1=========================================================================== 2NINTENDO Revolution SDK 3.1 patch 4 3February 27, 2008 4=========================================================================== 5 6Table of Contents 7- Introduction 8- Cautions 9- License Information 10- Revision History 11- System Requirements 12- Installation Procedure 13- Differences from the Dolphin SDK 14- Currently Known Bugs 15- File List 16 17======================================================================= 18Introduction 19======================================================================= 20This is the Revolution SDK Version 3.1 Patch 4. 21 22This patch is a cumulative patch. It includes the contents of all patches up to the present. 23To use this patch, overwrite the SDK 3.1 directory. 24 25For details about what has changed, read man/en_US/ReleaseNote.html. 26 27======================================================================= 28Precautions 29======================================================================= 30----------------------------------------------------------------------- 31You must choose firmware according to its usage. 32----------------------------------------------------------------------- 33With the SDK 3.1 patch onward, you must select the firmware that is appropriate for the title being developed from two types: "extended firmware" (former name: "firmware for titles with network support") and "standard firmware" (former name: "firmware for titles without network support"). 34 35Specifically, all titles that use Revolution SDK Extensions and Revolution DWC must use the extended firmware. 36Other titles should use the standard firmware. 37 38The versions of the firmware that correspond to each are shown below. 39 40 Standard firmware: 33.4.16 41 Extended firmware: 35.4.16 42 43To select the firmware, use the setfirmware script included in this package. 44For details, refer to the "setfirmware" section (Tools > Settings Scripts > setfirmware) in the SDK Reference Manual. 45 46In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at startup time by the .elf file passed as an argument when ndrun is executed. 47For details, refer to the "ndrun_prechecker" section (Tools > Settings Scripts > ndrun_prechecker) in the SDK Reference Manual. 48In particular, if you are using the CodeWarrior IDE, you must configure it so that the script window is displayed. 49The "Precautions" part of the aforementioned "ndrun_prechecker" section describes how to configure this. 50 51This feature is enabled by installing version 071002 or later of the NDEV software package. 52 53When each of these settings scripts is used, some items require caution. Be sure to read over the reference manual once for each settings script. 54 55----------------------------------------------------------------------- 56Running in the Wii Menu 57----------------------------------------------------------------------- 58Programs created using this SDK are expected to run in the Wii Menu of the version noted below or later. 59 60Wii Menu: 3.0 61 62Abnormal behavior may occur in systems whose version is earlier than the one above. 63 64======================================================================= 65License Information: 66======================================================================= 67 68- The following files are found in this SDK: 69 70/dvddata/axdemo/synth/GM16.DLS: DLS file made by Roland 71/dvddata/axdemo/synth/gm16adpcm.pcm: GM16.DLS data converted for use with Wii (audio source files, ADPCM version) 72/dvddata/axdemo/synth/gm16adpcm.wt: GM16.DLS data converted for use with Wii (table files, ADPCM version) 73/dvddata/axdemo/synth/gm16pcm.pcm: GM16.DLS data converted for use with Wii (audio source files, PCM version) 74/dvddata/axdemo/synth/gm16pcm.wt: GM16.DLS data converted for use with Wii (table files, PCM version) 75 76To use all or part of the data from an application, you must comply with an end-user license agreement with Roland. 