1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_SoundArchiveFileReader.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_SOUND_ARCHIVE_FILE_READER_H_ 19 #define NW_SND_SOUND_ARCHIVE_FILE_READER_H_ 20 21 #include <nw/snd/snd_SoundArchiveFile.h> 22 #include <nw/snd/snd_SoundArchive.h> 23 24 namespace nw { 25 namespace snd { 26 namespace internal { 27 28 class SoundArchiveFileReader 29 { 30 public: 31 static const u32 SIGNATURE_FILE = NW_UT_MAKE_SIGWORD( 'C', 'S', 'A', 'R' ); 32 33 SoundArchiveFileReader(); ~SoundArchiveFileReader()34 ~SoundArchiveFileReader() {} 35 36 // ------------------------------------------------------------------------ 37 // 初期化 38 void Initialize( const void* soundArchiveData ); 39 void Finalize(); 40 41 // ブロック情報設定 42 void SetStringBlock( const void* stringBlock ); 43 void SetInfoBlock( const void* infoBlock ); 44 45 // ブロック情報取得 (Initialize 後に有効) GetStringBlockSize()46 inline u32 GetStringBlockSize() const { return m_Header.GetStringBlockSize(); } GetStringBlockOffset()47 inline s32 GetStringBlockOffset() const { return m_Header.GetStringBlockOffset(); } GetInfoBlockSize()48 inline u32 GetInfoBlockSize() const { return m_Header.GetInfoBlockSize(); } GetInfoBlockOffset()49 inline s32 GetInfoBlockOffset() const { return m_Header.GetInfoBlockOffset(); } GetFileBlockSize()50 inline u32 GetFileBlockSize() const { return m_Header.GetFileBlockSize(); } GetFileBlockOffset()51 inline s32 GetFileBlockOffset() const { return m_Header.GetFileBlockOffset(); } 52 53 // ------------------------------------------------------------------------ 54 // 文字列ブロックへのアクセス 55 56 u32 GetStringCount() const; 57 SoundArchive::ItemId GetItemId( const char* pStr ) const; 58 const char* GetItemLabel( SoundArchive::ItemId id ) const; 59 SoundArchive::FileId GetItemFileId( SoundArchive::ItemId id ) const; 60 61 // デバッグ 62 void DumpTree() const; 63 const char* GetString( SoundArchive::ItemId stringId ) const; // 本当は private 64 65 66 // ------------------------------------------------------------------------ 67 // 情報ブロックへのアクセス 68 69 // 個数取得 70 u32 GetSoundCount() const; 71 u32 GetBankCount() const; 72 u32 GetPlayerCount() const; 73 u32 GetSoundGroupCount() const; 74 u32 GetGroupCount() const; 75 u32 GetWaveArchiveCount() const; 76 u32 GetFileCount() const; 77 78 // 情報取得 79 bool ReadSoundInfo( 80 SoundArchive::ItemId soundId, 81 SoundArchive::SoundInfo* info ) const; 82 bool ReadBankInfo( 83 SoundArchive::ItemId bankId, 84 SoundArchive::BankInfo* info ) const; 85 bool ReadPlayerInfo( 86 SoundArchive::ItemId playerId, 87 SoundArchive::PlayerInfo* info ) const; 88 bool ReadSoundGroupInfo( 89 SoundArchive::ItemId soundGroupId, 90 SoundArchive::SoundGroupInfo* info ) const; 91 bool ReadGroupInfo( 92 SoundArchive::ItemId groupId, 93 SoundArchive::GroupInfo* info ) const; 94 bool ReadWaveArchiveInfo( 95 SoundArchive::ItemId warcId, 96 SoundArchive::WaveArchiveInfo* info ) const; 97 bool ReadFileInfo( 98 SoundArchive::FileId id, 99 SoundArchive::FileInfo* info, int index=0 ) const; 100 bool ReadSoundArchivePlayerInfo( 101 SoundArchive::SoundArchivePlayerInfo* info ) const; 102 103 // 以下は、SoundInfo から直接アクセスする 104 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const; 105 u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const; 106 bool ReadSound3DInfo( 107 SoundArchive::ItemId soundId, 108 SoundArchive::Sound3DInfo* info ) const; 109 bool ReadSequenceSoundInfo( 110 SoundArchive::ItemId soundId, 111 SoundArchive::SequenceSoundInfo* info ) const; 112 bool ReadStreamSoundInfo( 113 SoundArchive::ItemId soundId, 114 SoundArchive::StreamSoundInfo* info ) const; 115 bool ReadWaveSoundInfo( 116 SoundArchive::ItemId soundId, 117 SoundArchive::WaveSoundInfo* info ) const; 118 119 const internal::Util::Table<u32>* GetWaveArchiveIdTable( 120 SoundArchive::ItemId id ) const; 121 122 // TODO: 以下は、ファイルブロック周りで、対応がまだ 123 // bool ReadFilePos( SoundArchive::FileId fileId, unsigned long index, SoundArchive::FilePos* info ) const; 124 // bool ReadGroupItemInfo( SoundArchive::GroupId groupId, unsigned long index, SoundArchive::GroupItemInfo* info ) const; 125 // const char* GetExtFilePath( u32 offset ) const; 126 127 private: 128 SoundArchiveFile::FileHeader m_Header; 129 const SoundArchiveFile::StringBlockBody* m_pStringBlockBody; 130 const SoundArchiveFile::InfoBlockBody* m_pInfoBlockBody; 131 const SoundArchiveFile::FileBlockBody* m_pFileBlockBody; 132 }; 133 134 } // namespace nw::snd::internal 135 } // namespace nw::snd 136 } // namespace nw 137 138 #endif /* NW_SND_SOUND_ARCHIVE_FILE_READER_H_ */ 139 140