1<html> 2<head> 3<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 4<meta http-equiv="Content-Style-Type" content="text/css"> 5<title>TCL_DeletePicture</title> 6<link rel="stylesheet" href="../css/nitro.css" type="text/css"> 7</head> 8<body> 9<h1 align="left">TCL_DeletePicture <img src="../image/TWL.gif" align="middle"></h1> 10 11<h2>Definition</h2> 12<dl> 13 <dd> 14 <code>#include <twl/tcl.h></code><br/> <br/> 15 <pre><code> 16TCLResult TCL_DeletePicture( <a href="TCLAccessor.html">TCLAccessor</a>* pAccessor , 17 const <a href="TCLPictureInfo.html">TCLPictureInfo</a>* pPicInfo , 18 FSResult* pFSResult ); 19 </code></pre> 20</dl> 21 22<h2>Arguments</h2> 23<p> 24<table> 25<tr><td>pAccessor<td>Accessor 26<tr><td>pPicInfo<td>Photo information 27<tr><td>pFSResult<td>Location to store the <CODE>FSResult</CODE> value when an error occurs in an FS function 28</table> 29</p> 30 31<h2>Return Values</h2> 32<p><a href="TCLResult.html">Processing result</a></p> 33 34<h2>Description</h2> 35<p> 36Deletes photo data.<br><br> <font color="red"><B>Note:</B></font><br> Only allow photo data to be deleted if it was created by one of your company's games.<br> You may even restrict this to items created by the application itself. Because photo data includes the game code of the application that encoded it, call the <a href="../ssp/jpeg_dec/SSP_GetJpegDecoderSoftware.html"><CODE>SSP_GetJpegDecoderSoftware</CODE></a> function to get a game code after you have decoded the photo data using the <a href="TCL_DecodePicture.html"><CODE>TCL_DecodePicture</CODE></a> function. Compare this game code with the game codes for your company's games. 37</p> 38 39<h2>See Also</h2> 40 41<h2>Revision History</h2> 42<p> 432009/04/13 Explained how to determine which data to delete.<br> 2009/03/23 Initial version. 44</p> 45 46<hr><p>CONFIDENTIAL</p></body> 47</html> 48