1 /*---------------------------------------------------------------------------*
2 Project: NintendoWare
3 File: SimpleApp.cpp
4
5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Revision:$
14 *---------------------------------------------------------------------------*/
15
16 #include "precompiled.h"
17
18 #include "SimpleApp.h"
19 #include "simple.csid"
20
21 namespace
22 {
23
24 const s32 SOUND_THREAD_PRIORITY = 4;
25 const s32 LOAD_THREAD_PRIORITY = 3;
26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024;
27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar";
28 const char DEMO_TITLE[] = "Simple";
29
30 } // anonymous namespace
31
OnInitialize()32 void SimpleApp::OnInitialize()
33 {
34 InitializeSoundSystem();
35
36 // サウンドデータのロード
37 if ( ! m_DataManager.LoadData( SEQ_MARIOKART, &m_Heap ) )
38 {
39 NW_ASSERTMSG( false, "LoadData(SEQ_MARIOKART) failed." );
40 }
41 if ( ! m_DataManager.LoadData( SE_YOSHI, &m_Heap ) )
42 {
43 NW_ASSERTMSG( false, "LoadData(SE_YOSHI) failed." );
44 }
45 }
46
InitializeSoundSystem()47 void SimpleApp::InitializeSoundSystem()
48 {
49 // サウンドシステムの初期化
50 {
51 nw::snd::SoundSystem::SoundSystemParam param;
52 size_t workMemSize = nw::snd::SoundSystem::GetRequiredMemSize( param );
53 m_pMemoryForSoundSystem = MemAlloc( workMemSize );
54
55 nw::snd::SoundSystem::Initialize(
56 param,
57 reinterpret_cast<uptr>( m_pMemoryForSoundSystem ),
58 workMemSize );
59 }
60
61 // サウンドアーカイブの初期化
62 if ( ! m_Archive.Open( SOUND_ARC_PATH ) )
63 {
64 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH );
65 }
66
67 // INFO ブロックのロード
68 {
69 size_t infoBlockSize = m_Archive.GetHeaderSize();
70 m_pMemoryForInfoBlock = MemAlloc( infoBlockSize );
71 if ( ! m_Archive.LoadHeader( m_pMemoryForInfoBlock, infoBlockSize ) )
72 {
73 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH );
74 }
75 }
76
77 // サウンドデータマネージャーの初期化
78 {
79 size_t setupSize = m_DataManager.GetRequiredMemSize( &m_Archive );
80 m_pMemoryForSoundDataManager = MemAlloc( setupSize );
81 m_DataManager.Initialize( &m_Archive, m_pMemoryForSoundDataManager, setupSize );
82 }
83
84 // サウンドアーカイブプレイヤーの初期化
85 {
86 size_t setupSize = m_ArchivePlayer.GetRequiredMemSize( &m_Archive );
87 m_pMemoryForSoundArchivePlayer = MemAlloc( setupSize, 32 );
88 size_t setupStrmBufferSize =
89 m_ArchivePlayer.GetRequiredStreamBufferSize( &m_Archive );
90 m_pMemoryForStreamBuffer = MemAlloc( setupStrmBufferSize, 32 );
91 bool result = m_ArchivePlayer.Initialize(
92 &m_Archive,
93 &m_DataManager,
94 m_pMemoryForSoundArchivePlayer, setupSize,
95 m_pMemoryForStreamBuffer, setupStrmBufferSize );
96 NW_ASSERT( result );
97 }
98
99 // サウンドヒープの構築
100 {
101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE );
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE );
103 NW_ASSERT( result );
104 }
105 }
106
OnFinalize()107 void SimpleApp::OnFinalize()
108 {
109 nw::snd::SoundSystem::Finalize();
110
111 MemFree( m_pMemoryForSoundSystem );
112 MemFree( m_pMemoryForInfoBlock );
113 MemFree( m_pMemoryForSoundDataManager );
114 MemFree( m_pMemoryForSoundArchivePlayer );
115 MemFree( m_pMemoryForSoundHeap );
116 MemFree( m_pMemoryForStreamBuffer );
117 }
118
OnDrawUpLCD(nw::font::TextWriter & writer)119 void SimpleApp::OnDrawUpLCD( nw::font::TextWriter& writer )
120 {
121 writer.Printf(" DEMO nw::snd %s\n\n", DEMO_TITLE);
122
123 writer.Print (" -- usage --\n\n");
124 writer.Print (" [A] Play Sequence Sound\n");
125 writer.Print (" [X] Play Wave Sound\n");
126 writer.Print (" [Y] Play Stream Sound\n");
127 writer.Print (" [B] Stop Sound\n\n");
128 }
129
OnDrawDownLCD(nw::font::TextWriter & writer)130 void SimpleApp::OnDrawDownLCD( nw::font::TextWriter& writer )
131 {
132 (void)writer;
133 }
134
OnUpdatePad(nw::demo::Pad & pad)135 void SimpleApp::OnUpdatePad( nw::demo::Pad& pad )
136 {
137 if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_A ) )
138 {
139 m_Handle.Stop( 0 );
140 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess();
141 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result);
142 }
143
144 if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_X ) )
145 {
146 m_Handle.Stop( 0 );
147 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess();
148 NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result);
149 }
150
151 if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_Y ) )
152 {
153 m_Handle.Stop( 0 );
154 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess();
155 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result );
156 }
157
158 if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_B ) )
159 {
160 m_Handle.Stop( 3 );
161 }
162 }
163
OnUpdate()164 void SimpleApp::OnUpdate()
165 {
166 m_ArchivePlayer.Update();
167 }
168