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10<title>Texture coordinators</title>
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16    <h1>Texture coordinators</h1>
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18    <p>You can use a texture coordinator to set the texture mapping method and the UV coordinate scale, rotation, and translation.</p>
19    <p>Up to three coordinators can be selected for use.</p>
20    <p>The texture coordinator automatically decreases the number of UVs (up to three) set in the intermediate file output from a 3D computer graphics tool.</p>
21    <p>Use the <B>Add</B> or <B>Delete</B> button to freely increase or decrease coordinators.</p>
22    <p class="hint_warn">Caution:<br /> Textures may not display if the number of texture coordinators differs from the number of textures used in the intermediate file.<br /> <em>Solution: Add texture coordinators until they outnumber the number of textures.</em></p>
23    <h2>Texture Coordinator Settings and Features</h2>
24    <p>This page describes the texture coordinator settings and features.</p>
25    <div class="wrap_picture"> <img src="assets/texture_coordinator.png" alt="texture_coordinator"/> </div>
26    <div class="wrap_text">
27      <table class="space">
28        <tr>
29          <th><em>A</em></th>
30          <td class="td_color">UV set to use</td>
31          <td>Specifies the UV number in the intermediate file output by the 3D computer graphics tool.</td>
32        </tr>
33        <tr>
34          <th><em>B</em></th>
35          <td class="td_color"><a href="#coordinator_texturemapping">Texture mapping method</a></td>
36          <td>Allows you to select the texture mapping method from a pull-down menu.</td>
37        </tr>
38        <tr>
39          <th><em>C</em></th>
40          <td class="td_color">Number of camera to reference</td>
41          <td>Allows you to specify the number of the camera to reference when a camera environment has been selected for <B>Texture mapping method</B>.</td>
42        </tr>
43        <tr>
44          <th><em>D</em></th>
45          <td class="td_color"><a href="#coordinator_textureCoordinates">Texture coordinate calculation method</a></td>
46          <td>Allows you to select the texture coordinate calculation method from a pull-down menu.</td>
47        </tr>
48        <tr>
49          <th><em>E</em></th>
50          <td class="td_color">Texture Matrices</td>
51          <td>Allows you to set scale, rotate and translate for the UV coordinates of the texture.</td>
52        </tr>
53      </table>
54    </div>
55    <div class="wrap_clear"></div>
56    <a name="coordinator_texturemapping" id="coordinator_texturemapping"></a>
57    <h3>Texture mapping method</h3>
58    <p>You can select the method of attaching a texture to a model from a pull-down menu.</p>
59    <img src="assets/coordinator_texturemapping.png" alt="coordinator_texturemapping"/>
60    <p>The following four mapping methods are available.</p>
61    <table>
62      <thead>
63        <tr>
64          <th>Mapping method</th>
65          <th>Description</th>
66        </tr>
67      </thead>
68      <tbody>
69        <tr>
70          <th>Texture coordinates</th>
71          <td>Attaches the texture using UV coordinates.</td>
72        </tr>
73        <tr>
74          <th>Camera cube coordinates</th>
75          <td>Attaches a texture having six surfaces including graphical data that shows whether the polygon model is located in the center of a 3D solid.</td>
76        </tr>
77        <tr>
78          <th>Camera sphere coordinates</th>
79          <td>Attaches a texture created as 2D where an image of the 360 degrees surrounding the polygon model has been projected onto it.</td>
80        </tr>
81        <tr>
82          <th>projection</th>
83          <td>Attaches a texture projected parallel to the camera direction to the model.</td>
84        </tr>
85      </tbody>
86    </table>
87    <p class="hint_warn">Caution:<br /> Due to the hardware specifications, only the UV coordinates of Texture coordinator 0 can be displayed accurately.<br /> The UV coordinates of Texture coordinator 1 displays distorted.<br /> Texture coordinator 2 cannot be used for UV coordinates.</p>
88    <a name="coordinator_textureCoordinates" id="coordinator_textureCoordinates"></a>
89    <h3>Texture coordinate calculation method</h3>
90    <p>You can select the texture coordinate calculation method from a pull-down menu.</p>
91    <img src="assets/coordinator_textureCoordinates.png" alt="coordinator_texturemapping"/>
92    <p>The following three coordinate calculation methods are available.</p>
93    <table>
94      <thead>
95        <tr>
96          <th>Texture coordinate calculation method</th>
97          <th>Description</th>
98        </tr>
99      </thead>
100      <tbody>
101        <tr>
102          <th>Maya</th>
103          <td>Uses the same method of calculating texture coordinates as Maya.</td>
104        </tr>
105        <tr>
106          <th>Softimage</th>
107          <td>Uses the same method of calculating texture coordinates as Softimage.</td>
108        </tr>
109        <tr>
110          <th>3ds Max</th>
111          <td>Uses the same method of calculating texture coordinates as 3ds Max.</td>
112        </tr>
113      </tbody>
114    </table>
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