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3	<GraphicsContentCtr Version="1.1.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-08-19T13:53:40">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.1.0" />
9				</Create>
10				<Modify Date="2010-10-19T14:15:35">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.2.0.25347" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
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17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="star_ParticleModel">
20								<Notes>
21									<Note Name="MaterialCount" Value="2" />
22									<Note Name="ShapeCount" Value="2" />
23									<Note Name="MeshCount" Value="2" />
24								</Notes>
25							</ObjectSummary>
26						</ObjectSummaries>
27					</ContentSummary>
28				</Values>
29			</ContentSummaryMetaData>
30		</EditData>
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32			<ParticleModel Name="star_ParticleModel" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
33				<AnimationGroupDescriptions>
34					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
35						<MemberInformationSet>
36							<AnimationMemberDescription BlendOperationName="RgbaColor">
37								<Path>Materials["*"].MaterialColor.Emission</Path>
38							</AnimationMemberDescription>
39							<AnimationMemberDescription BlendOperationName="RgbaColor">
40								<Path>Materials["*"].MaterialColor.Ambient</Path>
41							</AnimationMemberDescription>
42							<AnimationMemberDescription BlendOperationName="RgbaColor">
43								<Path>Materials["*"].MaterialColor.Diffuse</Path>
44							</AnimationMemberDescription>
45							<AnimationMemberDescription BlendOperationName="RgbaColor">
46								<Path>Materials["*"].MaterialColor.Specular0</Path>
47							</AnimationMemberDescription>
48							<AnimationMemberDescription BlendOperationName="RgbaColor">
49								<Path>Materials["*"].MaterialColor.Specular1</Path>
50							</AnimationMemberDescription>
51							<AnimationMemberDescription BlendOperationName="RgbaColor">
52								<Path>Materials["*"].MaterialColor.Constant0</Path>
53							</AnimationMemberDescription>
54							<AnimationMemberDescription BlendOperationName="RgbaColor">
55								<Path>Materials["*"].MaterialColor.Constant1</Path>
56							</AnimationMemberDescription>
57							<AnimationMemberDescription BlendOperationName="RgbaColor">
58								<Path>Materials["*"].MaterialColor.Constant2</Path>
59							</AnimationMemberDescription>
60							<AnimationMemberDescription BlendOperationName="RgbaColor">
61								<Path>Materials["*"].MaterialColor.Constant3</Path>
62							</AnimationMemberDescription>
63							<AnimationMemberDescription BlendOperationName="RgbaColor">
64								<Path>Materials["*"].MaterialColor.Constant4</Path>
65							</AnimationMemberDescription>
66							<AnimationMemberDescription BlendOperationName="RgbaColor">
67								<Path>Materials["*"].MaterialColor.Constant5</Path>
68							</AnimationMemberDescription>
69							<AnimationMemberDescription BlendOperationName="RgbaColor">
70								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
71							</AnimationMemberDescription>
72							<AnimationMemberDescription BlendOperationName="Int">
73								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
74							</AnimationMemberDescription>
75							<AnimationMemberDescription BlendOperationName="RgbaColor">
76								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
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78							<AnimationMemberDescription BlendOperationName="Vector2">
79								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
80							</AnimationMemberDescription>
81							<AnimationMemberDescription BlendOperationName="Float">
82								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
83							</AnimationMemberDescription>
84							<AnimationMemberDescription BlendOperationName="Vector2">
85								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
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89					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
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91							<AnimationMemberDescription BlendOperationName="Bool">
92								<Path>IsVisible</Path>
93							</AnimationMemberDescription>
94							<AnimationMemberDescription BlendOperationName="Bool">
95								<Path>Meshes["*"].IsVisible</Path>
96							</AnimationMemberDescription>
97						</MemberInformationSet>
98					</GraphicsAnimationGroupDescription>
99				</AnimationGroupDescriptions>
100				<Transform>
101					<Scale X="1" Y="1" Z="1" />
102					<Rotate X="0" Y="0" Z="0" />
103					<Translate X="0" Y="0" Z="0" />
104				</Transform>
105				<Shapes>
106					<ParticleShapeCtr>
107						<OrientedBoundingBox>
108							<CenterPosition X="0" Y="0" Z="0" />
109							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
110							<Size X="1" Y="1" Z="1" />
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112						<PositionOffset X="0" Y="0" Z="0" />
113						<PrimitiveSets />
114						<VertexAttributes />
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116					<ParticleShapeCtr>