77 78The end-user license agreement is found in the following directory: 79 80/docs/en_US/License/Roland/Roland END-USER LICENSE AGREEMENT.pdf 81 82Contact information may be found in the following file. 83 84/docs/en_US/License/Roland/Roland_contact_info.txt 85 86Please read this agreement before using the data. 87 88- The audio library of this SDK supports Dolby Surround and Dolby Pro Logic II 89To use these features in a game, you must have a license agreement with Dolby. 90Please read the following file before using these features: 91 92/docs/en_US/License/Dolby/DPL2_for_Wii.pdf 93 94======================================================================= 95Revision History 96======================================================================= 97For the revision history of this release, see man/en_US/ReleaseNote.html. 98 99======================================================================= 100System Requirements 101======================================================================= 102For details on system requirements for the Revolution SDK, see RVL_QuickStartGuide.pdf. 103 104Three USB ports are required to connect to a PC. 105(Although two ports are specified in some manuals, three USB ports are now required.) 106 107This version of the SDK only supports the commercial release versions of NDEV. 108Whenever possible, use the NDEV software package version 071002 or later. 109 110======================================================================= 111Installation Procedure 112======================================================================= 113Install two types of firmware: one for titles with network support (35.4.16), and the other - without (33.4.16). 114 1151. Overwrite the SDK directory with this patch package. 116 1172. Before running any sample demos or other executable files, be absolutely certain to update the NDEV firmware according to the procedure given below. 118In a typical environment, the update program is executed by starting the Bourne-again shell (bash) and entering "fwupdate35_4_16_xx". 119(For xx, enter "jp", "us", or "eu".) 120 121If the environment is customized or if things do not go smoothly using the method described above, go to the RVL_SDK/RVL/bin/tools directory and run "ODEM -r -l swupdate35_4_16_xx.gcm". 122(For xx, enter "jp", "us", or "eu".) 123 124Once the update is complete, the message "SWUpdate Successful" will appear on screen, and the NDEV firmware will be updated to Firmware 33.4.16, Firmware 35.4.16, and DEVKIT BOOT PROGRAM v1.15. 125The DEVKIT BOOT PROGRAM v1.15 uses Firmware 35.4.16 to start, but this does not affect the operation of titles that do not have network support. 126 127If the versions are already higher than these, "Import: *** ...failed" will be displayed and the update will fail, but you can continue without any problems. 128 129======================================================================= 130Differences from the Dolphin SDK: 131======================================================================= 132- The path to Revolution SDK is specified with the environment variable REVOLUTION_SDK_ROOT 133 134- The header file is placed in the following directory: 135$(REVOLUTION_SDK_ROOT)/include/revolution/ 136 137- The build target is RVL 138(This was HW2 for the Nintendo GameCube SDK.)) 139 140- The run-time library is compiled using CodeWarrior 3.0 Alpha 5 Patch 2 141 142 143======================================================================= 144Currently Known Bugs: 145======================================================================= 146----------------------------------------------------------------------- 147[GX] Command processor hardware bug 148 149A bug in the graphics hardware command processor (CP) was caused by a difference in internal processing timing, compared with Nintendo GameCube. 