1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: util_ScopedLockImpl.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 12449 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_UTIL_DETAIL_UTIL_SCOPEDLOCK_H_ 17 #define NN_UTIL_DETAIL_UTIL_SCOPEDLOCK_H_ 18 19 #ifdef __cplusplus 20 21 #define NN_UTIL_DETAIL_DEFINE_SCOPED_LOCK(typeName, lockCall, unlockCall) \ 22 class typeName::ScopedLock \ 23 { \ 24 private: \ 25 typeName& m_Reference; \ 26 public: \ 27 ScopedLock(typeName& reference) : m_Reference(reference) { m_Reference.lockCall; } \ 28 ~ScopedLock() { m_Reference.unlockCall; } \ 29 } 30 31 #endif // __cplusplus 32 33 #endif 34