1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: gfx_ResParticleShape.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 19618 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_GFX_RESPARTICLESHAPE_H_ 17 #define NW_GFX_RESPARTICLESHAPE_H_ 18 19 #include <nw/ut/ut_ResUtil.h> 20 #include <nw/ut/ut_ResDictionary.h> 21 #include <nw/gfx/res/gfx_ResTypeInfo.h> 22 #include <nw/gfx/res/gfx_ResVertex.h> 23 #include <nw/gfx/res/gfx_ResShape.h> 24 25 namespace nw { 26 namespace gfx { 27 namespace res { 28 29 //! @details :private 30 struct ResParticleShapeData : public ResShapeData 31 { 32 nw::ut::ResS32 m_VertexAttributesTableCount; 33 nw::ut::Offset toVertexAttributesTable; 34 }; 35 36 37 //-------------------------------------------------------------------------- 38 //! @brief パーティクルシェイプを表すバイナリリソースクラスです。 39 //-------------------------------------------------------------------------- 40 class ResParticleShape : public ResShape 41 { 42 public: 43 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResParticleShape) }; 44 enum { SIGNATURE = NW_RES_SIGNATURE32('PSHP') }; 45 46 NW_RES_CTOR_INHERIT( ResParticleShape, ResShape ) 47 NW_RES_FIELD_CLASS_LIST_DECL( ResVertexAttribute, VertexAttributes ) // GetVertexAttributes(int idx), GetVertexAttributesCount() 48 49 void Setup(); 50 }; 51 52 } // namespace res 53 } // namespace gfx 54 } // namespace nw 55 56 #endif // NW_GFX_RESPARTICLESHAPE_H_ 57