1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_IMaterialActivator.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_GFX_IMATERIALACTIVATOR_H_
19 #define NW_GFX_IMATERIALACTIVATOR_H_
20 
21 #include <nw/gfx/gfx_GfxObject.h>
22 
23 namespace nw
24 {
25 namespace os
26 {
27 class IAllocator;
28 } // namesapce os
29 
30 namespace gfx
31 {
32 
33 class RenderContext;
34 class Material;
35 
36 //---------------------------------------------------------------------------
37 //! @brief        マテリアルを更新するためのクラスです。
38 //---------------------------------------------------------------------------
39 class IMaterialActivator : public GfxObject
40 {
41 private:
42     NW_DISALLOW_COPY_AND_ASSIGN(IMaterialActivator);
43 
44 public:
45     NW_UT_RUNTIME_TYPEINFO;
46 
47     //---------------------------------------------------------------------------
48     //! @brief        マテリアルを有効化します。
49     //!
50     //! @param[in]    renderContext レンダーコンテキストです。
51     //! @param[in]    material 有効化するマテリアルです。
52     //---------------------------------------------------------------------------
53     virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
54 
55 protected:
56     //! コンストラクタです。
IMaterialActivator(os::IAllocator * allocator)57     IMaterialActivator(os::IAllocator* allocator) : GfxObject(allocator) {}
58 
59     //! デストラクタです。
60     virtual ~IMaterialActivator() = 0;
61 };
62 
63 } // namespace gfx
64 } // namespace nw
65 
66 #endif // NW_GFX_IMATERIALACTIVATOR_H_
67