1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_SequenceSoundFileReader.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_SEQUENCE_SOUND_FILE_READER_H_ 19 #define NW_SND_SEQUENCE_SOUND_FILE_READER_H_ 20 21 #include <nw/snd/snd_SequenceSoundFile.h> 22 23 namespace nw { 24 namespace snd { 25 namespace internal { 26 27 class SequenceSoundFileReader 28 { 29 public: 30 static const u32 SIGNATURE_FILE = NW_UT_MAKE_SIGWORD( 'C', 'S', 'E', 'Q' ); 31 32 SequenceSoundFileReader( const void* sequenceFile ); IsAvailable()33 bool IsAvailable() const { return m_pHeader != NULL; } 34 35 const void* GetSequenceData() const; 36 bool GetOffsetByLabel( const char* label, u32* offsetPtr ) const; 37 const char* GetLabelByOffset( u32 offset ) const; // 使われない? 38 39 // デバッグ用 GetLabelCount()40 inline int GetLabelCount() const 41 { 42 return m_pLabelBlockBody->GetLabelCount(); 43 } GetLabel(int index)44 inline const char* GetLabel( int index ) const 45 { 46 return m_pLabelBlockBody->GetLabel( index ); 47 } 48 49 private: 50 const SequenceSoundFile::FileHeader* m_pHeader; 51 const SequenceSoundFile::DataBlockBody* m_pDataBlockBody; 52 const SequenceSoundFile::LabelBlockBody* m_pLabelBlockBody; 53 }; 54 55 } // namespace nw::snd::internal 56 } // namespace nw::snd 57 } // namespace nw 58 59 60 #endif /* NW_SND_SEQUENCE_SOUND_FILE_READER_H_ */ 61 62