1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US">
3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" -->
4<head>
5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6<meta http-equiv="Content-Style-Type" content="text/css" />
7<!-- InstanceBeginEditable name="CSS の相対パス指定" -->
8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" />
9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" -->
10<title>Texture coordinates</title>
11<!-- InstanceEndEditable -->
12</head>
13<body>
14<div>
15  <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" -->
16    <h1>Texture coordinates</h1>
17    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
18    <p>Texture coordinates are used to set the standard values for the <em>scale, rotate, and translate</em> of the vertex UV and configure animations.</p>
19    <h2>Texture Coordinate Settings and Functions</h2>
20    <p>This page describes texture coordinate settings and functions.</p>
21    <p>To read about the common features <B>Enable </B>and<B> Copy Resource</B>, see <a href="../../effect_common_setting/index.html">here</a>.</p>
22    <div class="wrap_picture"> <img src="assets/texture_coordinate.png" alt="Texture coordinates of a particle"/> </div>
23    <div class="wrap_text">
24      <table class="space">
25        <tr>
26          <th><em>A</em></th>
27          <td class="td_color"><a href="#scale">Vertex UV scaling</a></td>
28          <td>Sets the standard values used to scale the vertex UV and whether there is an animation.</td>
29        </tr>
30        <tr>
31          <th><em>B</em></th>
32          <td class="td_color"><a href="#rotate">Vertex UV rotation</a></td>
33          <td>Sets the standard rotate value for the vertex UV and whether there is an animation.</td>
34        </tr>
35        <tr>
36          <th><em>C</em></th>
37          <td class="td_color"><a href="#translation">Vertex UV translation</a></td>
38          <td>Sets the standard values used to translate the vertex UV and whether there is an animation.</td>
39        </tr>
40      </table>
41    </div>
42    <div class="wrap_clear"></div>
43    <a name="scale" id="scale"></a>
44    <h3>Vertex UV scaling</h3>
45    <p>Sets the standard scale value for the vertex UV and whether there is an animation. <br /> Setting items change when creating an animation.</p>
46    <h4>Animation</h4>
47    <table>
48      <thead>
49        <tr>
50          <th>Item</th>
51          <th>Description</th>
52        </tr>
53      </thead>
54      <tbody>
55        <tr>
56          <th>Do not animate</th>
57          <td>The vertex UV scale is not animated.</td>
58        </tr>
59        <tr>
60          <th>Overwrite previous value</th>
61          <td>Select this item when setting default values for the vertex UV scale or configuring an animation using curves.</td>
62        </tr>
63      </tbody>
64    </table>
65    <p>Use the <B>CurveEditor</B> panel to create animation curves for which <B>Overwrite Previous Value</B> is selected.</p>
66    <h5>Do not animate</h5>
67    <p>Sets the standard values for the X and Y axes used for UV vertex scaling. <br /> Animation is not performed. </p>
68    <h5>Overwrite previous value</h5>
69    <p>Selecting Overwrite Previous Value allows you to create vertex UV scale animations on the CurveEditor panel.</p>
70    <img src="assets/texture_coordinate01.png" alt="Particle Texture Coordinates 01"/>
71    <h5>Default Value</h5>
72    <p>Sets UV vertex scaling for the X and Y axes.</p>
73    <h5>Playback Options</h5>
74    <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p>
75    <table>
76      <thead>
77        <tr>
78          <th>Options</th>
79          <th>Description</th>
80        </tr>
81      </thead>
82      <tbody>
83        <tr>
84          <th>None.</th>
85          <td>Do not use playback options.</td>
86        </tr>
87        <tr>
88          <th>Fit to Lifetime</th>
89          <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td>
90        </tr>
91        <tr>
92          <th>Specify Frame Count</th>
93          <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td>
94        </tr>
95        <tr>
96          <th>Frames per Cycle</th>
97          <td>This specifies the number of frames in a single loop cycle when looping animations.</td>
98        </tr>
99        <tr>
100          <th>Random Offset</th>
101          <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td>
102        </tr>
103        <tr>
104          <th>Random Table</th>
105          <td>The random table randomly obtains a value at particle emission time from the animation frame.</td>
106        </tr>
107      </tbody>
108    </table>
109    <h5>Runtime Setting</h5>
110    <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p>
111    <a name="rotate" id="rotate"></a>
112    <h3>Vertex UV rotation</h3>
113    <p>Sets the standard rotate value for the vertex UV and whether there is an animation.<br /> Setting items change when creating an animation.</p>
114    <h4>Animation</h4>
115    <table>
116      <thead>
117        <tr>
118          <th>Item</th>
119          <th>Description</th>
120        </tr>
121      </thead>
122      <tbody>
123        <tr>
124          <th>Do not animate</th>
125          <td>The vertex UV rotate is not animated.</td>
126        </tr>
127        <tr>
128          <th>Overwrite previous value</th>
129          <td>Select this item when setting default values for the vertex UV rotate or configuring an animation using curves.</td>
130        </tr>
131      </tbody>
132    </table>
133    <p>Use the <B>CurveEditor</B> panel to create animation curves for which <B>Overwrite Previous Value</B> is selected.</p>
134    <h5>Do not animate</h5>
135    <p>The standard value used to rotate the vertex UV is set in the range 0 to 360. <br /> Animation is not performed.</p>
136    <h5>Overwrite previous value</h5>
137    <p>Selecting Overwrite Previous Value allows you to create vertex UV rotate animations on the CurveEditor panel.</p>
138    <img src="assets/texture_coordinate02.png" alt="Particle Texture Coordinates 02"/>
139    <h5>Default Value</h5>
140    <p>The vertex UV rotate is set in the range 0 to 360.</p>