150 151Since this bug is treated within the library, no special response is required for applications as long as they perform rendering using the GX library. 152 153However, note the following points when creating original display lists using the GD library or other means. 154 155This bug occurs when a command that corresponds to the register type CP (as described in the function reference About GX States) is sent immediately before drawing a primitive with a function such as GXBegin(). 156Therefore, if you need to set a CP command immediately before drawing primitives, be absolutely sure to include at least one GX_NOP (0x00) after the CP command. 157 158This bug will not be corrected in hardware in the final product. 159----------------------------------------------------------------------- 160[HIO2] Transfer directions in the dual and multi demos of hio2demo 161 162The dual demo of hio2demo carries out communication using separate channels: EXI0 for communication from NDEV to PC, and MrEXI for communication from PC to NDEV. However, transfers using EXI0 are not supported on the current hardware, so only unidirectional communication from PC to NDEV works. 163 164Although the multi demo is designed for multiple NDEV consoles connected to a single PC, operations are currently not verified when multiple NDEV units are connected. 165When one NDEV is connected, specifications state to use EXI0 from PC to NDEV, and MrEXI from NDEV to PC, in the opposite manner from dual mode. However, for the same reasons as described above, only unidirectional communication from NDEV to PC works. 166----------------------------------------------------------------------- 167[VI] MPAL display is not supported. 168 169Current system does not support display of MPAL. Release date is undecided. 170----------------------------------------------------------------------- 171[VI] A bug in the screen burn-in protection during the execution of OSFatal 172 173When OSFatal runs while the screen burn-in protection feature is running, OSFatal runs without recovering from the burn-in protection state (the screen stays dark). 174 175Normally, OSFatal displays an error message and stops the system. Currently, however, that error message is displayed while the burn-in protection is still running. 176----------------------------------------------------------------------- 177[WPAD] Problem with speaker playback simultaneous with WPADControlDpd 178 179When speaker sound is played back while starting the pointer with the WPADControlDpd function, the beginning portion of audio will not play back due to the operation of pointer startup. 180 181Before beginning sound playback, wait a short time after pointer startup. 182 183This issue has not yet been addressed. 184----------------------------------------------------------------------- 185[OS] Broadway floating-point calculation mode 186 187REVOLUTION OS uses a non-IEEE mode for floating-point calculations. 188Calculation result is converted to 0 if it returns an IEEE754-format, non-normalized number. 189----------------------------------------------------------------------- 190[CW] A link error occurs when building with CodeWarrior IDE 191 192In default projects up to CodeWarrior Alpha5 patch2, the esp library was not linked by default. 193 194Drag and drop to add the library to the projects. 195 196This will be fixed in the next release of CW. 197----------------------------------------------------------------------- 198[DVD] DVD fatal errors occur when a disc is repeatedly ejected and inserted during disc reading 199 200It has been reported that DVD fatal errors occur when a disc is repeatedly ejected and inserted during disc reading on the RVT-R READER and Wii console. 201 202This problem is currently under investigation. 203 204Because it is impossible to avoid this problem from the application side, there are no specific workarounds. 