1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_SequenceSoundFile.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_SEQUENCE_SOUND_FILE_H_ 19 #define NW_SND_SEQUENCE_SOUND_FILE_H_ 20 21 #include <nw/ut/ut_BinaryFileFormat.h> 22 #include <nw/snd/snd_Util.h> 23 24 namespace nw { 25 namespace snd { 26 namespace internal { 27 28 struct SequenceSoundFile 29 { 30 //----------------------------------------------------------------- 31 // ファイルヘッダー 32 33 struct DataBlock; 34 struct LabelBlock; 35 36 struct FileHeader : public Util::SoundFileHeader 37 { 38 const DataBlock* GetDataBlock() const; 39 const LabelBlock* GetLabelBlock() const; 40 }; 41 42 //----------------------------------------------------------------- 43 // データブロック 44 45 struct DataBlockBody 46 { 47 u8 sequenceData[1]; GetSequenceDataSequenceSoundFile::DataBlockBody48 const void* GetSequenceData() const { return reinterpret_cast<const void*>(sequenceData); } 49 }; 50 51 struct DataBlock 52 { 53 ut::BinaryBlockHeader header; 54 DataBlockBody body; 55 }; 56 57 //----------------------------------------------------------------- 58 // ラベルブロック 59 60 struct LabelInfo; 61 struct LabelBlockBody 62 { 63 // データ 64 Util::ReferenceTable labelInfoReferenceTable; 65 66 // アクセサ GetLabelCountSequenceSoundFile::LabelBlockBody67 inline int GetLabelCount() const { return labelInfoReferenceTable.count; } 68 const LabelInfo* GetLabelInfo( int index ) const; 69 const char* GetLabel( int index ) const; 70 const char* GetLabelByOffset( u32 offset ) const; 71 bool GetOffset( int index, u32* offsetPtr ) const; 72 bool GetOffsetByLabel( const char* label, u32* offsetPtr ) const; 73 }; 74 75 struct LabelBlock 76 { 77 ut::BinaryBlockHeader header; 78 LabelBlockBody body; // ラベルデータ本体 79 }; 80 81 struct LabelInfo 82 { 83 Util::Reference referToSequenceData; // DataBlockBody を基点とするリファレンス 84 ut::ResU32 labelStringLength; // ラベル文字列の長さ 85 char label[1]; 86 }; 87 88 }; 89 90 91 } // namespace nw::snd::internal 92 } // namespace nw::snd 93 } // namespace nw 94 95 96 #endif /* NW_SND_SEQUENCE_SOUND_FILE_H_ */ 97 98