1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_MidiSequenceTrackAllocator.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 19566 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_SND_MIDI_SEQUENCE_TRACK_ALLOCATOR_H_
17 #define NW_SND_MIDI_SEQUENCE_TRACK_ALLOCATOR_H_
18 
19 #include <nw/snd/snd_SequenceTrackAllocator.h>
20 
21 namespace nw {
22 namespace snd {
23 namespace internal {
24 namespace driver {
25 
26 /* ========================================================================
27         class difinition
28    ======================================================================== */
29 
30 class MidiSequenceTrackAllocator : public SequenceTrackAllocator
31 {
32   public:
MidiSequenceTrackAllocator()33     MidiSequenceTrackAllocator() {}
34 
35     virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player );
36     virtual void FreeTrack( SequenceTrack* track );
37     virtual int GetAllocatableTrackCount() const;
38 
39     unsigned long Create( void* buffer, unsigned long size );
40     void Destroy( void* buffer, unsigned long size );
41 };
42 
43 } // namespace nw::snd::internal::driver
44 } // namespace nw::snd::internal
45 } // namespace nw::snd
46 } // namespace nw
47 
48 
49 #endif /* NW_SND_MIDI_SEQUENCE_TRACK_ALLOCATOR_H_ */
50 
51