205----------------------------------------------------------------------- 206[REL/RSO] I get a warning while running the make demo. 207 208While running the make demo, the following warning is displayed with the creation of each plf: 209 210Example warning: 211 212### mwldeppc.exe Linker Warning: 213# linker command file 'b.o' is missing from project. 214 215The warning is output because an unrelated object file is specified in partial.lcf. 216It has not yet been decided how or when this problem will be corrected, but the warning has no effect on operation. 217----------------------------------------------------------------------- 218 219======================================================================= 220File List 221======================================================================= 222========================== FILE LIST Patch 4 ========================== 223 224./RVL/lib/esp.a 225./RVL/lib/espD.a 226./RVL/lib/os.a 227./RVL/lib/osD.a 228./X86/bin/setcountrycode 229./X86/bin/setcountrycode.bat 230./build/buildtools/commondefs 231./build/buildtools/modulerules 232./include/revolution/sdkver.h 233./man/en_US/ReleaseNote.html 234./man/en_US/a-z.html 235./man/en_US/contents.html 236./man/en_US/icons.html 237./man/en_US/main.html 238./man/en_US/os/Reset/OSLaunchManualViewer.html 239./man/en_US/os/list.html 240./man/en_US/os/toc.html 241./readme-RVL_SDK-3_1-patch4.txt 242 243========================== FILE LIST Patch 3 ========================== 244 245./RVL/lib/gx.a 246./RVL/lib/gxD.a 247./RVL/lib/nand.a 248./RVL/lib/nandD.a 249./RVL/lib/os.a 250./RVL/lib/osD.a 251./RVL/lib/wpad.a 252./RVL/lib/wpadD.a 253./X86/bin/ndrun_fwlist 254./X86/bin/ndrun_prechecker 255./X86/bin/setcountrycode 256./X86/bin/setcountrycode.bat 257./build/demos/wpaddemo/src/dummy_checker.c 258./build/demos/wpaddemo/src/full_mode.c 259./build/demos/wpaddemo/src/sync.c 260./build/demos/wpaddemo/src/wpad_axdemo.c 261./build/demos/wpaddemo/src/wpad_seqdemo.c 262./build/demos/wpaddemo/src/wpad_spdemo.c 263./build/demos/wpaddemo/src/wpadsample.c 264./include/revolution/os/OSReset.h 265./include/revolution/sdkver.h 266./include/revolution/wpad.h 267./man/en_US/ReleaseNote.html 268./man/en_US/icons.html 269./man/en_US/main.html 270./man/en_US/nand/NANDSetStatus.html 271./man/en_US/nand/NANDSetStatusAsync.html 272./man/en_US/os/Stopwatch/OSInitStopwatch.html 273./man/en_US/os/Thread/OSCancelThread.html 274./man/en_US/os/Thread/OSSleepSeconds.html 275./man/en_US/tools/ndrun_prechecker.html 276./man/en_US/wpad/WPADCLStatus.html 277./man/en_US/wpad/WPADControlMotor.html 278./man/en_US/wpad/WPADFSStatus.html 279./man/en_US/wpad/WPADGetSpeakerVolume.html 280./man/en_US/wpad/WPADIsMotorEnabled.html 281./man/en_US/wpad/WPADRead.html 282./man/en_US/wpad/WPADStatus.html 283./man/en_US/wpad/WPADStatusEx.html 284./man/en_US/wpad/intro.html 285./man/en_US/wpad/list.html 286./man/en_US/wpad/toc.html 287./readme-RVL_SDK-3_1-patch3.txt 288 289========================== FILE LIST Patch 2 ========================== 290 291./X86/bin/ndrun_prechecker 292./include/revolution/sdkver.h 293./man/en_US/ReleaseNote.html 294./man/en_US/icons.html 295./man/en_US/main.html 296./readme-RVL_SDK-3_1-patch2.txt 297 298========================== FILE LIST Patch ========================== 299 300./RVL/bin/tools/swupdate35_4_16_eu.gcm 301./RVL/bin/tools/swupdate35_4_16_jp.gcm 302./RVL/bin/tools/swupdate35_4_16_us.gcm 303./RVL/boot/apploader.img 304./RVL/boot/apploader33.img 305./RVL/boot/apploader35.img 306./RVL/lib/axart.a 307./RVL/lib/axartD.a 308./RVL/lib/fs.a 309./RVL/lib/fsD.a 310./RVL/lib/mix.a 311./RVL/lib/mixD.a 312./RVL/lib/os.a 313./RVL/lib/osD.a 314./RVL/lib/pad.a 315./RVL/lib/padD.a 316./RVL/lib/seq.a 317./RVL/lib/seqD.a 318./RVL/lib/syn.a 319./RVL/lib/synD.a 320./X86/bin/dat/0000000100000023.bin 321./X86/bin/fwupdate35_4_16_eu 322./X86/bin/fwupdate35_4_16_jp 323./X86/bin/fwupdate35_4_16_us 324./X86/bin/ndrun_fwlist 325./X86/bin/ndrun_prechecker 326./X86/bin/rvl.bin 327./X86/bin/rvl.no.33.bin 328./X86/bin/rvl.no.35.bin 329./X86/bin/setfirmware 330./build/demos/axdemo/src/axstream.c 