1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Standard Mode Color</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Color</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>On the <B>Standard</B> mode <B>Color</B> tab, you can set the material and constant colors.</p> 19 <p class="warning">An alpha value can be set for a material's color when using <B>Diffuse</B> settings under the <B>Material color</B> tab, settings on the <B>Constant color</B> tab, or settings on the <B>Other colors</B> tab.</p> 20 <h2>Color Settings and Features</h2> 21 <p>The settings and features of the <B>Color</B> tab (in <B>Standard</B> mode) on the material <B>Properties</B> panel are described here.</p> 22 <img src="assets/standard_color.png" alt="General (Standard mode)"/> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Blending with vertex color</td> 27 <td>Currently being adjusted.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color"><a href="#tab_color"><B>Material color</B>, <B>Constant color</B>, and <B>Other colors</B> tabs</a></td> 32 <td>Material colors, constant colors, and other colors can be set by selecting the appropriate tab.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color"><a href="#color_preview">Color preview</a></td> 37 <td>Use this to preview the color (RGB) and alpha settings.</td> 38 </tr> 39 </table> 40 <a name="tab_color" id="tab_color"></a> 41 <h3><B>Material color</B>, <B>Constant color</B>, and <B>Other colors</B> tabs</h3> 42 <p>Switch tabs to change the following color settings.</p> 43 <h4>Material color</h4> 44 <p>The following five types of colors can be set for the material color of a material.</p> 45 <table> 46 <thead> 47 <tr> 48 <th>Material color</th> 49 <th>Description</th> 50 </tr> 51 </thead> 52 <tbody> 53 <tr> 54 <th>Emissive</th> 55 <td>The emissive color.</td> 56 </tr> 57 <tr> 58 <th>Ambient</th> 59 <td>The ambient color.</td> 60 </tr> 61 <tr> 62 <th>Diffuse</th> 63 <td>The diffuse color.<br /> An alpha setting can be made.</td> 64 </tr> 65 <tr> 66 <th>Specular 0</th> 67 <td>The specular 0 color.</td> 68 </tr> 69 <tr> 70 <th>Specular 1</th> 71 <td>The specular 1 color.</td> 72 </tr> 73 </tbody> 74 </table> 75 <h4>Constant color</h4> 76 <p>You can set Constant Color 0 through 5, for a total of six constant colors.</p> 77 <p>A single configured constant color can be set for each texture combiner as an input source.</p> 78 <table> 79 <thead> 80 <tr> 81 <th>Constant color</th> 82 <th>Description</th> 83 </tr> 84 </thead> 85 <tbody> 86 <tr> 87 <th>Constant 0~5</th> 88 <td>These colors can be set freely for each stage of the texture combiner. (An alpha can be set for each constant color.)</td> 89 </tr> 90 </tbody> 91 </table> 92 <h4>Other colors</h4> 93 <p>The following five colors can be configured under <B>Other colors</B> on the <B>Color</B> tab.</p> 94 <table> 95 <thead> 96 <tr> 97 <th>Other colors</th> 98 <th>Description</th> 99 </tr> 100 </thead> 101 <tbody> 102 <tr> 103 <th>Blend color</th> 104 <td>Sets the blend source coefficient and blend target coefficient used by the blender on the material Properties panel.</td> 105 </tr> 106 <tr> 107 <th>Initial buffer color value</th> 108 <td>Sets the color of Combiner Buffer 0 on the Fragment tab of the material Properties panel.</td> 109 </tr> 110 <tr> 111 <th>Border color of texture 0</th> 112 <td>Sets the border color for Texture 0 loaded into the material <B>Properties</B> panel.</td> 113 </tr> 114 <tr> 115 <th>Border color of texture 1</th> 116 <td>Sets the border color for Texture 1 loaded into the material <B>Properties</B> panel.</td> 117 </tr> 118 <tr> 119 <th>Border color of texture 2</th> 120 <td>Sets the border color for Texture 2 loaded into the material <B>Properties</B> panel.</td> 121 </tr> 122 </tbody> 123 </table> 124 <a name="color_preview" id="color_preview"></a> 125 <h3>Color preview</h3> 126 <p>The R, G, B and alpha components are split up so the settings can be previewed separately.</p> 127 <img src="assets/standard_color01.png" alt="General color preview"/> 128 <p class="no">(1) Color preview: Check the RGB settings.</p> 129 <p class="no">(2) Alpha preview: Check the alpha setting.</p> 130 <!-- InstanceEndEditable --> </div> 131 <div class="footer" /> 132</div> 133<hr><p>CONFIDENTIAL</p></body> 134<!-- InstanceEnd --> 135</html>