1<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html> 2<head> 3<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 4<title>SND_StopSeq</title> 5<link rel="stylesheet" href="../css/nitro.css" type="text/css"> 6<meta name="generator" content="DocBook XSL Stylesheets V1.65.1"> 7</head> 8<body> 9<div class="refentry" lang="ja"><a name="IDAFLWT"></a><div class="titlepage"> 10<div></div> 11<div></div> 12</div> 13<h1>SND_StopSeq <IMG src="../image/NTR.gif" width="24" height="12" border="0" align=middle><IMG src="../image/TWL.gif" width="24" height="12" border="0" align=middle></h1> 14<h2>Syntax</h2> 15<dl> 16<dd><pre class="funcsynopsisinfo"><code>#include <nitro/snd.h></code></pre></dd> 17<dd><pre class="funcprototype"><code class="funcprototype">void SND_StopSeq( int <var>playerNo</var> );</code><br></pre></dd> 18</dl> 19<div class="refsection" lang="ja"><a name="IDA0MWT"></a> 20 <h2>Arguments</h2> 21 22 <div class="variablelist"> 23<table border="0"> 24<col align="left" valign="top"> 25<tbody> 26<tr> 27<td><em><strong><code>playerNo</code></strong></em></td> 28<td>The player number. Takes a value between 0 and 15.</td> 29</tr> 30</tbody> 31</table> 32</div> 33 34 </div> 35<div class="refsection" lang="ja"><a name="IDAJNWT"></a> 36 <h2>Return Values</h2> 37 38 <p>None.</p> 39 </div> 40<div class="refsection" lang="ja"><a name="IDAQNWT"></a> 41 <h2>Description</h2> 42 <p> 43Stops sequence. 44</p> 45 <p> 46The sequence being played by the Player specified by <code>playerNo</code> gets stopped. Although the sequence stops immediately, if a note is sounding it will fade out and stop in accordance with the release value set in the data. 47</p> 48 <div class="note"> 49<h3 class="title">Note</h3> 50<p> 51This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the <tt class="function"><a href="SND_FlushCommand.html">SND_FlushCommand</a></tt> function. 52</p> 53<p> 54If program execution must be synchronized with process completion, first use the <tt class="function"><a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a></tt> function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the <tt class="function"><a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a></tt> or <tt class="function"><a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></tt> function to confirm that processing has finished or to wait for it to complete. 55</p> 56</div> 57 </div> 58<h2>See Also</h2> 59<p><code><a href="SND_FlushCommand.html">SND_FlushCommand</a>, <a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a>, <a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a>, <a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></code></p> 60<h2>Revision History</h2> 61<p>2005/02/17 Added a note about ARM7 command processing.<br /> 2004/07/01 Initial version.</p> 62</div> 63<hr><p>CONFIDENTIAL</p></body> 64</html> 65