117						<OrientedBoundingBox>
118							<CenterPosition X="0" Y="0" Z="0" />
119							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
120							<Size X="1" Y="1" Z="1" />
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122						<PositionOffset X="0" Y="0" Z="0" />
123						<PrimitiveSets />
124						<VertexAttributes />
125					</ParticleShapeCtr>
126				</Shapes>
127				<Materials>
128					<MaterialCtr Name="star_Materialctr" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer3" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
129						<ShaderReference />
130						<MaterialColor VertexColorScale="1">
131							<Emission R="0" G="0" B="0" A="0" />
132							<Ambient R="1" G="1" B="1" A="0" />
133							<Diffuse R="1" G="1" B="1" A="1" />
134							<Specular0 R="1" G="1" B="1" A="0" />
135							<Specular1 R="0" G="0" B="0" A="0" />
136							<Constant0 R="0" G="0" B="0" A="1" />
137							<Constant1 R="0" G="0" B="0" A="1" />
138							<Constant2 R="0" G="0" B="0" A="1" />
139							<Constant3 R="0" G="0" B="0" A="1" />
140							<Constant4 R="0" G="0" B="0" A="1" />
141							<Constant5 R="0" G="0" B="0" A="1" />
142						</MaterialColor>
143						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
144						<TextureCoordinators>
145							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" />
146							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
147							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
148						</TextureCoordinators>
149						<TextureMappers>
150							<PixelBasedTextureMapperCtr>
151								<TextureReference>Textures["star"]@file:star.ctex</TextureReference>
152								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0">
153									<BorderColor R="0" G="0" B="0" A="1" />
154								</StandardTextureSamplerCtr>
155							</PixelBasedTextureMapperCtr>
156						</TextureMappers>
157						<FragmentShader LayerConfig="ConfigurationType0">
158							<BufferColor R="0" G="0" B="0" A="1" />
159							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
160							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
161							<FragmentLightingTable>
162								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
163									<NullLookupTableCtr />
164								</ReflectanceRSampler>
165								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
166									<NullLookupTableCtr />
167								</ReflectanceGSampler>
168								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
169									<NullLookupTableCtr />
170								</ReflectanceBSampler>
171								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
172									<NullLookupTableCtr />
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174								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
175									<NullLookupTableCtr />
176								</Distribution1Sampler>
177								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
178									<NullLookupTableCtr />
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180							</FragmentLightingTable>
181							<TextureCombiners>
182								<TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
183									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
184									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
185									<SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" />
186									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
187								</TextureCombinerCtr>
188							</TextureCombiners>
189							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
190						</FragmentShader>
191						<FragmentOperation>
192							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
193							<BlendOperation Mode="Blend" LogicOperation="Copy">
194								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
195								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
196								<BlendColor R="0" G="0" B="0" A="1" />
197							</BlendOperation>
198							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
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200					</MaterialCtr>
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202						<ShaderReference />
203						<MaterialColor VertexColorScale="1">
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205							<Ambient R="1" G="1" B="1" A="0" />
206							<Diffuse R="1" G="1" B="1" A="1" />
207							<Specular0 R="1" G="1" B="1" A="0" />
208							<Specular1 R="0" G="0" B="0" A="0" />
209							<Constant0 R="0" G="0" B="0" A="0" />
210							<Constant1 R="0" G="0" B="0" A="1" />
211							<Constant2 R="0" G="0" B="0" A="1" />
212							<Constant3 R="0" G="0" B="0" A="1" />
213							<Constant4 R="0" G="0" B="0" A="1" />
214							<Constant5 R="0" G="0" B="0" A="1" />
215						</MaterialColor>
216						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
217						<TextureCoordinators>
218							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" />
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220							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
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222						<TextureMappers>
