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10<title>Standard Mode General</title>
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16    <h1>General</h1>
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18    <p>General settings for things such as selecting the lighting used on the material <B>Properties</B> panel, enabling or disabling of fog, and rasterization settings can be made under <B>General</B> while in <B>Standard</B> mode.</p>
19    <h2>General Tab Settings and Features</h2>
20    <p>The settings and features of the <B>General</B>  tab (in <B>Standard</B> mode) on the material <B>Properties</B> panel are described here.</p>
21    <div class="wrap_picture"> <img src="assets/Standard_all.png" alt="General (Standard mode)"/> </div>
22    <div class="wrap_text">
23      <table class="space">
24        <tr>
25          <th><em>A</em></th>
26          <td class="td_color"><a href="#ighting">Lighting</a></td>
27          <td>Select the checkboxes for lighting used by the material. <br /> Lighting that is not selected is disabled.</td>
28        </tr>
29        <tr>
30          <th><em>B</em></th>
31          <td class="td_color"><a href="#fog">Fog</a></td>
32          <td>Select the checkbox when using fog.</td>
33        </tr>
34        <tr>
35          <th><em>C</em></th>
36          <td class="td_color"><a href="#rasterization">Rasterization</a></td>
37          <td>Select the display method for polygons.</td>
38        </tr>
39        <tr>
40          <th><em>C</em></th>
41          <td class="td_color"><a href="#tangent_information">Export normal and tangent binary</a></td>
42          <td>Indicates whether to export the binary for the normal and the tangent, if the model referencing the material has that information to export.</td>
43        </tr>
44      </table>
45    </div>
46    <div class="wrap_clear"></div>
47    <a name="ighting" id="ighting"></a>
48    <h3>Lighting</h3>
49    <p>You can set the lighting used by a material.</p>
50    <img src="assets/Standard_all01.png" alt="General Lighting (standard mode)"/>
51    <p>Select the checkboxes for lighting used by the material.</p>
52    <p>Lighting that is not selected is disabled.</p>
53    <p class="hint">If hemisphere lighting is enabled, the checkbox for enabling/disabling occlusion can be selected. <br /> <B>Enable occlusion</B> is enabled when hemisphere lighting is selected. Shadows can be added in dark areas of the model (such as in corners, gaps and cracks).<br /> When using this feature, you must back ambient occlusion with a 3D computer graphics tool and convert to vertex alpha information.</p>
54    <a name="light_set" id="light_set"></a>
55    <h4>Light set number</h4>
56    <p>The light set number is used to link with the scene environment <B>Properties</B> panel.</p>
57    <p>You can set the number of any light set already registered on the scene environment <B>Properties</B> panel.</p>
58    <p>For details on light set numbers, click <a href="../../../../tool_panel/drawing_environment_panel/index.html#light_set_no">here</a>.</p>
59    <a name="fog" id="fog"></a>
60    <h3>Fog</h3>
61    <p>Select the checkbox when using fog for the material.</p>
62    <img src="assets/Standard_all02.png" alt="General Fog (standard mode)"/> <a name="fog_set" id="fog_set"></a>
63    <h4>Fog number</h4>
64    <p>The fog number is used to link with the scene environment <B>Properties</B> panel.</p>
65    <p>You can set the fog number you want to use from among those already registered on the scene environment <B>Properties</B> panel.</p>
66    <p>For details on fog numbers, click <a href="../../../../tool_panel/drawing_environment_panel/index.html#fog_set_no">here</a>.</p>
67    <a name="rasterization" id="rasterization"></a>
68    <h3>Rasterization</h3>
69    <p>Select the culling mode for polygons from the pull-down menu.</p>
70    <table>
71      <thead>
72        <tr>
73          <th>Mode</th>
74          <th>Description</th>
75        </tr>
76      </thead>
77      <tbody>
78        <tr>
79          <th>Back-face culling</th>
80          <td>Omits rendering of parts that are in back, relative to the camera.</td>
81        </tr>
82        <tr>
83          <th>Front-face culling</th>
84          <td>Omits rendering of parts that are in front, relative to the camera.</td>
85        </tr>
86        <tr>
87          <th>Display both faces</th>
88          <td>Displays the entire polygon.</td>
89        </tr>
90      </tbody>
91    </table>
92    <h4>Note regarding use of <I>Front-face culling</I> or <I>Display both faces</I> for bump maps:</h4>
93    <p>For models that use bump maps for flat polygons and other planes, if rendering is being done in <B>Front-face culling</B> mode or <B>Display both faces</B> mode you will need to either export the tangents when the model is exported from the 3DGC tool or minimize the thickness of the model.</p>
94    <p>To read about the method for exporting tangent values from the 3DGC tool, see the programming manuals available in the following location:</p>
95    <p>%NW4C_ROOT%/documents/DccPlugin</p>
96    <p class="hint_warn">Caution:<br /> If tangent values are not exported or if the model thickness is insufficient the bump map may not display correctly.</p>
97    <a name="tangent_information" id="tangent_information"></a>
98    <h3>Export normal and tangent binary</h3>
99    <p>Indicates whether to export the binary for the normal and the tangent, if the model referencing the material has that information to export.</p>
100    <img src="assets/Standard_all03.png" alt="General - Export normal and tangent binary (Standard mode)"/>
101    <p class="hint_warn">Caution:<br /> Sometimes the export of tangent information from the 3DCG tool will fail, but even when that happens sometimes, depending on the material settings,  Enable will display anyway.<br /> The export of normal information from the 3DCG tool does not fail.</p>
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