1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_StreamTrack.cpp
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: $
16  *---------------------------------------------------------------------------*/
17 
18 #include "precompiled.h"
19 
20 #include <nw/snd/snd_StreamTrack.h>
21 
22 namespace nw {
23 namespace snd {
24 namespace internal {
25 namespace driver {
26 
27 #ifdef NW_PLATFORM_CTR
28 
AppendWaveBuffer(nn::snd::WaveBuffer * pBuffer,bool lastFlag)29 void StreamChannel::AppendWaveBuffer( nn::snd::WaveBuffer* pBuffer, bool lastFlag )
30 {
31     NW_NULL_ASSERT( pBuffer );
32 
33     if ( m_pVoice != NULL )
34     {
35         // バッファ追加は、nn::snd::Voice があればできる
36         m_pVoice->AppendWaveBuffer(
37             0,              // channelIndex はつねに 0 番目
38             pBuffer,
39             lastFlag
40         );
41     }
42 }
43 
44 #endif // NW_PLATFORM_CTR
45 
46 
47 } // namespace nw::snd::internal::driver
48 } // namespace nw::snd::internal
49 } // namespace nw::snd
50 } // namespace nw
51 
52