223							<PixelBasedTextureMapperCtr>
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225								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0">
226									<BorderColor R="0" G="0" B="0" A="1" />
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228							</PixelBasedTextureMapperCtr>
229						</TextureMappers>
230						<FragmentShader LayerConfig="ConfigurationType0">
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232							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
233							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
234							<FragmentLightingTable>
235								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
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238								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
239									<NullLookupTableCtr />
240								</ReflectanceGSampler>
241								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
242									<NullLookupTableCtr />
243								</ReflectanceBSampler>
244								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
245									<NullLookupTableCtr />
246								</Distribution0Sampler>
247								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
248									<NullLookupTableCtr />
249								</Distribution1Sampler>
250								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
251									<NullLookupTableCtr />
252								</FresnelSampler>
253							</FragmentLightingTable>
254							<TextureCombiners>
255								<TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
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257									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
258									<SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" />
259									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
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261							</TextureCombiners>
262							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
263						</FragmentShader>
264						<FragmentOperation>
265							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
266							<BlendOperation Mode="Blend" LogicOperation="Copy">
267								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
268								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
269								<BlendColor R="0" G="0" B="0" A="1" />
270							</BlendOperation>
271							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
272						</FragmentOperation>
273					</MaterialCtr>
274				</Materials>
275				<Meshes>
276					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
277						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
278						<MaterialReference>Materials["star_Materialctr"]</MaterialReference>
279					</Mesh>
280					<Mesh IsVisible="true" RenderPriority="2" MeshNodeName="">
281						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
282						<MaterialReference>Materials["star_child_MaterialCtr"]</MaterialReference>
283					</Mesh>
284				</Meshes>
285				<MeshNodeVisibilities />
286				<ParticleSets>
287					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
288					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
289				</ParticleSets>
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291		</Models>
292		<ParticleSets>
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294				<ParentNode>SceneNodes["star_ParticleModel"]</ParentNode>
295				<AnimationGroupDescriptions />
296				<ParticleCollection Capacity="10">
297					<ParticleStreams>
298						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
299						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
300						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
301						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
302						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
303						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
304						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
305						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
306						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
307						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
308						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
309						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
310					</ParticleStreams>
311				</ParticleCollection>
312				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
313					<DrawOffset X="0" Y="0" Z="0" />
314				</ParticleBillboardShapeBuilderCtrXml>
315				<ParticleInitializers>
316					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
317						<TargetStreams>
318							<ParticleUsage>Scale</ParticleUsage>
319						</TargetStreams>
320						<BaseValue X="1.5" Y="1.5" Z="1.5" />
321					</ParticleVector3Random1Initializer>
322					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
323						<TargetStreams>
324							<ParticleUsage>Rotate</ParticleUsage>
325						</TargetStreams>
326						<BaseValue X="0" Y="0" Z="0" />
327						<Random X="0" Y="0" Z="0" />
328					</ParticleVector3Random3Initializer>
329					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
330						<TargetStreams>
331							<ParticleUsage>Color</ParticleUsage>
332						</TargetStreams>
