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12
13<h1>OSRestart</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">
17#include &lt;revolution/os.h&gt;
18
19void OSRestart(u32 resetCode);
20</pre></dd></dl>
21
22<h2>Arguments</h2>
23<TABLE class="arguments" border="1" >
24  <tr>
25<th>resetCode</th>
26<td>Only the low-order 29 bits are valid. Any value freely specified here ahead of time can be retrieved after restart using the <A href="OSGetResetCode.html"><CODE>OSGetResetCode</CODE></A> function. If <code><A href="OSRestart.html">OSRestart</code> is called and a game disc cannot be found or the current game differs from the current disc, make sure that a reset code of 0 is always passed to the next game at run-time.</td>
27  </tr>
28</table>
29
30<h2>Return Values</h2>
31<P>None.</P>
32
33<h2>Description</h2>
34<P>The <CODE>OSRestart</CODE> function executes a restart. &quot;Restart&quot; means that the function reloads the application and jumps to the start of the application.</P>
35
36<P>You must be aware of the cautions indicated in the <A>Reset and Shutdown Functions</A> when calling this function.</P>
37
38<P><B>Note:</B> There is no guarantee that any data in memory will remain after a restart. Data loss in a specified region can be avoided by using the <A href="OSSetSaveRegion.html"><CODE>OSSetSaveRegion</CODE></A> function.</P>
39
40<h2>See Also</h2>
41<P class="reference">
42<a target="contents" href="../toc.html#Reset">Reset and Shutdown Functions</a>,
43<A HREF="OSGetResetCode.html">OSGetResetCode</A>,
44<A HREF="OSSetSaveRegion.html">OSSetSaveRegion</A>
45</P>
46
47<H2>Revision History</H2>
48<P>
492006/10/25 Revised explanation. <BR>2006/08/10 Initial version.<br>
50</P>
51
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