1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Standard Mode General</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>General</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>General settings for things such as selecting the lighting used on the material <B>Properties</B> panel, enabling or disabling of fog, and rasterization settings can be made under <B>General</B> while in <B>Standard</B> mode.</p> 19 <h2>General Tab Settings and Features</h2> 20 <p>The settings and features of the <B>General</B> tab (in <B>Standard</B> mode) on the material <B>Properties</B> panel are described here.</p> 21 <div class="wrap_picture"> <img src="assets/Standard_all.png" alt="General (Standard mode)"/> </div> 22 <div class="wrap_text"> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color"><a href="#ighting">Lighting</a></td> 27 <td>Select the checkboxes for lighting used by the material. <br /> Lighting that is not selected is disabled.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color"><a href="#fog">Fog</a></td> 32 <td>Select the checkbox when using fog.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color"><a href="#rasterization">Rasterization</a></td> 37 <td>Select the display method for polygons.</td> 38 </tr> 39 <tr> 40 <th><em>C</em></th> 41 <td class="td_color"><a href="#tangent_information">Export normal and tangent binary</a></td> 42 <td>Indicates whether to export the binary for the normal and the tangent, if the model referencing the material has that information to export.</td> 43 </tr> 44 </table> 45 </div> 46 <div class="wrap_clear"></div> 47 <a name="ighting" id="ighting"></a> 48 <h3>Lighting</h3> 49 <p>You can set the lighting used by a material.</p> 50 <img src="assets/Standard_all01.png" alt="General Lighting (standard mode)"/> 51 <p>Select the checkboxes for lighting used by the material.</p> 52 <p>Lighting that is not selected is disabled.</p> 53 <p class="hint">If hemisphere lighting is enabled, the checkbox for enabling/disabling occlusion can be selected. <br /> <B>Enable occlusion</B> is enabled when hemisphere lighting is selected. Shadows can be added in dark areas of the model (such as in corners, gaps and cracks).<br /> When using this feature, you must back ambient occlusion with a 3D computer graphics tool and convert to vertex alpha information.</p> 54 <a name="light_set" id="light_set"></a> 55 <h4>Light set number</h4> 56 <p>The light set number is used to link with the scene environment <B>Properties</B> panel.</p> 57 <p>You can set the number of any light set already registered on the scene environment <B>Properties</B> panel.</p> 58 <p>For details on light set numbers, click <a href="../../../../tool_panel/drawing_environment_panel/index.html#light_set_no">here</a>.</p> 59 <a name="fog" id="fog"></a> 60 <h3>Fog</h3> 61 <p>Select the checkbox when using fog for the material.</p> 62 <img src="assets/Standard_all02.png" alt="General Fog (standard mode)"/> <a name="fog_set" id="fog_set"></a> 63 <h4>Fog number</h4> 64 <p>The fog number is used to link with the scene environment <B>Properties</B> panel.</p> 65 <p>You can set the fog number you want to use from among those already registered on the scene environment <B>Properties</B> panel.</p> 66 <p>For details on fog numbers, click <a href="../../../../tool_panel/drawing_environment_panel/index.html#fog_set_no">here</a>.</p> 67 <a name="rasterization" id="rasterization"></a> 68 <h3>Rasterization</h3> 69 <p>Select the culling mode for polygons from the pull-down menu.</p> 70 <table> 71 <thead> 72 <tr> 73 <th>Mode</th> 74 <th>Description</th> 75 </tr> 76 </thead> 77 <tbody> 78 <tr> 79 <th>Back-face culling</th> 80 <td>Omits rendering of parts that are in back, relative to the camera.</td> 81 </tr> 82 <tr> 83 <th>Front-face culling</th> 84 <td>Omits rendering of parts that are in front, relative to the camera.</td> 85 </tr> 86 <tr> 87 <th>Display both faces</th> 88 <td>Displays the entire polygon.</td> 89 </tr> 90 </tbody> 91 </table> 92 <h4>Note regarding use of <I>Front-face culling</I> or <I>Display both faces</I> for bump maps:</h4> 93 <p>For models that use bump maps for flat polygons and other planes, if rendering is being done in <B>Front-face culling</B> mode or <B>Display both faces</B> mode you will need to either export the tangents when the model is exported from the 3DGC tool or minimize the thickness of the model.</p> 94 <p>To read about the method for exporting tangent values from the 3DGC tool, see the programming manuals available in the following location:</p> 95 <p>%NW4C_ROOT%/documents/DccPlugin</p> 96 <p class="hint_warn">Caution:<br /> If tangent values are not exported or if the model thickness is insufficient the bump map may not display correctly.</p> 97 <a name="tangent_information" id="tangent_information"></a> 98 <h3>Export normal and tangent binary</h3> 99 <p>Indicates whether to export the binary for the normal and the tangent, if the model referencing the material has that information to export.</p> 100 <img src="assets/Standard_all03.png" alt="General - Export normal and tangent binary (Standard mode)"/> 101 <p class="hint_warn">Caution:<br /> Sometimes the export of tangent information from the 3DCG tool will fail, but even when that happens sometimes, depending on the material settings, Enable will display anyway.<br /> The export of normal information from the 3DCG tool does not fail.</p> 102 <!-- InstanceEndEditable --> </div> 103 <div class="footer" /> 104</div> 105<hr><p>CONFIDENTIAL</p></body> 106<!-- InstanceEnd --> 107</html>