333						<ImmediateValue X="1" Y="0.75" Z="0" />
334					</ParticleVector3ImmediateInitializer>
335					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
336						<TargetStreams>
337							<ParticleUsage>TextureTranslate0</ParticleUsage>
338						</TargetStreams>
339						<ImmediateValue X="0" Y="0" />
340					</ParticleVector2ImmediateInitializer>
341					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
342						<TargetStreams>
343							<ParticleUsage>TextureScale0</ParticleUsage>
344						</TargetStreams>
345						<ImmediateValue X="1" Y="1" />
346					</ParticleVector2ImmediateInitializer>
347					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
348						<TargetStreams>
349							<ParticleUsage>TextureRotate0</ParticleUsage>
350						</TargetStreams>
351					</ParticleFloatImmediateInitializer>
352					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="200" MinValue="200">
353						<TargetStreams>
354							<ParticleUsage>Life</ParticleUsage>
355						</TargetStreams>
356					</ParticleFloatRangeInitializer>
357					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1">
358						<TargetStreams>
359							<ParticleUsage>Velocity</ParticleUsage>
360						</TargetStreams>
361					</ParticleYAxisVelocityInitializer>
362				</ParticleInitializers>
363				<ParticleUpdaters>
364					<ParticleSpinUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01308997">
365						<ParticleAnimationData />
366						<TargetStreams>
367							<ParticleUsage>Translate</ParticleUsage>
368						</TargetStreams>
369						<Axis X="0" Y="1" Z="0" />
370					</ParticleSpinUpdaterXml>
371					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
372						<ParticleAnimationData>
373							<FloatAnimation>
374								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="200">
375									<Segments>
376										<LinearFloatSegment>
377											<Keys>
378												<LinearFloatKey Frame="0" Value="0" />
379												<LinearFloatKey Frame="50" Value="1" />
380												<LinearFloatKey Frame="150" Value="1" />
381												<LinearFloatKey Frame="200" Value="0" />
382											</Keys>
383										</LinearFloatSegment>
384									</Segments>
385								</SegmentsFloatCurve>
386							</FloatAnimation>
387						</ParticleAnimationData>
388						<TargetStreams>
389							<ParticleUsage>Alpha</ParticleUsage>
390						</TargetStreams>
391					</ParticleFloatImmediateUpdaterXml>
392					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
393						<ParticleAnimationData />
394						<TargetStreams />
395					</ParticleGeneralUpdaterXml>
396					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
397						<ParticleAnimationData />
398						<TargetStreams />
399						<ParticleSetReference>ParticleSets["star_child_ParticleSet"]</ParticleSetReference>
400						<ParticlePointForm IsResourceCopyEnabled="false" />
401						<ParticleChildUpdaterIntervalOption Start="0" End="1" Interval="1" />
402					</ParticleChildUpdaterXml>
403				</ParticleUpdaters>
404			</ParticleSetCtr>
405			<ParticleSetCtr Name="star_child_ParticleSet" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="true">
406				<ParentNode>SceneNodes["star_ParticleModel"]</ParentNode>
407				<AnimationGroupDescriptions />
408				<ParticleCollection Capacity="1000">
409					<ParticleStreams>
410						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
411						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
412						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
413						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
414						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
415						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
416						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
417						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
418						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
419						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
420						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
421						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
422					</ParticleStreams>
423				</ParticleCollection>
424				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
425					<DrawOffset X="0" Y="0" Z="0" />
426				</ParticleBillboardShapeBuilderCtrXml>
427				<ParticleInitializers>
428					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.2">
429						<TargetStreams>
430							<ParticleUsage>Scale</ParticleUsage>
431						</TargetStreams>
432						<BaseValue X="0.5" Y="0.5" Z="0.5" />
433					</ParticleVector3Random1Initializer>
434					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
435						<TargetStreams>
436							<ParticleUsage>Rotate</ParticleUsage>
437						</TargetStreams>
438						<BaseValue X="0" Y="0" Z="0" />
439						<Random X="0" Y="0" Z="0" />
440					</ParticleVector3Random3Initializer>
441					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
442						<TargetStreams>
443							<ParticleUsage>TextureTranslate0</ParticleUsage>
444						</TargetStreams>
445						<ImmediateValue X="0" Y="0" />
446					</ParticleVector2ImmediateInitializer>
