1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_BankFileReader.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 25221 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_SND_BANK_FILE_READER_H_ 17 #define NW_SND_BANK_FILE_READER_H_ 18 19 #include <nw/snd/snd_Global.h> // AdshrCurve 20 #include <nw/snd/snd_BankFile.h> 21 22 namespace nw { 23 namespace snd { 24 namespace internal { 25 26 struct VelocityRegionInfo 27 { 28 u32 waveArchiveId; // 波形アーカイブ ID 29 u32 waveIndex; // 波形アーカイブ内インデックス 30 31 f32 pitch; // NW4R では tune という名前だった 32 AdshrCurve adshrCurve; 33 34 u8 originalKey; 35 u8 volume; 36 u8 pan; 37 #ifdef NW_PLATFORM_RVL 38 u8 surroundPan; 39 #endif /* NW_PLATFORM_RVL */ 40 bool isIgnoreNoteOff; // true: ノートオフを無視する (=パーカッションモード) 41 u8 keyGroup; 42 u8 interpolationType; 43 }; 44 45 class BankFileReader 46 { 47 public: 48 static const u32 SIGNATURE_FILE = NW_UT_MAKE_SIGWORD( 'C', 'B', 'N', 'K' ); 49 50 BankFileReader( const void* bankFile ); 51 52 bool ReadVelocityRegionInfo( 53 VelocityRegionInfo* info, 54 int programNo, 55 int key, 56 int velocity 57 ) const; 58 59 const Util::WaveIdTable& GetWaveIdTable() const; 60 61 // デバッグ用 GetInstrumentCount()62 int GetInstrumentCount() const { return m_pInfoBlockBody->GetInstrumentCount(); } 63 64 private: 65 const BankFile::FileHeader* m_pHeader; 66 const BankFile::InfoBlockBody* m_pInfoBlockBody; 67 }; 68 69 } // namespace nw::snd::internal 70 } // namespace nw::snd 71 } // namespace nw 72 73 74 #endif /* NW_SND_BANK_FILE_READER_H_ */ 75 76