1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_Bank.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 27749 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_SND_BANK_H_ 17 #define NW_SND_BANK_H_ 18 19 #include <nw/snd/snd_NoteOnCallback.h> // NoteOnInfo 20 #include <nw/snd/snd_Channel.h> 21 #include <nw/snd/snd_PlayerHeapDataManager.h> 22 23 namespace nw { 24 namespace snd { 25 26 class SoundArchive; 27 class SoundArchivePlayer; 28 29 namespace internal { 30 namespace driver { 31 32 /* ======================================================================== 33 class definition 34 ======================================================================== */ 35 36 class Bank 37 { 38 public: 39 /* ------------------------------------------------------------------------ 40 class members 41 ------------------------------------------------------------------------ */ 42 Bank(); 43 ~Bank(); 44 45 Channel* NoteOn( 46 const void* bankFile, 47 const NoteOnInfo& noteOnInfo, 48 const SoundArchive& archive, 49 const SoundArchivePlayer& player, 50 const PlayerHeapDataManager* dataMgr 51 ) const; 52 }; 53 54 } // namespace nw::snd::internal::driver 55 } // namespace nw::snd::internal 56 } // namespace nw::snd 57 } // namespace nw 58 59 60 #endif /* NW_SND_BANK_H_ */ 61 62