1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Texture coordinates</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Texture coordinates</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>Texture coordinates are used to set the standard values for the <em>scale, rotate, and translate</em> of the vertex UV and configure animations.</p> 19 <h2>Texture Coordinate Settings and Functions</h2> 20 <p>This page describes texture coordinate settings and functions.</p> 21 <p>To read about the common features <B>Enable </B>and<B> Copy Resource</B>, see <a href="../../effect_common_setting/index.html">here</a>.</p> 22 <div class="wrap_picture"> <img src="assets/texture_coordinate.png" alt="Texture coordinates of a particle"/> </div> 23 <div class="wrap_text"> 24 <table class="space"> 25 <tr> 26 <th><em>A</em></th> 27 <td class="td_color"><a href="#scale">Vertex UV scaling</a></td> 28 <td>Sets the standard values used to scale the vertex UV and whether there is an animation.</td> 29 </tr> 30 <tr> 31 <th><em>B</em></th> 32 <td class="td_color"><a href="#rotate">Vertex UV rotation</a></td> 33 <td>Sets the standard rotate value for the vertex UV and whether there is an animation.</td> 34 </tr> 35 <tr> 36 <th><em>C</em></th> 37 <td class="td_color"><a href="#translation">Vertex UV translation</a></td> 38 <td>Sets the standard values used to translate the vertex UV and whether there is an animation.</td> 39 </tr> 40 </table> 41 </div> 42 <div class="wrap_clear"></div> 43 <a name="scale" id="scale"></a> 44 <h3>Vertex UV scaling</h3> 45 <p>Sets the standard scale value for the vertex UV and whether there is an animation. <br /> Setting items change when creating an animation.</p> 46 <h4>Animation</h4> 47 <table> 48 <thead> 49 <tr> 50 <th>Item</th> 51 <th>Description</th> 52 </tr> 53 </thead> 54 <tbody> 55 <tr> 56 <th>Do not animate</th> 57 <td>The vertex UV scale is not animated.</td> 58 </tr> 59 <tr> 60 <th>Overwrite previous value</th> 61 <td>Select this item when setting default values for the vertex UV scale or configuring an animation using curves.</td> 62 </tr> 63 </tbody> 64 </table> 65 <p>Use the <B>CurveEditor</B> panel to create animation curves for which <B>Overwrite Previous Value</B> is selected.</p> 66 <h5>Do not animate</h5> 67 <p>Sets the standard values for the X and Y axes used for UV vertex scaling. <br /> Animation is not performed. </p> 68 <h5>Overwrite previous value</h5> 69 <p>Selecting Overwrite Previous Value allows you to create vertex UV scale animations on the CurveEditor panel.</p> 70 <img src="assets/texture_coordinate01.png" alt="Particle Texture Coordinates 01"/> 71 <h5>Default Value</h5> 72 <p>Sets UV vertex scaling for the X and Y axes.</p> 73 <h5>Playback Options</h5> 74 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 75 <table> 76 <thead> 77 <tr> 78 <th>Options</th> 79 <th>Description</th> 80 </tr> 81 </thead> 82 <tbody> 83 <tr> 84 <th>None.</th> 85 <td>Do not use playback options.</td> 86 </tr> 87 <tr> 88 <th>Fit to Lifetime</th> 89 <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td> 90 </tr> 91 <tr> 92 <th>Specify Frame Count</th> 93 <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td> 94 </tr> 95 <tr> 96 <th>Frames per Cycle</th> 97 <td>This specifies the number of frames in a single loop cycle when looping animations.</td> 98 </tr> 99 <tr> 100 <th>Random Offset</th> 101 <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td> 102 </tr> 103 <tr> 104 <th>Random Table</th> 105 <td>The random table randomly obtains a value at particle emission time from the animation frame.</td> 106 </tr> 107 </tbody> 108 </table> 109 <h5>Runtime Setting</h5> 110 <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p> 111 <a name="rotate" id="rotate"></a> 112 <h3>Vertex UV rotation</h3> 113 <p>Sets the standard rotate value for the vertex UV and whether there is an animation.<br /> Setting items change when creating an animation.</p> 114 <h4>Animation</h4> 115 <table> 116 <thead> 117 <tr> 118 <th>Item</th> 119 <th>Description</th> 120 </tr> 121 </thead> 122 <tbody> 123 <tr> 124 <th>Do not animate</th> 125 <td>The vertex UV rotate is not animated.</td> 126 </tr> 127 <tr> 128 <th>Overwrite previous value</th> 129 <td>Select this item when setting default values for the vertex UV rotate or configuring an animation using curves.</td> 130 </tr> 131 </tbody> 132 </table> 133 <p>Use the <B>CurveEditor</B> panel to create animation curves for which <B>Overwrite Previous Value</B> is selected.</p> 134 <h5>Do not animate</h5> 135 <p>The standard value used to rotate the vertex UV is set in the range 0 to 360. <br /> Animation is not performed.</p> 136 <h5>Overwrite previous value</h5> 137 <p>Selecting Overwrite Previous Value allows you to create vertex UV rotate animations on the CurveEditor panel.</p> 138 <img src="assets/texture_coordinate02.png" alt="Particle Texture Coordinates 02"/> 139 <h5>Default Value</h5> 140 <p>The vertex UV rotate is set in the range 0 to 360.</p> 141 <h5>Playback Options</h5> 142 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 143 <table> 144 <thead> 145 <tr> 146 <th>Options</th> 147 <th>Description</th> 148 </tr> 149 </thead> 150 <tbody> 151 <tr> 152 <th>None.