1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Texture coordinators</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Texture coordinators</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>You can use a texture coordinator to set the texture mapping method and the UV coordinate scale, rotation, and translation.</p> 19 <p>Up to three coordinators can be selected for use.</p> 20 <p>The texture coordinator automatically decreases the number of UVs (up to three) set in the intermediate file output from a 3D computer graphics tool.</p> 21 <p>Use the <B>Add</B> or <B>Delete</B> button to freely increase or decrease coordinators.</p> 22 <p class="hint_warn">Caution:<br /> Textures may not display if the number of texture coordinators differs from the number of textures used in the intermediate file.<br /> <em>Solution: Add texture coordinators until they outnumber the number of textures.</em></p> 23 <h2>Texture Coordinator Settings and Features</h2> 24 <p>This page describes the texture coordinator settings and features.</p> 25 <div class="wrap_picture"> <img src="assets/texture_coordinator.png" alt="texture_coordinator"/> </div> 26 <div class="wrap_text"> 27 <table class="space"> 28 <tr> 29 <th><em>A</em></th> 30 <td class="td_color">UV set to use</td> 31 <td>Specifies the UV number in the intermediate file output by the 3D computer graphics tool.</td> 32 </tr> 33 <tr> 34 <th><em>B</em></th> 35 <td class="td_color"><a href="#coordinator_texturemapping">Texture mapping method</a></td> 36 <td>Allows you to select the texture mapping method from a pull-down menu.</td> 37 </tr> 38 <tr> 39 <th><em>C</em></th> 40 <td class="td_color">Number of camera to reference</td> 41 <td>Allows you to specify the number of the camera to reference when a camera environment has been selected for <B>Texture mapping method</B>.</td> 42 </tr> 43 <tr> 44 <th><em>D</em></th> 45 <td class="td_color"><a href="#coordinator_textureCoordinates">Texture coordinate calculation method</a></td> 46 <td>Allows you to select the texture coordinate calculation method from a pull-down menu.</td> 47 </tr> 48 <tr> 49 <th><em>E</em></th> 50 <td class="td_color">Texture Matrices</td> 51 <td>Allows you to set scale, rotate and translate for the UV coordinates of the texture.</td> 52 </tr> 53 </table> 54 </div> 55 <div class="wrap_clear"></div> 56 <a name="coordinator_texturemapping" id="coordinator_texturemapping"></a> 57 <h3>Texture mapping method</h3> 58 <p>You can select the method of attaching a texture to a model from a pull-down menu.</p> 59 <img src="assets/coordinator_texturemapping.png" alt="coordinator_texturemapping"/> 60 <p>The following four mapping methods are available.</p> 61 <table> 62 <thead> 63 <tr> 64 <th>Mapping method</th> 65 <th>Description</th> 66 </tr> 67 </thead> 68 <tbody> 69 <tr> 70 <th>Texture coordinates</th> 71 <td>Attaches the texture using UV coordinates.</td> 72 </tr> 73 <tr> 74 <th>Camera cube coordinates</th> 75 <td>Attaches a texture having six surfaces including graphical data that shows whether the polygon model is located in the center of a 3D solid.</td> 76 </tr> 77 <tr> 78 <th>Camera sphere coordinates</th> 79 <td>Attaches a texture created as 2D where an image of the 360 degrees surrounding the polygon model has been projected onto it.</td> 80 </tr> 81 <tr> 82 <th>projection</th> 83 <td>Attaches a texture projected parallel to the camera direction to the model.</td> 84 </tr> 85 </tbody> 86 </table> 87 <p class="hint_warn">Caution:<br /> Due to the hardware specifications, only the UV coordinates of Texture coordinator 0 can be displayed accurately.<br /> The UV coordinates of Texture coordinator 1 displays distorted.<br /> Texture coordinator 2 cannot be used for UV coordinates.</p> 88 <a name="coordinator_textureCoordinates" id="coordinator_textureCoordinates"></a> 89 <h3>Texture coordinate calculation method</h3> 90 <p>You can select the texture coordinate calculation method from a pull-down menu.</p> 91 <img src="assets/coordinator_textureCoordinates.png" alt="coordinator_texturemapping"/> 92 <p>The following three coordinate calculation methods are available.</p> 93 <table> 94 <thead> 95 <tr> 96 <th>Texture coordinate calculation method</th> 97 <th>Description</th> 98 </tr> 99 </thead> 100 <tbody> 101 <tr> 102 <th>Maya</th> 103 <td>Uses the same method of calculating texture coordinates as Maya.</td> 104 </tr> 105 <tr> 106 <th>Softimage</th> 107 <td>Uses the same method of calculating texture coordinates as Softimage.</td> 108 </tr> 109 <tr> 110 <th>3ds Max</th> 111 <td>Uses the same method of calculating texture coordinates as 3ds Max.</td> 112 </tr> 113 </tbody> 114 </table> 115 <!-- InstanceEndEditable --> </div> 116 <div class="footer" /> 117</div> 118<hr><p>CONFIDENTIAL</p></body> 119<!-- InstanceEnd --> 120</html>