1 /*---------------------------------------------------------------------------*
2 Project: NintendoWare
3 File: HoldSoundApp.cpp
4
5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain proprietary
8 information of Nintendo and/or its licensed developers and are protected by
9 national and international copyright laws. They may not be disclosed to third
10 parties or copied or duplicated in any form, in whole or in part, without the
11 prior written consent of Nintendo.
12
13 The content herein is highly confidential and should be handled accordingly.
14
15 $Revision: $
16 *---------------------------------------------------------------------------*/
17
18 #include "precompiled.h"
19
20 #include "HoldSoundApp.h"
21 #include "simple.csid"
22
23 namespace
24 {
25
26 const s32 SOUND_THREAD_PRIORITY = 4;
27 const s32 LOAD_THREAD_PRIORITY = 3;
28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024;
29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar";
30 const char DEMO_TITLE[] = "HoldSound";
31
32 }
33
OnInitialize()34 void HoldSoundApp::OnInitialize()
35 {
36 InitializeSoundSystem();
37
38 // サウンドデータのロード
39 if ( ! m_DataManager.LoadData( SEQ_MARIOKART, &m_Heap ) )
40 {
41 NW_ASSERTMSG( false, "LoadData(SEQ_MARIOKART) failed." );
42 }
43 if ( ! m_DataManager.LoadData( SE_YOSHI, &m_Heap ) )
44 {
45 NW_ASSERTMSG( false, "LoadData(SE_YOSHI) failed." );
46 }
47 }
48
InitializeSoundSystem()49 void HoldSoundApp::InitializeSoundSystem()
50 {
51 // サウンドシステムの初期化
52 {
53 nw::snd::SoundSystem::SoundSystemParam param;
54 size_t workMemSize = nw::snd::SoundSystem::GetRequiredMemSize( param );
55 m_pMemoryForSoundSystem = MemAlloc( workMemSize );
56
57 nw::snd::SoundSystem::Initialize(
58 param,
59 reinterpret_cast<uptr>( m_pMemoryForSoundSystem ),
60 workMemSize );
61 }
62
63 // サウンドアーカイブの初期化
64 if ( ! m_Archive.Open( SOUND_ARC_PATH ) )
65 {
66 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH );
67 }
68
69 // INFO ブロックのロード
70 {
71 u32 infoBlockSize = m_Archive.GetHeaderSize();
72 m_pMemoryForInfoBlock = MemAlloc( infoBlockSize );
73 if ( ! m_Archive.LoadHeader( m_pMemoryForInfoBlock, infoBlockSize ) )
74 {
75 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH );
76 }
77 }
78
79 // サウンドデータマネージャーの初期化
80 {
81 u32 setupSize = m_DataManager.GetRequiredMemSize( &m_Archive );
82 m_pMemoryForSoundDataManager = MemAlloc( setupSize );
83 m_DataManager.Initialize( &m_Archive, m_pMemoryForSoundDataManager, setupSize );
84 }
85
86 // サウンドアーカイブプレイヤーの初期化
87 {
88 u32 setupSize = m_ArchivePlayer.GetRequiredMemSize( &m_Archive );
89 m_pMemoryForSoundArchivePlayer = MemAlloc( setupSize, 32 );
90 u32 setupStrmBufferSize =
91 m_ArchivePlayer.GetRequiredStreamBufferSize( &m_Archive );
92 m_pMemoryForStreamBuffer = MemAlloc( setupStrmBufferSize, 32 );
93 bool result = m_ArchivePlayer.Initialize(
94 &m_Archive,
95 &m_DataManager,
96 m_pMemoryForSoundArchivePlayer, setupSize,
97 m_pMemoryForStreamBuffer, setupStrmBufferSize );
98 NW_ASSERT( result );
99 }
100
101 // サウンドヒープの構築
102 {
103 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE );
104 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE );
105 NW_ASSERT( result );
106 }
107 }
108
OnFinalize()109 void HoldSoundApp::OnFinalize()
110 {
111 nw::snd::SoundSystem::Finalize();
112
113 MemFree( m_pMemoryForSoundSystem );
114 MemFree( m_pMemoryForInfoBlock );
115 MemFree( m_pMemoryForSoundDataManager );
116 MemFree( m_pMemoryForSoundArchivePlayer );
117 MemFree( m_pMemoryForSoundHeap );
118 MemFree( m_pMemoryForStreamBuffer );
119 }
120
OnDrawUpLCD(nw::font::TextWriter & writer)121 void HoldSoundApp::OnDrawUpLCD( nw::font::TextWriter& writer )
122 {
123 writer.Printf(" DEMO nw::snd %s\n\n", DEMO_TITLE);
124
125 writer.Print(" -- usage --\n\n");
126 writer.Print(" [A] Hold Sequence Sound\n");
127 writer.Print(" [X] Hold Wave Sound\n");
128 writer.Print(" [Y] Hold Stream Sound\n");
129 }
130
OnDrawDownLCD(nw::font::TextWriter & writer)131 void HoldSoundApp::OnDrawDownLCD( nw::font::TextWriter& writer )
132 {
133 #ifdef NW_PLATFORM_CTRWIN
134 (void)writer;
135 #else
136 #if 0
137 writer.Printf("ChannelStatus\n\n");
138
139 char str[37]; str[0] = '\0';
140 for ( int i = 0; i < 36; i++ )
141 {
142 nw::os::SNPrintf( str, 36, "%s%d",
143 str,
144 nw::snd::internal::HardwareChannelManager::IsChannelPlay( i )
145 );
146 if ( i % 8 == 7 ) nw::os::SNPrintf( str, 36, "%s ", str );
147 }
148 writer.Printf("%s\n", str);
149 #else
150 #endif
151 (void)writer;
152 #endif
153 }
154
OnUpdatePad(nw::demo::Pad & pad)155 void HoldSoundApp::OnUpdatePad( nw::demo::Pad& pad )
156 {
157 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_A ) )
158 {
159 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess();
160 // NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result);
161 }
162
163 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_X ) )
164 {
165 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess();
166 // NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result);
167 }
168
169 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_Y ) )
170 {
171 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess();
172 // NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result );
173 }
174 }
175
OnUpdate()176 void HoldSoundApp::OnUpdate()
177 {
178 m_ArchivePlayer.Update();
179 }
180