1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>OSGetConsoleSimulatedMem2Size</title> 10</head> 11 12<body> 13 14<h1>OSGetConsoleSimulatedMem2Size</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/os.h> 19 20u32 OSGetConsoleSimulatedMem2Size(void); 21</pre></dd></dl> 22 23<h2>Arguments</h2> 24<p>None.</p> 25 26<h2>Return Values</h2> 27<P>The size of external main memory (MEM2) that simulates a console. One of 0x04000000 (64Mbyte) or 0x08000000 (128Mbyte).</P> 28 29<H2>Description</H2> 30<P>Gets the size of external memory (MEM2) that simulates a console. The development machine can have more external memory than the production version to make game development easier. However, as game development nears the end, developers may want to use the same memory map as the actual system. For this purpose, we plan to provide a feature that simulates the memory map of the actual system. (Note: This feature is not provided with SDK 1.0.) This function gets the size of the external main memory (MEM2) that instructs the system to simulate.</P> 31 32<h2>See Also</h2> 33<P class="reference"> 34<a href="OSGetPhysicalMem1Size.html">OSGetPhysicalMem1Size</a>, 35<a href="OSGetConsoleSimulatedMem1Size.html">OSGetConsoleSimulatedMem1Size</a>, 36<a href="OSGetPhysicalMem2Size.html">OSGetPhysicalMem2Size</a> 37</p> 38 39<H2>Revision History</H2> 40<P> 412006/03/01 Initial version.<br> 42</P> 43 44<hr><p>CONFIDENTIAL</p></body> 45</html>