1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: gfx_ResParticleModel.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_GFX_RESPARTICLEMODEL_H_ 19 #define NW_GFX_RESPARTICLEMODEL_H_ 20 21 #include <nw/ut/ut_ResUtil.h> 22 #include <nw/ut/ut_ResDictionary.h> 23 #include <nw/gfx/res/gfx_ResSceneObject.h> 24 #include <nw/gfx/res/gfx_ResModel.h> 25 #include <nw/gfx/res/gfx_ResParticleSet.h> 26 #include <nw/gfx/res/gfx_ResRevision.h> 27 #include <nw/gfx/res/gfx_ResTypeInfo.h> 28 29 namespace nw { 30 namespace gfx { 31 namespace res { 32 33 //! @details :private 34 struct ResParticleModelData : public ResModelData 35 { 36 nw::ut::ResS32 m_ParticleSetsTableCount; 37 nw::ut::Offset toParticleSetsTable; 38 }; 39 40 41 //-------------------------------------------------------------------------- 42 //! @brief パーティクルモデルを表すバイナリリソースクラスです。 43 //-------------------------------------------------------------------------- 44 class ResParticleModel : public ResModel 45 { 46 public: 47 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResParticleModel) }; 48 enum { SIGNATURE = NW_RES_SIGNATURE32('PMDL') }; 49 enum { BINARY_REVISION = REVISION_RES_EMITTER }; 50 51 NW_RES_CTOR_INHERIT( ResParticleModel, ResModel ) 52 53 NW_RES_FIELD_CLASS_LIST_DECL( ResParticleSet, ParticleSets ) // GetParticleSets(int idx), GetParticleSetsCount() 54 55 void Setup(); 56 57 //--------------------------------------------------------------------------- 58 //! @brief ResParticleModel 内の全ての ResParticleSet を巡回して TFunction を適用します。 59 //! 60 //! @tparam TFunction ResParticleSet を引数に取る関数(オブジェクト)の型です。 61 //! @param[in] function 適応する関数(オブジェクト)です。 62 //--------------------------------------------------------------------------- 63 template<typename TFunction> ForeachParticleSet(TFunction function)64 void ForeachParticleSet(TFunction function) 65 { 66 if (this->IsValid()) 67 { 68 for (s32 i = 0; i < this->GetParticleSetsCount(); ++i) 69 { 70 ResParticleSet resParticleSet = this->GetParticleSets(i); 71 function(resParticleSet); 72 } 73 } 74 } 75 }; 76 77 } // namespace res 78 } // namespace gfx 79 } // namespace nw 80 81 #endif // NW_GFX_RESPARTICLEMODEL_H_ 82