1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_OnScreenBuffer.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_GFX_ONSCREENBUFFER_H_
19 #define NW_GFX_ONSCREENBUFFER_H_
20 
21 #include <nw/gfx/gfx_IRenderTarget.h>
22 #include <nw/ut/ut_Preprocessor.h>
23 
24 namespace nw
25 {
26 namespace os
27 {
28 class IAllocator;
29 } // namespace os
30 
31 namespace gfx
32 {
33 
34 //---------------------------------------------------------------------------
35 //! @brief        画面に表示させるための描画対象を表すクラスです。
36 //---------------------------------------------------------------------------
37 class OnScreenBuffer : public IRenderTarget
38 {
39 private:
40     NW_DISALLOW_COPY_AND_ASSIGN(OnScreenBuffer);
41 
42 public:
43     NW_UT_RUNTIME_TYPEINFO;
44 
45     //! 設定内容を取得します。
GetDescription()46     virtual const Description& GetDescription() const { return m_Description; }
47 
48     //---------------------------------------------------------------------------
49     //! @brief        バッファオブジェクトを取得します。
50     //!
51     //! @return       バッファオブジェクトを返します。
52     //---------------------------------------------------------------------------
GetBufferObject()53     virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; }
54 
55 private:
56     //! @brief        コンストラクタです。
57     OnScreenBuffer(os::IAllocator* pAllocator, const Description& description);
58 
59     void InitializeGl();
60     void InitizlizeManulally();
61 
62     //! @brief        デストラクタです。
63     virtual ~OnScreenBuffer();
64 
65     u32 m_ColorBuffer;
66     u32 m_DepthBuffer;
67     FrameBufferObject m_BackBufferObject;
68 
69     Description m_Description;
70 
71     friend class IRenderTarget;
72 };
73 
74 } // namespace gfx
75 } // namespace nw
76 
77 #endif // NW_GFX_ONSCREENBUFFER_H_
78