447					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
448						<TargetStreams>
449							<ParticleUsage>TextureScale0</ParticleUsage>
450						</TargetStreams>
451						<ImmediateValue X="1" Y="1" />
452					</ParticleVector2ImmediateInitializer>
453					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
454						<TargetStreams>
455							<ParticleUsage>TextureRotate0</ParticleUsage>
456						</TargetStreams>
457					</ParticleFloatImmediateInitializer>
458					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60">
459						<TargetStreams>
460							<ParticleUsage>Life</ParticleUsage>
461						</TargetStreams>
462					</ParticleFloatRangeInitializer>
463					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.04">
464						<TargetStreams>
465							<ParticleUsage>Velocity</ParticleUsage>
466						</TargetStreams>
467					</ParticleOriginVelocityInitializer>
468				</ParticleInitializers>
469				<ParticleUpdaters>
470					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
471						<ParticleAnimationData>
472							<ParticleRandomAnimationOption AnimationDuration="100" />
473							<Vector3Animation>
474								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
475									<Segments>
476										<HermiteFloatSegment>
477											<Keys>
478												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
479												<HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" />
480												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
481												<HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" />
482												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
483											</Keys>
484										</HermiteFloatSegment>
485									</Segments>
486								</XSegmentsFloatCurve>
487								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
488									<Segments>
489										<HermiteFloatSegment>
490											<Keys>
491												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
492												<HermiteFloatKey Frame="30" Value="0" InSlope="0" OutSlope="0" />
493												<HermiteFloatKey Frame="41" Value="1" InSlope="0" OutSlope="0" />
494												<HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" />
495												<HermiteFloatKey Frame="90" Value="0" InSlope="0" OutSlope="0" />
496												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
497											</Keys>
498										</HermiteFloatSegment>
499									</Segments>
500								</YSegmentsFloatCurve>
501								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
502									<Segments>
503										<HermiteFloatSegment>
504											<Keys>
505												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
506												<HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" />
507												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
508												<HermiteFloatKey Frame="70" Value="0" InSlope="0" OutSlope="0" />
509												<HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" />
510												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
511											</Keys>
512										</HermiteFloatSegment>
513									</Segments>
514								</ZSegmentsFloatCurve>
515							</Vector3Animation>
516						</ParticleAnimationData>
517						<TargetStreams>
518							<ParticleUsage>Color</ParticleUsage>
519						</TargetStreams>
520						<DefaultValue X="0" Y="0" Z="0" />
521					</ParticleVector3ImmediateUpdaterXml>
522					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
523						<ParticleAnimationData>
524							<FloatAnimation>
525								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="60">
526									<Segments>
527										<LinearFloatSegment>
528											<Keys>
529												<LinearFloatKey Frame="0" Value="1" />
530												<LinearFloatKey Frame="60" Value="0" />
531											</Keys>
532										</LinearFloatSegment>
533									</Segments>
534								</SegmentsFloatCurve>
535							</FloatAnimation>
536						</ParticleAnimationData>
537						<TargetStreams>
538							<ParticleUsage>Alpha</ParticleUsage>
539						</TargetStreams>
540					</ParticleFloatImmediateUpdaterXml>
541					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
542						<ParticleAnimationData />
543						<TargetStreams />
544					</ParticleGeneralUpdaterXml>
545				</ParticleUpdaters>
546			</ParticleSetCtr>
547		</ParticleSets>
548		<Emitters>
549			<ParticleEmitter Name="star_ParticleEmitter" IsBranchVisible="true" Id="35" IsResourceCopyEnabled="false" EmissionRatio="5" EmissionRatioRandom="0" EmissionInterval="200" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
550				<ParentNode>SceneNodes["star_ParticleModel"]</ParentNode>
551				<AnimationGroupDescriptions />
552				<Transform>
553					<Scale X="1" Y="1" Z="1" />
554					<Rotate X="0" Y="0" Z="0" />
555					<Translate X="0" Y="0" Z="0" />
556				</Transform>
557				<ParticleSetReference>ParticleSets["star_ParticleSet"]</ParticleSetReference>
558				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
559					<Scale X="5" Y="5" />
560				</ParticleDiscForm>
561			</ParticleEmitter>
562		</Emitters>
563	</GraphicsContentCtr>
564</NintendoWareIntermediateFile>