141    <h5>Playback Options</h5>
142    <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p>
143    <table>
144      <thead>
145        <tr>
146          <th>Options</th>
147          <th>Description</th>
148        </tr>
149      </thead>
150      <tbody>
151        <tr>
152          <th>None.</th>
153          <td>Do not use playback options.</td>
154        </tr>
155        <tr>
156          <th>Fit to Lifetime</th>
157          <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td>
158        </tr>
159        <tr>
160          <th>Specify Frame Count</th>
161          <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td>
162        </tr>
163        <tr>
164          <th>Frames per Cycle</th>
165          <td>This specifies the number of frames in a single loop cycle when looping animations.</td>
166        </tr>
167        <tr>
168          <th>Random Offset</th>
169          <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td>
170        </tr>
171        <tr>
172          <th>Random Table</th>
173          <td>The random table randomly obtains a value at particle emission time from the animation frame.</td>
174        </tr>
175      </tbody>
176    </table>
177    <h5>Runtime Setting</h5>
178    <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p>
179    <a name="translation" id="translation"></a>
180    <h3>Vertex UV translation</h3>
181    <p>Sets the standard values used to translate the vertex UV and whether there is an animation. <br /> Setting items change when creating an animation.</p>
182    <h4>Animation</h4>
183    <table>
184      <thead>
185        <tr>
186          <th>Item</th>
187          <th>Description</th>
188        </tr>
189      </thead>
190      <tbody>
191        <tr>
192          <th>Do not animate</th>
193          <td>The vertex UV translate is not animated.</td>
194        </tr>
195        <tr>
196          <th>Texture Patterns</th>
197          <td>Select this item when creating a texture pattern animation.</td>
198        </tr>
199        <tr>
200          <th>Overwrite previous value</th>
201          <td>Select this item when setting default values for the vertex UV translate or configuring an animation using curves.</td>
202        </tr>
203      </tbody>
204    </table>
205    <p>Use the <B>CurveEditor</B> panel to create animation curves for which <B>Overwrite Previous Value</B> is selected.</p>
206    <h5>Texture Patterns</h5>
207    <p>Selecting a texture pattern allows you to create a texture pattern animation.</p>
208    <img src="assets/texture_coordinate03.png" alt="Particle Texture Coordinates 03"/>
209    <h6>Number of divisions</h6>
210    <p>The number of divisions of a texture can be selected for both U and V from pull-down menu</p>
211    <h6>Playback Order</h6>
212    <p>This option allows you to set the playback order of a divided texture. <br /> For details on playback order, click <a href="../../../../../user_guide/particle_effect/particleeffect_animation/animation/index.html#reproduction_order">here</a>.</p>
213    <h6>Playback Options</h6>
214    <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p>
215    <table>
216      <thead>
217        <tr>
218          <th>Options</th>
219          <th>Description</th>
220        </tr>
221      </thead>
222      <tbody>
223        <tr>
224          <th>None.</th>
225          <td>Do not use playback options.</td>
226        </tr>
227        <tr>
228          <th>Fit to Lifetime</th>
229          <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td>
230        </tr>
231        <tr>
232          <th>Specify Frame Count</th>
233          <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td>
234        </tr>
235        <tr>
236          <th>Frames per Cycle</th>
237          <td>This specifies the number of frames in a single loop cycle when looping animations.</td>
238        </tr>
239        <tr>
240          <th>Random Offset</th>
241          <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td>
242        </tr>
243        <tr>
244          <th>Random Table</th>
245          <td>The random table randomly obtains a value at particle emission time from the animation frame.</td>
246        </tr>
247      </tbody>
248    </table>
249    <h6>Runtime Setting</h6>
250    <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p>
251
252    <h5>Overwrite previous value</h5>
253    <p>Selecting Overwrite Previous Value allows you to create vertex UV translate animations on the CurveEditor panel.</p>
254    <img src="assets/texture_coordinate04.png" alt="Particle Texture Coordinates 04"/>
255    <h6>Default Value</h6>
256    <p>Sets the standard values for the X and Y axes used for UV vertex scaling.</p>
257    <h6>Playback Options</h6>
258    <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p>
259    <table>
260      <thead>
261        <tr>
262          <th>Options</th>
263          <th>Description</th>
264        </tr>
265      </thead>
266      <tbody>
267        <tr>
268          <th>None.</th>
269          <td>Do not use playback options.</td>
270        </tr>
271        <tr>
272          <th>Fit to Lifetime</th>
273          <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td>
274        </tr>
275        <tr>
276          <th>Specify Frame Count</th>
277          <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td>
278        </tr>
279        <tr>
280          <th>Frames per Cycle</th>
281          <td>This specifies the number of frames in a single loop cycle when looping animations.</td>
282        </tr>
283        <tr>
284          <th>Random Offset</th>
285          <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td>
286        </tr>
287        <tr>
288          <th>Random Table</th>
289          <td>The random table randomly obtains a value at particle emission time from the animation frame.</td>
290        </tr>
291      </tbody>
292    </table>
293    <h6>Runtime Setting</h6>
294    <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p>
295    <!-- InstanceEndEditable --> </div>
296  <div class="footer" />
297</div>
298<hr><p>CONFIDENTIAL</p></body>
299<!-- InstanceEnd -->
300</html>