1<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html> 2<head> 3<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 4<title>SND_SetTrackMute*</title> 5<link rel="stylesheet" href="../css/nitro.css" type="text/css"> 6<meta name="generator" content="DocBook XSL Stylesheets V1.65.1"> 7</head> 8<body> 9<div class="refentry" lang="ja"><a name="IDAFLAU"></a><div class="titlepage"> 10<div></div> 11<div></div> 12</div> 13<h1>SND_SetTrackMute* <IMG src="../image/NTR.gif" width="24" height="12" border="0" align=middle><IMG src="../image/TWL.gif" width="24" height="12" border="0" align=middle></h1> 14<h2>Syntax</h2> 15<dl> 16<dd><pre class="funcsynopsisinfo"><code>#include <nitro/snd.h></code></pre></dd> 17<dd><pre class="funcprototype"><code class="funcprototype">void SND_SetTrackMute( int <var>playerNo</var>, u32 <var>trackBitMask</var>, BOOL <var>flag</var> );</code><br><code class="funcprototype">void SND_SetTrackMuteEx( 18 int <var>playerNo</var>, 19 u32 <var>trackBitMask</var>, 20 SNDSeqMute <var>mute</var> );</code><br></pre></dd> 21</dl> 22<div class="refsection" lang="ja"><a name="IDA4NAU"></a> 23 <h2>Arguments</h2> 24 25 <div class="variablelist"> 26<table border="0"> 27<col align="left" valign="top"> 28<tbody> 29<tr> 30<td><em><strong><code>playerNo</code></strong></em></td> 31<td>The player number. Takes a value between 0 and 15.</td> 32</tr> 33<tr> 34<td><em><strong><code>trackBitMask</code></strong></em></td> 35<td>This is the track bit mask. It designates which track to use.</td> 36</tr> 37<tr> 38<td><em><strong><code>flag</code></strong></em></td> 39<td>Flag indicating whether to mute track or release mute. TRUE = Mute; FALSE = Release. </td> 40</tr> 41<tr> 42<td><em><strong><code>mute</code></strong></em></td> 43<td>Represents the mute setting.</td> 44</tr> 45</tbody> 46</table> 47</div> 48 49 </div> 50<div class="refsection" lang="ja"><a name="IDACPAU"></a> 51 <h2>Return Values</h2> 52 53 <p>None.</p> 54 </div> 55<div class="refsection" lang="ja"><a name="IDAJPAU"></a> 56 <h2>Description</h2> 57 <p> 58Mutes or releases muting on the tracks of the sequence being played by the Player specified by <code>playerNo</code>. 59</p> 60 <p> 61The track bit mask, <em><strong><code>trackBitMask</code></strong></em>, designates which track to use. Each bit expresses a track in descending order track 0 as the lowest bit. Operations are performed only on tracks with active bits. 62</p> 63 <p> 64If a track is muted using the <tt class="function">SND_SetTrackMute</tt> function, the sound immediately stops. Use the <tt class="function">SND_SetTrackMuteEx</tt> function if you do not want it to stop immediately. 65</p> 66 <p> 67Select from the following values for the mute setting <code>mute</code>: 68</p> 69 <div class="table"><a name="IDAGQAU"></a><p class="title"><b>Table SNDSeqMute</b></p> 70<table summary="SNDSeqMute" border="1"> 71<colgroup><col><col></colgroup> 72<thead> 73<tr> 74<th>Label</th> 75<th>Description</th> 76</tr> 77</thead> 78<tbody> 79<tr> 80<td>SND_SEQ_MUTE_OFF</td> 81<td>Releases mute</td> 82</tr> 83<tr> 84<td>SND_SEQ_MUTE_NO_STOP</td> 85<td>Mutes without stopping the currently playing sound</td> 86</tr> 87<tr> 88<td>SND_SEQ_MUTE_RELEASE</td> 89<td>Releases the sound currently playing and mutes</td> 90</tr> 91<tr> 92<td>SND_SEQ_MUTE_STOP</td> 93<td>Immediately stops the currently playing sound and mutes</td> 94</tr> 95</tbody> 96</table> 97</div> 98 <div class="note"> 99<h3 class="title">Note</h3> 100<p> 101If a currently playing sound is stopped by muting, that sound does not resume when mute is released. 102</p> 103<p> 104If a mute setting is already set inside the sequence data, a value set later will become valid. 105</p> 106<p> 107This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the <tt class="function"><a href="SND_FlushCommand.html">SND_FlushCommand</a></tt> function. 108</p> 109<p> 110If program execution must be synchronized with process completion, first use the <tt class="function"><a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a></tt> function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the <tt class="function"><a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a></tt> or <tt class="function"><a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></tt> function to confirm that processing has finished or to wait for it to complete. 111</p> 112</div> 113 </div> 114<h2>See Also</h2> 115<p><code><a href="SND_FlushCommand.html">SND_FlushCommand</a>, <a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a>, <a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a>, <a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></code></p> 116<h2>Revision History</h2> 117<p> 1182006/03/20 Added the <code>SNDSetTrackMuteEx</code> function. <br>2005/02/17 Added a note about ARM7 command processing. <br>2004/07/01 Initial version. 119</p> 120</div> 121<hr><p>CONFIDENTIAL</p></body> 122</html> 123