1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head>
4<meta http-equiv="Content-Type" content="text/html; charset=windows-1252" />
5<meta http-equiv="Content-Style-Type" content="text/css" />
6<title>SSP_GetJpegDecoderSoftware</title>
7<link rel="stylesheet" href="../../css/nitro.css" type="text/css" />
8</head>
9<body>
10
11<h1>SSP_GetJpegDecoderSoftware <img src="../../image/NTR.gif" align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
12<H2>Syntax</H2>
13
14<pre><code>
15u16 SSP_GetJpegDecoderSoftware(u8 *buffer);
16</code></pre>
17
18<h2>Arguments</h2>
19<table style="width:100%">
20<tbody>
21<tr>
22<td style="width:13%"><SPAN class="argument">buffer</SPAN></td>
23<td style="width:87%">Buffer used to store the game code of applications that encode JPEG files.</td>
24</tr>
25</tbody>
26</table>
27
28
29<h2>Return Values</h2>
30<p>Returns 4, the size of the game code.</p>
31
32<h2>Description</h2>
33<p>Gets the value of the application's game code that is encoded. Game codes are obtained when decoding.
34</p>
35
36<h2>See Also</h2>
37<p><a href="SSP_StartJpegDecoder.html"><CODE>SSP_StartJpegDecoder</CODE></a></p>
38
39<h2>Revision History</h2>
40<p>
412008/10/02 Revised terminology.<br> 2008/09/15 Initial version.
42</p>
43<hr><p>CONFIDENTIAL</p></body>
44</html>
45