331./build/libraries/mix/src/mix.c 332./build/libraries/seq/src/seq.c 333./docs/en_US/Developer/Audio_Programmer's_Guide/AX_Applications.pdf 334./docs/en_US/Developer/License/Dolby/DPL2_for_Wii.pdf 335./dvddata/axdemo/stream/left.dsp 336./dvddata/axdemo/stream/right.dsp 337./include/revolution/axart.h 338./include/revolution/sc.h 339./include/revolution/sdkver.h 340./man/en_US/ReleaseNote.html 341./man/en_US/a-z.html 342./man/en_US/ax/Initialization/AXQuit.html 343./man/en_US/ax_applications/AX_Apps_API_Menu.html 344./man/en_US/ax_applications/Articulator/AXARTAddArticulator.html 345./man/en_US/ax_applications/Articulator/AXARTRemoveArticulator.html 346./man/en_US/ax_applications/Effect/AXFXChorusCallback.html 347./man/en_US/ax_applications/Effect/AXFXChorusCallbackDpl2.html 348./man/en_US/ax_applications/Effect/AXFXChorusExpCallback.html 349./man/en_US/ax_applications/Effect/AXFXChorusExpCallbackDpl2.html 350./man/en_US/ax_applications/Effect/AXFXChorusExpGetMemSize.html 351./man/en_US/ax_applications/Effect/AXFXChorusExpGetMemSizeDpl2.html 352./man/en_US/ax_applications/Effect/AXFXChorusExpInit.html 353./man/en_US/ax_applications/Effect/AXFXChorusExpInitDpl2.html 354./man/en_US/ax_applications/Effect/AXFXChorusExpSettings.html 355./man/en_US/ax_applications/Effect/AXFXChorusExpSettingsDpl2.html 356./man/en_US/ax_applications/Effect/AXFXChorusExpSettingsUpdate.html 357./man/en_US/ax_applications/Effect/AXFXChorusExpSettingsUpdateDpl2.html 358./man/en_US/ax_applications/Effect/AXFXChorusExpShutdown.html 359./man/en_US/ax_applications/Effect/AXFXChorusExpShutdownDpl2.html 360./man/en_US/ax_applications/Effect/AXFXChorusGetMemSize.html 361./man/en_US/ax_applications/Effect/AXFXChorusGetMemSizeDpl2.html 362./man/en_US/ax_applications/Effect/AXFXChorusInit.html 363./man/en_US/ax_applications/Effect/AXFXChorusInitDpl2.html 364./man/en_US/ax_applications/Effect/AXFXChorusSettings.html 365./man/en_US/ax_applications/Effect/AXFXChorusSettingsDpl2.html 366./man/en_US/ax_applications/Effect/AXFXChorusShutdown.html 367./man/en_US/ax_applications/Effect/AXFXChorusShutdownDpl2.html 368./man/en_US/ax_applications/Effect/AXFXDelayCallback.html 369./man/en_US/ax_applications/Effect/AXFXDelayCallbackDpl2.html 370./man/en_US/ax_applications/Effect/AXFXDelayExpCallback.html 371./man/en_US/ax_applications/Effect/AXFXDelayExpCallbackDpl2.html 372./man/en_US/ax_applications/Effect/AXFXDelayExpGetMemSize.html 373./man/en_US/ax_applications/Effect/AXFXDelayExpGetMemSizeDpl2.html 374./man/en_US/ax_applications/Effect/AXFXDelayExpInit.html 375./man/en_US/ax_applications/Effect/AXFXDelayExpInitDpl2.html 376./man/en_US/ax_applications/Effect/AXFXDelayExpSettings.html 377./man/en_US/ax_applications/Effect/AXFXDelayExpSettingsDpl2.html 378./man/en_US/ax_applications/Effect/AXFXDelayExpSettingsUpdate.html 379./man/en_US/ax_applications/Effect/AXFXDelayExpSettingsUpdateDpl2.html 380./man/en_US/ax_applications/Effect/AXFXDelayExpShutdown.html 381./man/en_US/ax_applications/Effect/AXFXDelayExpShutdownDpl2.html 382./man/en_US/ax_applications/Effect/AXFXDelayGetMemSize.html 383./man/en_US/ax_applications/Effect/AXFXDelayGetMemSizeDpl2.html 384./man/en_US/ax_applications/Effect/AXFXDelayInit.html 385./man/en_US/ax_applications/Effect/AXFXDelayInitDpl2.html 386./man/en_US/ax_applications/Effect/AXFXDelaySettings.html 387./man/en_US/ax_applications/Effect/AXFXDelaySettingsDpl2.html 388./man/en_US/ax_applications/Effect/AXFXDelayShutdown.html 389./man/en_US/ax_applications/Effect/AXFXDelayShutdownDpl2.html 390./man/en_US/ax_applications/Effect/AXFXGetHooks.html 391./man/en_US/ax_applications/Effect/AXFXReverbHiCallback.html 392./man/en_US/ax_applications/Effect/AXFXReverbHiCallbackDpl2.html 393./man/en_US/ax_applications/Effect/AXFXReverbHiExpCallback.html 394./man/en_US/ax_applications/Effect/AXFXReverbHiExpCallbackDpl2.html 395./man/en_US/ax_applications/Effect/AXFXReverbHiExpGetMemSize.html 396./man/en_US/ax_applications/Effect/AXFXReverbHiExpGetMemSizeDpl2.html 