1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_ResLookupTable.cpp
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 17861 $
14  *---------------------------------------------------------------------------*/
15 
16 #include "../precompiled.h"
17 
18 #include <nw/gfx/res/gfx_ResLookupTable.h>
19 
20 namespace nw {
21 namespace gfx {
22 namespace res {
23 
24 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);
25 typedef void (*CleanupFunc)(ResLookupTable resLut);
26 typedef Result (*SetupFunc)(ResLookupTable resLut);
27 
28 static void ResImageLut_Cleanup(ResLookupTable resLut);
29 static void ResReferenceLut_Cleanup(ResLookupTable resLut);
30 
31 static Result ResImageLut_Setup(ResLookupTable resLut);
32 static Result ResReferenceLut_Setup(ResLookupTable resLut);
33 
34 static SetupFunc s_LutSetupTable[] =
35 {
36     ResImageLut_Setup,
37     ResReferenceLut_Setup
38 };
39 
40 static CleanupFunc s_LutCleanupTable[] =
41 {
42     ResImageLut_Cleanup,
43     ResReferenceLut_Cleanup
44 };
45 
46 //----------------------------------------
47 static Result
ResImageLut_Setup(ResLookupTable resLut)48 ResImageLut_Setup(ResLookupTable resLut)
49 {
50     Result result = RESOURCE_RESULT_OK;
51 
52     NW_UNUSED_VARIABLE(resLut);
53 
54     return result;
55 }
56 
57 
58 //----------------------------------------
59 static Result
ResReferenceLut_Setup(ResLookupTable resLut)60 ResReferenceLut_Setup(ResLookupTable resLut)
61 {
62     Result result = RESOURCE_RESULT_OK;
63 
64     result |= ResImageLut_Setup(resLut.Dereference());
65 
66     return result;
67 }
68 
69 //----------------------------------------
70 static void
ResImageLut_Cleanup(ResLookupTable resLut)71 ResImageLut_Cleanup(ResLookupTable resLut)
72 {
73     ResImageLookupTable imageLut = ResStaticCast<ResImageLookupTable>( resLut );
74 
75     GraphicsDevice::InvalidateLookupTable(imageLut);
76 }
77 
78 
79 //----------------------------------------
80 static void
ResReferenceLut_Cleanup(ResLookupTable resLut)81 ResReferenceLut_Cleanup(ResLookupTable resLut)
82 {
83     NW_UNUSED_VARIABLE(resLut);
84     NW_ASSERT(resLut.IsValid());
85 }
86 
87 //----------------------------------------------------------------------------
88 Result
Setup()89 ResLookupTable::Setup()
90 {
91     NW_ASSERT( this->IsValid() );
92 
93     Result result = RESOURCE_RESULT_OK;
94 
95     switch ( this->ref().typeInfo )
96     {
97     case ResImageLookupTable::TYPE_INFO:
98         {
99             result |= s_LutSetupTable[0]( *this );
100         }
101         break;
102     case ResReferenceLookupTable::TYPE_INFO:
103         {
104             result |= s_LutSetupTable[1]( *this );
105         }
106         break;
107     default:
108         {
109             NW_FATAL_ERROR("Unsupported lut type.");
110         }
111     }
112 
113     return result;
114 }
115 
116 //----------------------------------------
117 void
Cleanup()118 ResLookupTable::Cleanup()
119 {
120     switch ( this->ref().typeInfo )
121     {
122     case ResImageLookupTable::TYPE_INFO:
123         {
124             s_LutCleanupTable[0]( *this );
125         }
126         break;
127     case ResReferenceLookupTable::TYPE_INFO:
128         {
129             s_LutCleanupTable[1]( *this );
130         }
131         break;
132     default:
133         {
134             NW_FATAL_ERROR("Unsupported lut type.");
135         }
136     }
137 }
138 
139 //----------------------------------------
140 Result
Setup(os::IAllocator * allocator,ResGraphicsFile graphicsFile)141 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile)
142 {
143     NW_UNUSED_VARIABLE(allocator);
144     NW_UNUSED_VARIABLE(graphicsFile);
145     NW_ASSERT( internal::ResCheckRevision( *this ) );
146 
147     Result result = RESOURCE_RESULT_OK;
148 
149     s32 samplerNum = this->GetSamplersCount();
150     for ( int i = 0; i < samplerNum; ++i )
151     {
152         result |= this->GetSamplers( i ).Setup();
153     }
154 
155     return result;
156 }
157 
158 //----------------------------------------
159 void
Cleanup()160 ResLookupTableSet::Cleanup()
161 {
162     ut::SafeCleanupAll(this->GetSamplers());
163 }
164 
165 } /* namespace res */
166 } /* namespace gfx */
167 } /* namespace nw */
168 
169