1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: os_SimpleLock.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46347 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_OS_OS_SIMPLELOCK_H_ 17 #define NN_OS_OS_SIMPLELOCK_H_ 18 19 #include <nn/os/os_WaitableCounter.h> 20 #include <nn/util/detail/util_ScopedLockImpl.h> 21 #include <nn/util/util_NonCopyable.h> 22 23 #ifdef __cplusplus 24 25 namespace nn { namespace os { 26 27 class SimpleLock : private nn::util::NonCopyable<SimpleLock> 28 { 29 public: 30 class ScopedLock; 31 32 private: 33 nn::os::WaitableCounter m_Counter; 34 35 public: SimpleLock()36 SimpleLock() {} ~SimpleLock()37 ~SimpleLock() {} 38 39 void Initialize(); Finalize()40 void Finalize() {} 41 42 void Lock(); 43 bool TryLock(); 44 void Unlock(); 45 IsLocked()46 bool IsLocked() const 47 { 48 return (*m_Counter < 0); 49 } 50 51 private: 52 void LockImpl(); 53 }; 54 55 NN_UTIL_DETAIL_DEFINE_SCOPED_LOCK(SimpleLock, Lock(), Unlock()); 56 57 }} // namespace nn::os 58 59 #endif // __cplusplus 60 61 62 #endif // ifndef NN_OS_OS_SIMPLELOCK_H_ 63