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5<title>TCL_DeletePicture</title>
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9<h1 align="left">TCL_DeletePicture <img src="../image/TWL.gif" align="middle"></h1>
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11<h2>Definition</h2>
12<dl>
13	<dd>
14	<code>#include &lt;twl/tcl.h&gt;</code><br/> <br/>
15	<pre><code>
16TCLResult TCL_DeletePicture( <a href="TCLAccessor.html">TCLAccessor</a>* pAccessor ,
17                             const <a href="TCLPictureInfo.html">TCLPictureInfo</a>* pPicInfo ,
18                             FSResult* pFSResult );
19	</code></pre>
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22<h2>Arguments</h2>
23<p>
24<table>
25<tr><td>pAccessor<td>Accessor
26<tr><td>pPicInfo<td>Photo information
27<tr><td>pFSResult<td>Location to store the <CODE>FSResult</CODE> value when an error occurs in an FS function
28</table>
29</p>
30
31<h2>Return Values</h2>
32<p><a href="TCLResult.html">Processing result</a></p>
33
34<h2>Description</h2>
35<p>
36Deletes photo data.<br><br> <font color="red"><B>Note:</B></font><br> Only allow photo data to be deleted if it was created by one of your company's games.<br> You may even restrict this to items created by the application itself. Because photo data includes the game code of the application that encoded it, call the <a href="../ssp/jpeg_dec/SSP_GetJpegDecoderSoftware.html"><CODE>SSP_GetJpegDecoderSoftware</CODE></a> function to get a game code after you have decoded the photo data using the <a href="TCL_DecodePicture.html"><CODE>TCL_DecodePicture</CODE></a> function. Compare this game code with the game codes for your company's games.
37</p>
38
39<h2>See Also</h2>
40
41<h2>Revision History</h2>
42<p>
432009/04/13 Explained how to determine which data to delete.<br> 2009/03/23 Initial version.
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