1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     MemorySoundArchiveApp.cpp
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision:$
14  *---------------------------------------------------------------------------*/
15 
16 #include "precompiled.h"
17 
18 #include "MemorySoundArchiveApp.h"
19 #include "simple.csid"
20 
21 namespace
22 {
23 
24 const s32 SOUND_THREAD_PRIORITY = 4;
25 const s32 LOAD_THREAD_PRIORITY = 3;
26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024;
27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar";
28 const char DEMO_TITLE[] = "MemorySoundArchive";
29 
30 }
31 
OnInitialize()32 void MemorySoundArchiveApp::OnInitialize()
33 {
34     InitializeSoundSystem();
35 }
36 
InitializeSoundSystem()37 void MemorySoundArchiveApp::InitializeSoundSystem()
38 {
39     // サウンドシステムの初期化
40     {
41         nw::snd::SoundSystem::SoundSystemParam param;
42         size_t workMemSize = nw::snd::SoundSystem::GetRequiredMemSize( param );
43         m_pMemoryForSoundSystem = MemAlloc( workMemSize );
44 
45         nw::snd::SoundSystem::Initialize(
46                 param,
47                 reinterpret_cast<uptr>( m_pMemoryForSoundSystem ),
48                 workMemSize );
49     }
50 
51     // メモリーサウンドアーカイブの初期化
52     {
53         nn::fs::FileReader reader( SOUND_ARC_PATH );
54         s32 size = (s32)reader.GetSize();
55         m_pMemoryForSoundArchive = MemAlloc( size, 32 );
56         s32 readSize = reader.Read( m_pMemoryForSoundArchive, size );
57         m_Archive.Initialize( m_pMemoryForSoundArchive );
58         reader.Finalize();
59     }
60 
61     // サウンドデータマネージャーの初期化
62     {
63         u32 setupSize = m_DataManager.GetRequiredMemSize( &m_Archive );
64         m_pMemoryForSoundDataManager = MemAlloc( setupSize );
65         m_DataManager.Initialize( &m_Archive, m_pMemoryForSoundDataManager, setupSize );
66     }
67 
68     // サウンドアーカイブプレイヤーの初期化
69     {
70         u32 setupSize = m_ArchivePlayer.GetRequiredMemSize( &m_Archive );
71         m_pMemoryForSoundArchivePlayer = MemAlloc( setupSize, 32 );
72         u32 setupStrmBufferSize =
73             m_ArchivePlayer.GetRequiredStreamBufferSize( &m_Archive );
74         m_pMemoryForStreamBuffer = MemAlloc( setupStrmBufferSize, 32 );
75         bool result = m_ArchivePlayer.Initialize(
76                 &m_Archive,
77                 &m_DataManager,
78                 m_pMemoryForSoundArchivePlayer, setupSize,
79                 m_pMemoryForStreamBuffer, setupStrmBufferSize );
80         NW_ASSERT( result );
81     }
82 }
83 
OnFinalize()84 void MemorySoundArchiveApp::OnFinalize()
85 {
86     nw::snd::SoundSystem::Finalize();
87 
88     MemFree( m_pMemoryForSoundSystem );
89     MemFree( m_pMemoryForSoundDataManager );
90     MemFree( m_pMemoryForSoundArchivePlayer );
91     MemFree( m_pMemoryForStreamBuffer );
92     MemFree( m_pMemoryForSoundArchive );
93 }
94 
OnDrawUpLCD(nw::font::TextWriter & writer)95 void MemorySoundArchiveApp::OnDrawUpLCD( nw::font::TextWriter& writer )
96 {
97     writer.Printf(" DEMO nw::snd %s\n\n", DEMO_TITLE);
98 
99     writer.Print("    -- usage --\n\n");
100     writer.Print("    [A] Play Sequence Sound\n");
101     writer.Print("    [X] Play Wave Sound\n");
102     writer.Print("    [B] Stop Sound\n\n");
103 }
104 
OnDrawDownLCD(nw::font::TextWriter &)105 void MemorySoundArchiveApp::OnDrawDownLCD( nw::font::TextWriter& )
106 {
107     // なにも書かない
108 }
109 
OnUpdatePad(nw::demo::Pad & pad)110 void MemorySoundArchiveApp::OnUpdatePad( nw::demo::Pad& pad )
111 {
112     if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_A ) )
113     {
114         m_Handle.Stop( 0 );
115         bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess();
116         NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result);
117     }
118 
119     if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_X ) )
120     {
121         m_Handle.Stop( 0 );
122         bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess();
123         NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result);
124     }
125 
126     if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_B ) )
127     {
128         m_Handle.Stop( 3 );
129     }
130 }
131 
OnUpdate()132 void MemorySoundArchiveApp::OnUpdate()
133 {
134     m_ArchivePlayer.Update();
135 }
136