1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html xmlns="http://www.w3.org/1999/xhtml"> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=windows-1252" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<title>SSP_GetJpegDecoderSoftware</title> 7<link rel="stylesheet" href="../../css/nitro.css" type="text/css" /> 8</head> 9<body> 10 11<h1>SSP_GetJpegDecoderSoftware <img src="../../image/NTR.gif" align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 12<H2>Syntax</H2> 13 14<pre><code> 15u16 SSP_GetJpegDecoderSoftware(u8 *buffer); 16</code></pre> 17 18<h2>Arguments</h2> 19<table style="width:100%"> 20<tbody> 21<tr> 22<td style="width:13%"><SPAN class="argument">buffer</SPAN></td> 23<td style="width:87%">Buffer used to store the game code of applications that encode JPEG files.</td> 24</tr> 25</tbody> 26</table> 27 28 29<h2>Return Values</h2> 30<p>Returns 4, the size of the game code.</p> 31 32<h2>Description</h2> 33<p>Gets the value of the application's game code that is encoded. Game codes are obtained when decoding. 34</p> 35 36<h2>See Also</h2> 37<p><a href="SSP_StartJpegDecoder.html"><CODE>SSP_StartJpegDecoder</CODE></a></p> 38 39<h2>Revision History</h2> 40<p> 412008/10/02 Revised terminology.<br> 2008/09/15 Initial version. 42</p> 43<hr><p>CONFIDENTIAL</p></body> 44</html> 45