1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_Task.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 17878 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_SND_TASK_H_ 17 #define NW_SND_TASK_H_ 18 19 #include <nw/ut/ut_LinkList.h> // ut::LinkListNode 20 #include <nw/ut/ut_PreProcessor.h> 21 22 namespace nw { 23 namespace snd { 24 namespace internal { 25 26 /* ======================================================================== 27 Task class 28 ======================================================================== */ 29 class TaskManager; 30 31 class Task 32 { 33 friend class TaskManager; 34 35 public: 36 enum Status { 37 STATUS_FREE, 38 STATUS_APPEND, 39 STATUS_EXECUTE, 40 STATUS_DONE, 41 STATUS_CANCEL 42 }; 43 44 Task(); 45 virtual ~Task(); 46 SetId(u32 id)47 void SetId( u32 id ) { m_Id = id; } GetStatus()48 Status GetStatus() const { return m_Status; } 49 Wait()50 void Wait() { m_Event.Wait(); } 51 52 protected: 53 // タスク処理を実装する 54 // NOTE: Execute関数内で、Taskインスタンスを解放しないこと 55 virtual void Execute() = 0; 56 57 private: 58 NW_DISALLOW_COPY_AND_ASSIGN( Task ); 59 60 ut::LinkListNode m_TaskLink; 61 nn::os::LightEvent m_Event; 62 Status m_Status; 63 u32 m_Id; 64 }; 65 66 } // namespace nw::snd::internal 67 } // namespace nw::snd 68 } // namespace nw 69 70 71 #endif /* NW_SND_TASK_H_ */ 72 73