to the standard texture filters, this section also describes the texture filter types used for <I>mipmaps</I>.</p> 18 <h2>Texture Filter Types</h2> 19 <p>This section describes the types of texture filters.</p> 20 <p>The <I>texture filter</I> refers to the process of reducing jaggies and other artifacts that have been generated in a texture. For details about texture filtering, see <a href="../../../glossary/index.html#texture_filter">here</a>.</p> 21 <p>The figures below show two types of filtering.</p> 22 <img class="user_guide_chart" src="assets/texture_filter.png" alt="Texture Filters"/> 23 <h2>Texture Filter Types (Using Mipmaps)</h2> 24 <p>This section describes the types of texture filters used for <I>mipmaps</I>.</p> 25 <p>To read details about the <em>mipmaps</em>, see <a href="../../../glossary/index.html#mipmap">here</a>.</p> 26 <!-- #BeginLibraryItem "/Library/glossary_texture_filter_ミップマップmap.lbi" --> <!-- ミップマップテクスチャのテクスチャフィルタ ( Texture Filter_ミップマップmap ) --> 27 <p>If a texture <I>uses mipmaps</I> and is displayed on the screen in <I>enlarged/reduced</I> fashion, you can also specify texture filters that span multiple mipmap levels.</p> 28 <p>The table below lists the filtering methods that can be selected in CreativeStudio when mipmaps are used.</p> 29 <table> 30 <thead> 31 <tr> 32 <th>Filtering Method</th> 33 <th>Description</th> 34 </tr> 35 </thead> 36 <tbody> 37 <tr> 38 <th>Nearest - mipmap - nearest</th> 39 <td>Performs point sampling within the texture image, with no interpolation between mipmap levels.</td> 40 </tr> 41 <tr> 42 <th>Nearest - mipmap - linear</th> 43 <td>Performs point sampling on the texture image, with interpolation between mipmap levels.</td> 44 </tr> 45 <tr> 46 <th>Linear - mipmap - nearest</th> 47 <td>Performs bilinear filtering on the texture image, with no interpolation between mipmap levels.</td> 48 </tr> 49 <tr> 50 <th>Linear - mipmap - linear</th> 51 <td>Performs bilinear sampling on the texture image, with interpolation between mipmap levels.</td> 52 </tr> 53 </tbody> 54 </table> 55 <!-- #EndLibraryItem --> 56 <p>The images below illustrate the appearance of the filtering methods that can be selected in CreativeStudio when mipmaps are used.</p> 57 <img class="user_guide_chart" src="assets/texture_filter_mipmap.png" alt="Mipmap Filtering"/> <!-- #BeginLibraryItem "/Library/performance_ミップマップmap.lbi" --> <!-- ミップマップのパフォーマンス ( performance_ミップマップmap ) --> 58 <p>When using mipmaps, textures are displayed on-screen at a resolution appropriate to the surface area being displayed. You can therefore reduce the load from processing texels, such as when applying a large texture to small screen area. That said, there is still a load incurred even when using mipmaps when the mipmap level filtering method is configured for smooth interpolation.</p> 59 <!-- #EndLibraryItem --> <!-- InstanceEndEditable --> </div> 60 <div class="footer" /> 61</div> 62<hr><p>CONFIDENTIAL</p></body> 63<!-- InstanceEnd --></html> 64