1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     snd_Config.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 23170 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_SND_CONFIG_H_
17 #define NW_SND_CONFIG_H_
18 
19 #include <nn/version.h>
20 
21 
22 // -----------------------------------------------------------------------------
23 // SDK のバージョン依存マクロ定義
24 
25 #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,13,0,0)
26     #define NW_SND_AVAILABLE_NN_SND_STARTSOUNDTHREAD
27 #endif
28 
29 #if NN_CURRENT_VERSION_NUMBER < NN_VERSION_NUMBER(0,14,0,0)
30     #define NW_SND_CONFIG_AVOID_NN_SND_AUXCALLBACK_BUG
31 #endif
32 
33 #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,14,0,0)
34     #define NW_SND_AVAILABLE_NN_SND_STARTSOUNDTHREAD2
35     #define NW_SND_CONFIG_USE_INTERCORE_CRITICALSECTION
36     #define NW_SND_AVAILABLE_NN_BOTH_FILTER     // lpf/biquad 両方同時に利用可能
37     #define NW_SND_AVAILABLE_NN_EFFECT          // nn::snd::Fx{Delay,Reverb} 利用可能
38 #endif
39 
40 #if NN_CURRENT_VERSION_NUMBER >= NN_VERSION_NUMBER(0,14,15,0)
41     #define NW_SND_CONFIG_USE_NN_SND_LOCKSOUNDTHREAD
42 #endif
43 
44 #endif /* NW_SND_CONFIG_H_ */
45 
46