1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_VoiceManager.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 25412 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_SND_VOICE_MANAGER_H_ 17 #define NW_SND_VOICE_MANAGER_H_ 18 19 #include <nw/snd/snd_Voice.h> 20 #include <nw/ut/ut_LinkList.h> 21 22 namespace nw { 23 namespace snd { 24 namespace internal { 25 namespace driver { 26 27 /* ======================================================================== 28 class definition 29 ======================================================================== */ 30 31 class VoiceManager 32 { 33 friend class Voice; 34 35 public: 36 typedef ut::LinkList< Voice, offsetof(Voice,m_LinkNode)> VoiceList; 37 38 public: 39 static VoiceManager& GetInstance(); 40 41 size_t GetRequiredMemSize( int voiceCount ); 42 void Initialize( void* mem, size_t memSize ); 43 void Finalize(); 44 45 // ------------------------------------------------------------------------ 46 // ボイス管理 47 Voice* AllocVoice( 48 int voiceChannelCount, 49 int priority, 50 Voice::VoiceCallback callback, 51 void* callbackData 52 ); 53 void FreeVoice( Voice* voice ); 54 55 void StopAllVoices(); 56 57 void UpdateAllVoices(); 58 void UpdateAllVoicesSync( u32 syncFlag ); 59 60 int GetVoiceCount() const; 61 unsigned long GetActiveCount() const; 62 unsigned long GetFreeCount() const; 63 const VoiceList& GetVoiceList() const; 64 65 private: 66 VoiceManager(); 67 68 void ChangeVoicePriority( Voice* voice ); 69 int DropLowestPriorityVoice( int priority ); 70 void UpdateEachVoicePriority( 71 const VoiceList::Iterator& beginItr, 72 const VoiceList::Iterator& endItr 73 ); 74 75 void AppendVoiceList( Voice* voice ); 76 void RemoveVoiceList( Voice* voice ); 77 78 bool m_Initialized; 79 VoiceList m_PrioVoiceList; // lower priority order 80 VoiceList m_FreeVoiceList; 81 }; 82 83 } // namespace nw::snd::internal::driver 84 } // namespace nw::snd::internal 85 } // namespace nw::snd 86 } // namespace nw 87 88 89 #endif /* NW_SND_VOICE_MANAGER_H_ */ 90 91