1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_ThreadStack.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_SND_THREAD_STACK_H_
17 #define NW_SND_THREAD_STACK_H_
18 
19 namespace nw {
20 namespace snd {
21 namespace internal {
22 
23 class ThreadStack
24 {
25 public:
ThreadStack()26     ThreadStack() : m_Addr( NULL ), m_Size( 0 ) {}
~ThreadStack()27     ~ThreadStack() { Finalize(); }
28 
29     void Initialize( uptr ptr, size_t size );
30     void Finalize();
31 
GetStackBottom()32     uptr GetStackBottom() const { return m_Addr + m_Size; }
GetBaseAddress()33     uptr GetBaseAddress() const { return m_Addr; }
34 
35 private:
36     uptr    m_Addr;
37     size_t  m_Size;
38 };
39 
40 } // namespace nw::snd::internal
41 } // namespace nw::snd
42 } // namespace nw
43 
44 
45 #endif /* NW_SND_THREAD_STACK_H_ */
46 
47