</th> 153 <td>Do not use playback options.</td> 154 </tr> 155 <tr> 156 <th>Fit to Lifetime</th> 157 <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td> 158 </tr> 159 <tr> 160 <th>Specify Frame Count</th> 161 <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td> 162 </tr> 163 <tr> 164 <th>Frames per Cycle</th> 165 <td>This specifies the number of frames in a single loop cycle when looping animations.</td> 166 </tr> 167 <tr> 168 <th>Random Offset</th> 169 <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td> 170 </tr> 171 <tr> 172 <th>Random Table</th> 173 <td>The random table randomly obtains a value at particle emission time from the animation frame.</td> 174 </tr> 175 </tbody> 176 </table> 177 <h5>Runtime Setting</h5> 178 <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p> 179 <a name="translation" id="translation"></a> 180 <h3>Vertex UV translation</h3> 181 <p>Sets the standard values used to translate the vertex UV and whether there is an animation. <br /> Setting items change when creating an animation.</p> 182 <h4>Animation</h4> 183 <table> 184 <thead> 185 <tr> 186 <th>Item</th> 187 <th>Description</th> 188 </tr> 189 </thead> 190 <tbody> 191 <tr> 192 <th>Do not animate</th> 193 <td>The vertex UV translate is not animated.</td> 194 </tr> 195 <tr> 196 <th>Texture Patterns</th> 197 <td>Select this item when creating a texture pattern animation.</td> 198 </tr> 199 <tr> 200 <th>Overwrite previous value</th> 201 <td>Select this item when setting default values for the vertex UV translate or configuring an animation using curves.</td> 202 </tr> 203 </tbody> 204 </table> 205 <p>Use the <B>CurveEditor</B> panel to create animation curves for which <B>Overwrite Previous Value</B> is selected.</p> 206 <h5>Texture Patterns</h5> 207 <p>Selecting a texture pattern allows you to create a texture pattern animation.</p> 208 <img src="assets/texture_coordinate03.png" alt="Particle Texture Coordinates 03"/> 209 <h6>Number of divisions</h6> 210 <p>The number of divisions of a texture can be selected for both U and V from pull-down menu</p> 211 <h6>Playback Order</h6> 212 <p>This option allows you to set the playback order of a divided texture. <br /> For details on playback order, click <a href="../../../../../user_guide/particle_effect/particleeffect_animation/animation/index.html#reproduction_order">here</a>.</p> 213 <h6>Playback Options</h6> 214 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 215 <table> 216 <thead> 217 <tr> 218 <th>Options</th> 219 <th>Description</th> 220 </tr> 221 </thead> 222 <tbody> 223 <tr> 224 <th>None.</th> 225 <td>Do not use playback options.</td> 226 </tr> 227 <tr> 228 <th>Fit to Lifetime</th> 229 <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td> 230 </tr> 231 <tr> 232 <th>Specify Frame Count</th> 233 <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td> 234 </tr> 235 <tr> 236 <th>Frames per Cycle</th> 237 <td>This specifies the number of frames in a single loop cycle when looping animations.</td> 238 </tr> 239 <tr> 240 <th>Random Offset</th> 241 <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td> 242 </tr> 243 <tr> 244 <th>Random Table</th> 245 <td>The random table randomly obtains a value at particle emission time from the animation frame.</td> 246 </tr> 247 </tbody> 248 </table> 249 <h6>Runtime Setting</h6> 250 <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p> 251 252 <h5>Overwrite previous value</h5> 253 <p>Selecting Overwrite Previous Value allows you to create vertex UV translate animations on the CurveEditor panel.</p> 254 <img src="assets/texture_coordinate04.png" alt="Particle Texture Coordinates 04"/> 255 <h6>Default Value</h6> 256 <p>Sets the standard values for the X and Y axes used for UV vertex scaling.</p> 257 <h6>Playback Options</h6> 258 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 259 <table> 260 <thead> 261 <tr> 262 <th>Options</th> 263 <th>Description</th> 264 </tr> 265 </thead> 266 <tbody> 267 <tr> 268 <th>None.</th> 269 <td>Do not use playback options.</td> 270 </tr> 271 <tr> 272 <th>Fit to Lifetime</th> 273 <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td> 274 </tr> 275 <tr> 276 <th>Specify Frame Count</th> 277 <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td> 278 </tr> 279 <tr> 280 <th>Frames per Cycle</th> 281 <td>This specifies the number of frames in a single loop cycle when looping animations.</td> 282 </tr> 283 <tr> 284 <th>Random Offset</th> 285 <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td> 286 </tr> 287 <tr> 288 <th>Random Table</th> 289 <td>The random table randomly obtains a value at particle emission time from the animation frame.</td> 290 </tr> 291 </tbody> 292 </table> 293 <h6>Runtime Setting</h6> 294 <p>To read about the Enable checkbox and resource copying, see <a href="../../effect_common_setting/index.html">here</a>.</p> 295 <!-- InstanceEndEditable --> </div> 296 <div class="footer" /> 297</div> 298<hr><p>CONFIDENTIAL</p></body> 299<!-- InstanceEnd --> 300</html>