1 /*---------------------------------------------------------------------------* 2 Project: APIs for title status 3 File: OSTitle.h 4 5 Copyright (C) 2006 Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Log: OSTitle.h,v $ 14 Revision 1.1 2009/10/05 02:31:04 iwai_yuma 15 Changed storage path. 16 17 Revision 1.2 2007/07/23 04:11:28 ooizumi 18 Moved OSGet[Launch|Return]Code from OSLaunchTitle.h ot OSTitle.h. 19 20 Revision 1.1 2007/07/19 02:25:06 wada_jumpei 21 Initial check in. 22 23 *---------------------------------------------------------------------------*/ 24 25 #ifndef __OSTITLE_H__ 26 #define __OSTITLE_H__ 27 28 #include <revolution/types.h> 29 30 #ifdef __cplusplus 31 extern "C" { 32 #endif 33 34 typedef u64 OSTitleId; 35 36 // Title status 37 #define OSTITLE_STATUS_UNKNOWN 0 38 #define OSTITLE_STATUS_INSTALLED 1 39 #define OSTITLE_STATUS_NOEXISTS 2 40 #define OSTITLE_STATUS_DELETED 3 41 #define OSTITLE_STATUS_SAVEONLY 4 42 #define OSTITLE_STATUS_NORIGHTS 5 43 #define OSTITLE_STATUS_PARTIAL 6 44 #define OSTITLE_STATUS_FATAL 7 45 46 // Error status 47 #define OSTITLE_RESULT_OK 0 48 #define OSTITLE_RESULT_OPERATION (-1) 49 #define OSTITLE_RESULT_ALLOC_FAILED (-2) 50 51 // For OSIsTitleInstalled 52 #define OSTITLE_STACK_SIZE 2048 53 54 s32 OSGetTitleStatus(OSTitleId titleId, u32* status, void* tmpBuffer, u32* bufSize); 55 BOOL OSIsTitleInstalled(OSTitleId titleId); 56 57 u32 OSGetLaunchCode(void); 58 u32 OSGetReturnCode(void); 59 60 #ifdef __cplusplus 61 } 62 #endif 63 64 #endif // __OSTITLE_H__