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13<h1>SND_SetChannelTimer <IMG src="../image/NTR.gif" width="24" height="12" border="0" align=middle><IMG src="../image/TWL.gif" width="24" height="12" border="0" align=middle></h1>
14<h2>Syntax</h2>
15<dl>
16<dd><pre class="funcsynopsisinfo"><code>#include &lt;nitro/snd.h&gt;</code></pre></dd>
17<dd><pre class="funcprototype"><code class="funcprototype">void SND_SetChannelTimer( u32 <var>chBitMask</var>, int <var>timer</var> );</code><br></pre></dd>
18</dl>
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20      <h2>Arguments</h2>
21
22      <div class="variablelist">
23<table border="0">
24<col align="left" valign="top">
25<tbody>
26<tr>
27<td><em><strong><code>chBitMask</code></strong></em></td>
28<td>The channel bit mask. It specifies which channels to control.</td>
29</tr>
30<tr>
31<td><em><strong><code>timer</code></strong></em></td>
32<td>The timer. Takes a value between 0x10 and 0xffff.</td>
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35</table>
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38    </div>
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40      <h2>Return Values</h2>
41
42      <p>None.</p>
43    </div>
44<div class="refsection" lang="ja"><a name="IDA1NWT"></a>
45      <h2>Description</h2>
46      <p>
47Changes the channel timer.
48</p>
49      <p>
50The channel bit mask <code>chBitMask</code> specifies which channels to control. The channels are represented in order, with the lowest bit representing channel 0. Only channels whose representative bits are standing are controlled.
51</p>
52      <p>
53<code>timer</code> specifies the number of clock ticks for outputting one sample. The number of ticks per second is approximately 16.757 MHz with <code>SND_TIMER_CLOCK</code>. Thus, if you want to play the waveform data without changing the pitch, and the sampling rate is <em><strong><code>rate</code></strong></em> Hz, then you calculate <em><strong><code>timer</code></strong></em> as follows:
54</p>
55<pre class="programlisting"><em><strong><code>timer</code></strong></em> = <span  class="symbol">SND_TIMER_CLOCK</span> / <em><strong><code>rate</code></strong></em></pre>
56      <p>
57
58</p>
59      <div class="note">
60<h3 class="title">Note</h3>
61<p>
62This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the <tt class="function"><a href="SND_FlushCommand.html">SND_FlushCommand</a></tt> function.
63</p>
64<p>
65If program execution must be synchronized with process completion, first use the <tt class="function"><a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a></tt> function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the <tt class="function"><a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a></tt> or <tt class="function"><a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></tt> function to confirm that processing has finished or to wait for it to complete.
66</p>
67</div>
68    </div>
69<h2>See Also</h2>
70<p><code><a href="SND_FlushCommand.html">SND_FlushCommand</a>, <a href="SND_GetCurrentCommandTag.html">SND_GetCurrentCommandTag</a>, <a href="SND_IsFinishedCommandTag.html">SND_IsFinishedCommandTag</a>, <a href="SND_WaitForCommandProc.html">SND_WaitForCommandProc</a></code></p>
71<h2>Revision History</h2>
72<p>
732005/02/17 Added a note about ARM7 command processing. <br>2004/07/20 Initial version.
74</p>
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