397./man/en_US/ax_applications/Effect/AXFXReverbHiExpInit.html 398./man/en_US/ax_applications/Effect/AXFXReverbHiExpInitDpl2.html 399./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettings.html 400./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettingsDpl2.html 401./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettingsUpdate.html 402./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettingsUpdateDpl2.html 403./man/en_US/ax_applications/Effect/AXFXReverbHiExpShutdown.html 404./man/en_US/ax_applications/Effect/AXFXReverbHiExpShutdownDpl2.html 405./man/en_US/ax_applications/Effect/AXFXReverbHiGetMemSize.html 406./man/en_US/ax_applications/Effect/AXFXReverbHiGetMemSizeDpl2.html 407./man/en_US/ax_applications/Effect/AXFXReverbHiInit.html 408./man/en_US/ax_applications/Effect/AXFXReverbHiInitDpl2.html 409./man/en_US/ax_applications/Effect/AXFXReverbHiSettings.html 410./man/en_US/ax_applications/Effect/AXFXReverbHiSettingsDpl2.html 411./man/en_US/ax_applications/Effect/AXFXReverbHiShutdown.html 412./man/en_US/ax_applications/Effect/AXFXReverbHiShutdownDpl2.html 413./man/en_US/ax_applications/Effect/AXFXReverbStdCallback.html 414./man/en_US/ax_applications/Effect/AXFXReverbStdCallbackDpl2.html 415./man/en_US/ax_applications/Effect/AXFXReverbStdExpCallback.html 416./man/en_US/ax_applications/Effect/AXFXReverbStdExpCallbackDpl2.html 417./man/en_US/ax_applications/Effect/AXFXReverbStdExpGetMemSize.html 418./man/en_US/ax_applications/Effect/AXFXReverbStdExpGetMemSizeDpl2.html 419./man/en_US/ax_applications/Effect/AXFXReverbStdExpInit.html 420./man/en_US/ax_applications/Effect/AXFXReverbStdExpInitDpl2.html 421./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettings.html 422./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettingsDpl2.html 423./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettingsUpdate.html 424./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettingsUpdateDpl2.html 425./man/en_US/ax_applications/Effect/AXFXReverbStdExpShutdown.html 426./man/en_US/ax_applications/Effect/AXFXReverbStdExpShutdownDpl2.html 427./man/en_US/ax_applications/Effect/AXFXReverbStdGetMemSize.html 428./man/en_US/ax_applications/Effect/AXFXReverbStdGetMemSizeDpl2.html 429./man/en_US/ax_applications/Effect/AXFXReverbStdInit.html 430./man/en_US/ax_applications/Effect/AXFXReverbStdInitDpl2.html 431./man/en_US/ax_applications/Effect/AXFXReverbStdSettings.html 432./man/en_US/ax_applications/Effect/AXFXReverbStdSettingsDpl2.html 433./man/en_US/ax_applications/Effect/AXFXReverbStdShutdown.html 434./man/en_US/ax_applications/Effect/AXFXReverbStdShutdownDpl2.html 435./man/en_US/ax_applications/Effect/AXFXSetHooks.html 436./man/en_US/ax_applications/Effect/AXFX_CHORUS.html 437./man/en_US/ax_applications/Effect/AXFX_CHORUS_EXP.html 438./man/en_US/ax_applications/Effect/AXFX_CHORUS_EXP_preset.html 439./man/en_US/ax_applications/Effect/AXFX_DELAY.html 440./man/en_US/ax_applications/Effect/AXFX_DELAY_EXP.html 441./man/en_US/ax_applications/Effect/AXFX_DELAY_EXP_preset.html 442./man/en_US/ax_applications/Effect/AXFX_REVERBHI.html 443./man/en_US/ax_applications/Effect/AXFX_REVERBHI_EXP.html 444./man/en_US/ax_applications/Effect/AXFX_REVERBHI_EXP_preset.html 445./man/en_US/ax_applications/Effect/AXFX_REVERBSTD.html 446./man/en_US/ax_applications/Effect/AXFX_REVERBSTD_EXP.html 447./man/en_US/ax_applications/Effect/AXFX_REVERBSTD_EXP_preset.html 448./man/en_US/ax_applications/sampledemos/axstream.html 449./man/en_US/card/CARDCheck.html 450./man/en_US/card/CARDCheckExAsync.html 451./man/en_US/card/CARDCreate.html 452./man/en_US/card/CARDDelete.html 453./man/en_US/card/CARDFastDelete.html 454./man/en_US/card/CARDFormat.html 455./man/en_US/card/CARDMount.html 456./man/en_US/card/CARDRead.html 457./man/en_US/card/CARDRename.html 458./man/en_US/card/CARDSetAttributes.html 459./man/en_US/card/CARDSetBannerFormat.html 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